Music Composer & Sound Designer | Focused on Narrative-Driven and Immersive Game Audio Over the past several years, I have specialized in composing music and designing sound for narrative-rich and emotionally immersive experiences across various media formats. Working as part of a two-person team (composer and sound designer, both trained musicians and audio engineers), we approach every project holistically — merging technical precision with creative vision. Our recent projects include: • A children’s audiobook with aviation themes, featuring detailed sound design and continuous orchestral scoring inspired by composers such as John Williams, Alan Silvestri, and Howard Shore. • An anime production requiring cinematic sound design and foley work matching Hollywood standards. • A 2.5D AA platformer involving genre-spanning compositions (from orchestral to punk and hip-hop), sound effects creation, and full audio implementation using FMOD. We are passionate about building audio that supports storytelling and enhances player immersion, especially in games where emotional tone and thematic depth are central. Skilled in remote collaboration, adaptive music techniques, and creative communication, we strive to deliver high-quality work tailored to each unique world. I look forward to the opportunity to contribute to your project with music and sound that elevate the narrative experience.

Srdjan Omazic

Music Composer & Sound Designer | Focused on Narrative-Driven and Immersive Game Audio Over the past several years, I have specialized in composing music and designing sound for narrative-rich and emotionally immersive experiences across various media formats. Working as part of a two-person team (composer and sound designer, both trained musicians and audio engineers), we approach every project holistically — merging technical precision with creative vision. Our recent projects include: • A children’s audiobook with aviation themes, featuring detailed sound design and continuous orchestral scoring inspired by composers such as John Williams, Alan Silvestri, and Howard Shore. • An anime production requiring cinematic sound design and foley work matching Hollywood standards. • A 2.5D AA platformer involving genre-spanning compositions (from orchestral to punk and hip-hop), sound effects creation, and full audio implementation using FMOD. We are passionate about building audio that supports storytelling and enhances player immersion, especially in games where emotional tone and thematic depth are central. Skilled in remote collaboration, adaptive music techniques, and creative communication, we strive to deliver high-quality work tailored to each unique world. I look forward to the opportunity to contribute to your project with music and sound that elevate the narrative experience.

Available to hire

Music Composer & Sound Designer | Focused on Narrative-Driven and Immersive Game Audio

Over the past several years, I have specialized in composing music and designing sound for narrative-rich and emotionally immersive experiences across various media formats. Working as part of a two-person team (composer and sound designer, both trained musicians and audio engineers), we approach every project holistically — merging technical precision with creative vision.

Our recent projects include:
• A children’s audiobook with aviation themes, featuring detailed sound design and continuous orchestral scoring inspired by composers such as John Williams, Alan Silvestri, and Howard Shore.
• An anime production requiring cinematic sound design and foley work matching Hollywood standards.
• A 2.5D AA platformer involving genre-spanning compositions (from orchestral to punk and hip-hop), sound effects creation, and full audio implementation using FMOD.

We are passionate about building audio that supports storytelling and enhances player immersion, especially in games where emotional tone and thematic depth are central. Skilled in remote collaboration, adaptive music techniques, and creative communication, we strive to deliver high-quality work tailored to each unique world.

I look forward to the opportunity to contribute to your project with music and sound that elevate the narrative experience.

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Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Bachelor of Guitar Department at Akademija Umetnosti u Novom Sadu
September 13, 2012 - June 2, 2017

Qualifications

Music Designer at Video Games at SAE
April 24, 2020 - June 24, 2020

Industry Experience

Gaming, Media & Entertainment