Available to hire
Hi, I’m Carl Nicho las Devitz, an environmental artist focused on building immersive game worlds in Unity. I specialize in terrain sculpting, asset integration, and creating high-fidelity environments that balance aesthetics with performance.
I thrive in collaborative teams, value clear communication, and manage my time effectively to hit milestones. I enjoy prototyping ideas, learning new tools, and delivering visuals that support gameplay while looking great.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Work Experience
Unity 3D Environmental Artist at Razor Edge Games
November 1, 2023 - PresentWork with the Level Design team on upcoming title Eden Falling to create interiors and exteriors within Unity Engine, balancing aesthetics and functionality; populate scenes with props, decals, vegetation, and other assets. Sculpted terrain and applied layered textures for high-fidelity, realistic environments. Update and refresh existing scenes as new design changes are introduced, keeping a uniformed aesthetic across the project. Participate in weekly team meetings to receive updates on project progress and where all the teams are currently at; participate in peer reviews of work to get additional feedback. Use the git client Sourcetree to keep a repository of the project, to pull new files and push changes made to the master branch.
Freelance Game Developer at Self-Employed
July 1, 2022 - PresentDeveloping a sci-fi FPS, currently titled "Augment" since May 2024 as a personal project. Contributed 3D assets and level design to the indie project "Wacky World", via Develteam.com in the summer of 2023. Participated in 7 Day FPS Game Jam, via itch.io for two years in a row (2022 - Caveopolis, 2023 - Shotgun Sorcerer). Research new software and tools to learn in an effort to expand technical knowhow.
Game Artist Intern at Brotherly LLC
August 1, 2021 - October 24, 2025Produced game assets (3D models, textures/materials, animations, and UI) for "City of Murals". Learned new tools and software to broaden skill set, such as creating textures and material in Substance Painter 3D. Collaborated with fellow interns and internship host Robert Nally on brainstorming, concepting, and implementation. Attended weekly meetings to receive new assignments and participate in peer critique of work.
Unity 3D Environmental Artist at Razor Edge Games
November 1, 2023 - PresentCollaborated with Level Design to create interiors and exteriors in Unity, balancing aesthetics with functionality; populated scenes with props, decals, vegetation, and other assets. Sculpted terrain and applied layered textures for high-fidelity environments. Updated and refreshed existing scenes to reflect new design changes, maintaining a uniform aesthetic across the project. Participated in weekly team meetings and peer reviews to gather feedback. Used Sourcetree to manage the project repository, pulling new files and pushing changes to the master branch.
Freelance Game Developer at Self-Employed
July 1, 2022 - PresentDeveloping a sci-fi FPS titled 'Augment' as a personal project since May 2024. Contributed 3D assets and level design to indie project 'Wacky World' via Develteam.com in summer 2023. Participated in the 7 Day FPS Game Jam (2022 - Caveopolis; 2023 - Shotgun Sorcerer). Continuously researching and learning new tools to expand technical capabilities.
Game Artist Intern at Brotherly LLC
August 1, 2021 - October 24, 2025Produced game assets (3D models, textures/materials, animations, and UI) for 'City of Murals'. Learned new tools such as Substance Painter. Collaborated with fellow interns and host Robert Nally on brainstorming, concepting, and implementation, including determining additional environmental assets needed for scenes and outlining a potential boss fight. Attended weekly meetings for new assignments and peer critique.
Education
BFA at Kutztown University of Pennsylvania
January 11, 2030 - May 1, 2022BFA at Kutztown University of Pennsylvania
January 11, 2030 - May 1, 2022Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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