MF

Mathias Frydman

Available to hire

I’m Mathias Frydman, a 3D Environment & Unreal Engine artist based in Belgium, and I love turning ideas into immersive real-time worlds.

About

I’m Mathias Frydman, a 3D Environment & Unreal Engine artist based in Belgium, and I love turning ideas into immersive real-time worlds. As an Unreal Engine specialist, I focus on environment creation, surfacing, lighting, and the careful optimization work that makes scenes perform smoothly.

I’ve co-supervised and led environment teams on feature films and television projects, building practical pipelines and workflows while keeping assets clean, consistent, and production-ready. Friendly, motivated, and always looking to improve, I also enjoy level design and scene storytelling—using tools like Unreal Engine, Maya/Blender, Substance tools, and ZBrush to craft detailed environments.

  • 8 years' experience
  • Joined November 2026

Languages

  • FrenchFluent
  • EnglishAdvanced
  • DutchIntermediate
  • Spanish; CastilianIntermediate

Industry experience

  • Media & Entertainment
  • Gaming
  • Education

Work experience· 8 roles

Freelance 3D Environment Artist (Unreal Engine) · RTBFJan 2026 – Present · 11 mos

Worked on television productions including “On n’est pas des pigeons” and “Le Jardin extraordinaire”, applying Unreal Engine environment art skills for real-time content creation.

Freelance 3D Environment / Unreal Engine Artist · RTBFJan 2026 – Present · 11 mos

Worked on television productions including “On n’est pas des pigeons” and “Le Jardin extraordinaire”, contributing Unreal Engine / environment art as a freelancer.

Unreal Engine Environment Co-Supervisor · Dreamwall (Les Légendaires)Jan 2023 – Jan 2025 · 2 yrs 1 mo

Co-supervised the Unreal Engine environment team and contributed to the production by modeling, texturing, and optimizing assets for the feature film.

Unreal Engine Environment Co-Supervisor / Environment Artist · Dreamwall (Les Légendaires feature film)Jan 2023 – Jan 2025 · 2 yrs 1 mo
Surfacing & Environment Supervisor · Walking The Dog (Save the Forest)Jan 2022 – Jan 2023 · 1 yr 1 mo
Surfacing & Environment Supervisor / Unreal Engine Environment Artist · Walking The Dog (Fox & Hare, Save the Forest feature film)Jan 2022 – Jan 2023 · 1 yr 1 mo
3D Environment Artist · BenutsJan 2021 – Jan 2021 · 1 mo
3D Environment Artist · DreamwallJan 2018 – Jan 2026 · 8 yrs 1 mo

Education· 6

3D Game Art (Environment specialization) · Haute École Albert Jacquard2015 – 2019
Preparatory Year in Art Techniques · Saint-Luc2014 – 2015
High School · Athénée Royal Uccle 12007 – 2014
3D Game Art (Environment specialization) · Haute École Albert Jacquard2015 – 2019

Certifications and awards

The Rookies Awards 2021 — Game Development (Rank B)2021
The Rookies Awards 2020 — Game Development (Rank C)2020
Unreal Engine Days (ArtStation) — One-week Unreal environment with level design and lighting2020

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