Hi, I’m BIYUN LYU, a technical artist and software engineer who loves blending art and code to bring immersive 3D experiences to life. I specialize in VR/AR development, real-time rendering, shaders, and cross-disciplinary collaboration, working across Unity, Unreal Engine, and asset pipelines to deliver polished interactive content. Currently pursuing an MS in Computer Engineering at NYU, I’ve contributed to digital twin and real-time graphics projects, researched AIGC technologies, and built robust tools and demonstrations with Maya, Blender, Substance Designer, Houdini, and UE5/Unity. I’m passionate about optimizing performance, improving artist workflows, and turning ambitious ideas into tangible experiences.

BIYUN LYU

Hi, I’m BIYUN LYU, a technical artist and software engineer who loves blending art and code to bring immersive 3D experiences to life. I specialize in VR/AR development, real-time rendering, shaders, and cross-disciplinary collaboration, working across Unity, Unreal Engine, and asset pipelines to deliver polished interactive content. Currently pursuing an MS in Computer Engineering at NYU, I’ve contributed to digital twin and real-time graphics projects, researched AIGC technologies, and built robust tools and demonstrations with Maya, Blender, Substance Designer, Houdini, and UE5/Unity. I’m passionate about optimizing performance, improving artist workflows, and turning ambitious ideas into tangible experiences.

Available to hire

Hi, I’m BIYUN LYU, a technical artist and software engineer who loves blending art and code to bring immersive 3D experiences to life. I specialize in VR/AR development, real-time rendering, shaders, and cross-disciplinary collaboration, working across Unity, Unreal Engine, and asset pipelines to deliver polished interactive content.

Currently pursuing an MS in Computer Engineering at NYU, I’ve contributed to digital twin and real-time graphics projects, researched AIGC technologies, and built robust tools and demonstrations with Maya, Blender, Substance Designer, Houdini, and UE5/Unity. I’m passionate about optimizing performance, improving artist workflows, and turning ambitious ideas into tangible experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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Work Experience

Mobile App Development Intern, Game Tech Center at DeNA Co., Ltd.
July 1, 2022 - May 31, 2023
Completed shaders in Unity including stencil test, toon shaders, and advanced computer graphics techniques such as subsurface scattering, slime effect, and water rendering using CG and HLSL. Participated in the UI development of game projects in Unity using C#. Developed a skill tree interface for Dragon Quest: The Adventure of Dai. Investigated AIGC technologies including Stable Diffusion and Midjourney. Deployed Stable Diffusion on AWS, researched AIGC principles and functionality, and trained over 5 LoRA models for company projects. Conducted benchmark tests on 5 smartphone models to assess graphics rendering, CPU performance, and power efficiency of various SoCs, optimizing game performance and achieving up to 25% improvement in frame rates.
Technical Artist Intern, Technical Art Department at 51WORLD Digital Twin Technology Co., Ltd.
March 1, 2022 - June 30, 2022
Participated in the production process of virtual humans, assisting with facial capture and mapping using UE5's animation system to achieve realistic digital characters. Created building assets and procedural maps using Maya, Substance Designer, and Houdini, successfully implementing procedural modeling and texturing. Developed shaders in Unreal Engine including parallax window shaders using the PBR workflow in UE5. Optimized scenes and assets to enhance performance and visual quality by reducing triangles and improving digital twin creation.
Technical Artist at Frisson Labs Co., Ltd.
September 1, 2025 - October 21, 2025
Built a prototype in Unreal Engine featuring a VRM avatar watching a YouTube video in 3D space; implemented animation playback and mouse-driven IK control. Debugged a Chrome extension using Three.js to fix GLB animation root motion errors; rewrote position track logic for consistent playback.
Software Engineer Developer Intern, Game Tech Center at DeNA Co., Ltd.
May 1, 2023 - October 21, 2025
Completed shaders in Unity including stencil test, toon shaders, and advanced graphics techniques such as subsurface scattering, slime effect, and water rendering using CG and HLSL. Participated in the UI development of game projects in Unity using C#. Developed skill tree interface for a project Dragon Quest: The Adventure of Dai. Investigated AIGC technologies (Stable Diffusion and Midjourney). Deployed Stable Diffusion on AWS, researched AIGC principles and functionality, trained over 5 LoRA models for company projects. Conducted benchmark tests on 5 different smartphone models to assess graphics rendering, CPU performance, and power efficiency of various SoCs. Provided data to optimize game performance across different mobile devices, achieving up to 25% improvement in frame rates.
Technical Artist Intern, Technical Art Department at 51WORLD Digital Twin Technology Co., Ltd.
June 1, 2022 - October 21, 2025
Participated in the production process of virtual humans, assisting with facial capture and mapping techniques using UE5's animation system to achieve more realistic digital characters. Created building assets and procedural maps using Maya, Substance Designer, and Houdini, understanding and successfully implementing the process of procedural modeling and texturing. Developed shaders in Unreal Engine, including parallax window shaders, using the PBR workflow in UE5. Optimized scenes and assets to enhance performance and visual quality, such as reducing the number of triangles and optimizing the creation of digital twins.

Education

Bachelor of Science at Shanghai University
September 1, 2019 - June 30, 2023
Master of Science in Computer Engineering at New York University
September 1, 2023 - May 1, 2025
Bachelor of Science in Computer Science (Digital Media Technology) at Shanghai University
September 1, 2019 - June 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Education, Professional Services