Hi, I’m Lerato Mothata, a passionate C# programmer with over 8 years of experience in Unity. I’ve been lucky to work on a variety of projects, from 3D physics games to mobile apps and typing games for schools. My journey has been full of learning, especially about things like version control, optimization, and managing sensitive data.
Currently, I’m diving into the mobile game industry with my project Plant Game, which is teaching me a lot about system management and game interactions. I also enjoy contributing to game jams and managing servers. I love creating games that are both fun and educational, and I’m always excited to explore new challenges in game development.
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Service time is my first “Traditional” app, it uses Firebase as
a database to provide realtime storage, authentication etc…
This app taught me how to manage sensitive data
This is a project where I finally dipped my toes into the
mobile game industry. Learned a lot about optimization
here and made my own scalable audio system
This is my current project, it has no public devlog yet as I
started working on it last month. This game has already
taught me a lot about managing different systems (Water
System, Growth System, Interactions).
This is a collection of prototypes I made to show my ability to create mechanics.
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