I am an experienced Sound Designer and Composer with over 10 years of crafting immersive audio for games and multimedia. I have a proven track record of designing, implementing, and optimizing sound effects, music, and voice overs to elevate gameplay, enhance emotional resonance, and support cross-functional game development teams. I am skilled in Foley techniques, real-time audio implementation using Unity and FMOD, and audio post-production. I am passionate about player-focused audio and understanding the psychology behind interactive sound, always ensuring audio contributes effectively to the overall gaming experience.

Alan Donnelly

I am an experienced Sound Designer and Composer with over 10 years of crafting immersive audio for games and multimedia. I have a proven track record of designing, implementing, and optimizing sound effects, music, and voice overs to elevate gameplay, enhance emotional resonance, and support cross-functional game development teams. I am skilled in Foley techniques, real-time audio implementation using Unity and FMOD, and audio post-production. I am passionate about player-focused audio and understanding the psychology behind interactive sound, always ensuring audio contributes effectively to the overall gaming experience.

Available to hire

I am an experienced Sound Designer and Composer with over 10 years of crafting immersive audio for games and multimedia. I have a proven track record of designing, implementing, and optimizing sound effects, music, and voice overs to elevate gameplay, enhance emotional resonance, and support cross-functional game development teams.

I am skilled in Foley techniques, real-time audio implementation using Unity and FMOD, and audio post-production. I am passionate about player-focused audio and understanding the psychology behind interactive sound, always ensuring audio contributes effectively to the overall gaming experience.

See more

Language

English
Fluent

Work Experience

Freelance Composer / Sound Designer at Walrus Hates Water (Mobile Game)
December 31, 2023 - August 9, 2025
Created all sound effects and soundscape using Unity Engine. Mixed free libraries to produce original SFX alongside Foley and voice acting. Composed original music fitting the game's style and atmosphere.
Freelance Composer / Sound Designer at Cat vs. Ball (Mobile Game)
December 31, 2023 - August 9, 2025
Produced all SFX primarily using Foley and freesounds triggered within Unity Engine. Composed two original music pieces to define the game’s unique style. Also created and edited promotional video trailers.
Freelance Composer / Sound Designer at Mobile Game Project
December 31, 2021 - August 9, 2025
Composed and recorded original music for a physics-based diving game. Sole creator of SFX mainly through Foley. Recorded voice over and produced all sound and music assets. Edited video trailers for promotional purposes.
Sound Designer at Explainer Video Project
December 31, 2020 - August 9, 2025
Designed sound effects using Foley techniques. Edited and mixed commercially free SFX with stock music and client-provided voice over to produce the final audio mix.
Freelance Composer / Sound Designer at Various Web and Television Advertisements
December 31, 2023 - August 9, 2025
Created original musical compositions for ads. Synced and edited recorded voice-over tracks for visual media. Recorded music and speech, designed Foley SFX, and mixed pre-recorded audio assets.

Education

HDip in Software Development at NCI
January 1, 2024 - December 31, 2025
BA in Animation at Pulse College
January 1, 2020 - December 31, 2021
QQI Level 6 in Game Design and Development at Clane College
January 1, 2012 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet