I am a passionate Game Developer and Software/Web Application Developer with hands-on experience in both Unity and Unreal Engine, creating diverse and innovative games including third-person shooters, FPS, isometric, and side-scrollers. I have a strong background in developing advanced Unreal Engine features such as AI behavior trees and custom physics engines, exemplified by my work on the innovative “Portal 4D” game with added time mechanics.
Additionally, I have built complete web applications using modern technologies like Spring Boot, JavaScript, and PostgreSQL, and deployed them with Docker and Tomcat. I also developed an image recognition software using Python TensorFlow Keras, turning it into a fully functioning desktop app with Tkinter. I thrive on combining creativity with technical skills to deliver high-quality digital experiences.
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