I'm a 3D artist based in Groningen. My primary expertise lies in product visualization, photorealistic rendering, and creating visuals that effectively combine realism with creativity. My professional practice merges two complementary strengths: a refined artistic vision shaped by my fine arts background (allowing me to consistently improve the aesthetic quality of my visuals) and solid technical skills developed through extensive commercial projects. This ensures the final results are not only visually compelling but also technically precise and professionally executed. I have extensive experience using Blender for modeling, texturing, shading, lighting, and rendering workflows. Additionally, I regularly transfer assets between Blender, Unreal Engine, and other game-oriented pipelines, including VR content creation. While Blender is my primary tool, I am highly adaptable and quick to learn new software to align with company-specific needs, such as 3ds Max or other industry-standard applications. I'm also proficient with Adobe Photoshop for post-processing and enhancing rendered images. Throughout my freelance career, I've collaborated with various companies and brands across multiple industries, from manufactured products like door handles and UPVC frames to technology-oriented devices. I've created diverse environments ranging from hyper-realistic architectural interiors to stylized exteriors and tailored product setups. I'm committed to continually refining and optimizing my workflows to meet the unique demands of each project, consistently seeking newer, better methods to contribute positively to any creative pipeline.

Babak Modarresi

I'm a 3D artist based in Groningen. My primary expertise lies in product visualization, photorealistic rendering, and creating visuals that effectively combine realism with creativity. My professional practice merges two complementary strengths: a refined artistic vision shaped by my fine arts background (allowing me to consistently improve the aesthetic quality of my visuals) and solid technical skills developed through extensive commercial projects. This ensures the final results are not only visually compelling but also technically precise and professionally executed. I have extensive experience using Blender for modeling, texturing, shading, lighting, and rendering workflows. Additionally, I regularly transfer assets between Blender, Unreal Engine, and other game-oriented pipelines, including VR content creation. While Blender is my primary tool, I am highly adaptable and quick to learn new software to align with company-specific needs, such as 3ds Max or other industry-standard applications. I'm also proficient with Adobe Photoshop for post-processing and enhancing rendered images. Throughout my freelance career, I've collaborated with various companies and brands across multiple industries, from manufactured products like door handles and UPVC frames to technology-oriented devices. I've created diverse environments ranging from hyper-realistic architectural interiors to stylized exteriors and tailored product setups. I'm committed to continually refining and optimizing my workflows to meet the unique demands of each project, consistently seeking newer, better methods to contribute positively to any creative pipeline.

Available to hire

I’m a 3D artist based in Groningen. My primary expertise lies in product visualization, photorealistic rendering, and creating visuals that effectively combine realism with creativity.

My professional practice merges two complementary strengths: a refined artistic vision shaped by my fine arts background (allowing me to consistently improve the aesthetic quality of my visuals) and solid technical skills developed through extensive commercial projects. This ensures the final results are not only visually compelling but also technically precise and professionally executed.

I have extensive experience using Blender for modeling, texturing, shading, lighting, and rendering workflows. Additionally, I regularly transfer assets between Blender, Unreal Engine, and other game-oriented pipelines, including VR content creation. While Blender is my primary tool, I am highly adaptable and quick to learn new software to align with company-specific needs, such as 3ds Max or other industry-standard applications. I’m also proficient with Adobe Photoshop for post-processing and enhancing rendered images.

Throughout my freelance career, I’ve collaborated with various companies and brands across multiple industries, from manufactured products like door handles and UPVC frames to technology-oriented devices. I’ve created diverse environments ranging from hyper-realistic architectural interiors to stylized exteriors and tailored product setups.

I’m committed to continually refining and optimizing my workflows to meet the unique demands of each project, consistently seeking newer, better methods to contribute positively to any creative pipeline.

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Language

English
Advanced

Work Experience

Add your work experience history here.

Education

Master of Arts at Hanze University of Applied Sciences
September 1, 2022 - June 13, 2024
Cum Laude (With distiction)
Bachelor of Arts at Tehran University of Arts
September 1, 2015 - February 29, 2020

Qualifications

Add your qualifications or awards here.
    uniE621 Product Visualization for Scentino
    I handled the 3D modeling, texturing, and realistic visualization of scent diffuser devices and packaging for a brand. The project required ultra-clean, photorealistic renders, which couldn't be achieved through photography. I also created models from technical drawings for products not yet mass-produced. My work included both simple product renders and complex scenes incorporating organic elements like fruits, blending custom and sourced assets to achieve a high level of realism. ProductVizualization 3DRender 3DDesign For full documentation and renders visit: https://www.behance.net/gallery/210001395/SCENTINO
    uniE621 Product Vizualization for Rooc
    I worked on 3D modeling, texturing, and photorealistic rendering for a kitchen knife brand. Along with clean product renders, I created a variety of complex scenes incorporating fruits, food, and kitchen appliances to match different moods and vibes as specified in the client’s moodboard. The challenge was to craft diverse, highly realistic environments that showcased the knives in various culinary settings, each with its own unique atmosphere. For full view on this project visit: https://www.behance.net/gallery/210000513/Rooc-Products
    uniE621 Product Vizualization for Diyako Doorhandles
    I handled the 3D modeling, texturing, and photorealistic rendering for a door handle brand. In addition to creating clean product renders, I designed realistic interior spaces that showcased the door handles in home settings, emphasizing both the product and the environment. The challenge involved accurately modeling the door handles from physical samples, using precise measurements to capture every detail. This project required a balance between rapid interior design creation and meticulous attention to the product's realism. For full project view visit: https://www.behance.net/gallery/209996633/Diyako-Doorhandles-Visualization
    uniE621 Industrial renders for UPVC window product
    I created highly detailed section renders for UPVC windows, focusing on accurately depicting every element in the product’s cross-section. Collaborating closely with the factory's industrial engineer, I ensured that all technical details were precisely represented. These renders provided a clear and realistic view of the product's internal structure, making it ideal for both marketing and technical purposes. For full view of the project visit:
    uniE621 Vizualizations for an architecture competition
    In this architecture competition project, I provided both artistic and functional 3D visualizations for the innovative repurposing of silos in Argentina. My role involved creating visually engaging renders to highlight the design’s potential and practical illustrations to demonstrate its functionality. Collaborated closely with the architectural team to ensure that the visualizations met both aesthetic and practical requirements, contributing to a strong final competition submission. For full project view visit: https://www.behance.net/gallery/209148725/Silos-Buenos-Aires