I’m a 3D artist based in Groningen. My primary expertise lies in product visualization, photorealistic rendering, and creating visuals that effectively combine realism with creativity.
My professional practice merges two complementary strengths: a refined artistic vision shaped by my fine arts background (allowing me to consistently improve the aesthetic quality of my visuals) and solid technical skills developed through extensive commercial projects. This ensures the final results are not only visually compelling but also technically precise and professionally executed.
I have extensive experience using Blender for modeling, texturing, shading, lighting, and rendering workflows. Additionally, I regularly transfer assets between Blender, Unreal Engine, and other game-oriented pipelines, including VR content creation. While Blender is my primary tool, I am highly adaptable and quick to learn new software to align with company-specific needs, such as 3ds Max or other industry-standard applications. I’m also proficient with Adobe Photoshop for post-processing and enhancing rendered images.
Throughout my freelance career, I’ve collaborated with various companies and brands across multiple industries, from manufactured products like door handles and UPVC frames to technology-oriented devices. I’ve created diverse environments ranging from hyper-realistic architectural interiors to stylized exteriors and tailored product setups.
I’m committed to continually refining and optimizing my workflows to meet the unique demands of each project, consistently seeking newer, better methods to contribute positively to any creative pipeline.
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