Ahmar Aslam
I’m Ahmar Aslam, a real-time 3D and technical artist focused on turning CAD/BIM and architectural data into high-quality Unreal Engine 5 and Unity digital twins, VR experiences, and archviz scenes.
About
I’m Ahmar Aslam, a real-time 3D and technical artist focused on turning CAD/BIM and architectural data into high-quality Unreal Engine 5 and Unity digital twins, VR experiences, and archviz scenes. With 6+ years of experience, I build environments from cleaned source models, ensure accurate scale and placement, and bring scenes to life through materials, lighting, and performance-focused optimization.
I enjoy bridging art and technology—creating reusable master materials, leveraging tools like Datasmith, Nanite, Lumen, URP, and Bakery baking, and leading production from asset standards to final delivery. Whether it’s WebGL property sets, PC-tethered VR for Meta Quest 3, or mobile AR portal environments, my goal is always the same: reliable client-ready output that performs well across platforms.
- 5 years' experience
- Joined November 2026
Skills· 11
Languages
- EnglishIntermediate
Industry experience
- Real Estate & Construction
- Gaming
- Media & Entertainment
- Software & Internet
- Travel & Hospitality
Work experience· 7 roles
Led concurrent real-time 3D environment productions by assigning work, training junior artists, approving assets, and setting production and delivery standards. Coordinated with clients, developers, project managers, and QA to address feedback while maintaining quality and schedule targets, ensuring scenes were prepared for digital twin, archviz, VR, and interactive property delivery.
Produced Unreal Engine 5 and WebGL/Unity-ready assets with an emphasis on CAD/BIM-driven accuracy, material consolidation, and scene optimization. Worked across projects including a CAD/BIM digital twin reconstruction using Revit/Navisworks and Datasmith, reduced hundreds of materials into a small set of master materials, removed hidden infrastructure, and prepared 360-degree interior deliverables.
Led a seven-person team of artists and Unity developers on an AR/VR laboratory project for US-based scientists. Created VR interactive equipment and incubators, reviewed assets, and coordinated client feedback to align experimental visualization requirements with production deliverables.
Education
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