Hi, I’m BIYUN LYU, a technical artist and software engineer who loves blending art and code to bring immersive 3D experiences to life. I specialize in VR/AR development, real-time rendering, shaders, and cross-disciplinary collaboration, working across Unity, Unreal Engine, and asset pipelines to deliver polished interactive content.
Currently pursuing an MS in Computer Engineering at NYU, I’ve contributed to digital twin and real-time graphics projects, researched AIGC technologies, and built robust tools and demonstrations with Maya, Blender, Substance Designer, Houdini, and UE5/Unity. I’m passionate about optimizing performance, improving artist workflows, and turning ambitious ideas into tangible experiences.
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