Hi, I’m Vincent Liuzzi. I’m a Unity-focused developer based in Bordeaux, France, with over six years of experience designing and delivering immersive games, XR applications, and real-time 3D experiences across PC, mobile, WebGL, and VR/AR platforms. I’m passionate about turning gameplay ideas into polished, engaging experiences and collaborating with designers and artists to push the boundaries of interactive technology. I thrive in Agile teams, enjoy mentoring junior developers, and aim to bridge the gap between technical and creative disciplines. I’m actively seeking versatile Unity roles across Europe that emphasize innovation, gameplay quality, and exceptional user experience.

Vincent Liuzzi

Hi, I’m Vincent Liuzzi. I’m a Unity-focused developer based in Bordeaux, France, with over six years of experience designing and delivering immersive games, XR applications, and real-time 3D experiences across PC, mobile, WebGL, and VR/AR platforms. I’m passionate about turning gameplay ideas into polished, engaging experiences and collaborating with designers and artists to push the boundaries of interactive technology. I thrive in Agile teams, enjoy mentoring junior developers, and aim to bridge the gap between technical and creative disciplines. I’m actively seeking versatile Unity roles across Europe that emphasize innovation, gameplay quality, and exceptional user experience.

Available to hire

Hi, I’m Vincent Liuzzi. I’m a Unity-focused developer based in Bordeaux, France, with over six years of experience designing and delivering immersive games, XR applications, and real-time 3D experiences across PC, mobile, WebGL, and VR/AR platforms. I’m passionate about turning gameplay ideas into polished, engaging experiences and collaborating with designers and artists to push the boundaries of interactive technology.

I thrive in Agile teams, enjoy mentoring junior developers, and aim to bridge the gap between technical and creative disciplines. I’m actively seeking versatile Unity roles across Europe that emphasize innovation, gameplay quality, and exceptional user experience.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
French
Fluent

Work Experience

Unity and C# engineer at Sogeti (Part of Capgemini)
January 1, 2019 - June 13, 2024
Led development of immersive multiplayer metaverse showroom, implementing multiplayer interactions using Photon and .NET backend, and deploying scalable servers via Docker. Developed engaging gameplay mechanics, integrated VR features for Meta Quest 2, and mentored junior developers. Managed technical design and architecture of AI Interview Simulator with Unity and .NET Core. Acted as Scrum Master ensuring Agile workflows. Implemented realistic hand-tracking for VR-based Air Conditioning Manipulation Simulator with a focus on ergonomics and accessibility. Revamped Scrum Master training module into gamified experience and developed custom level creation tool. Also contributed to enterprise software such as aircraft maintenance and data synchronization modules using WPF C# .NET and C# .NET.
Unity C# game developer at IndieGamesStartup
March 1, 2025 - June 20, 2024
Gameplay programming for a cross-platform game with a remote, international team. Implemented new mechanics and improved existing systems in close collaboration with designers. Maintained efficient communication and organization between team members across time zones.
Unity and C# engineer at Sogeti (Part of Capgemini)
January 1, 2019 - January 1, 2025
Led development of immersive multiplayer showroom (Metaverse) with Photon and .NET backend, implementing gameplay mechanics and deploying scalable servers via Docker. Integrated custom VR features for Meta Quest 2 and mentored junior developers. Led technical design and Agile Scrum processes for AI Interview Simulator, building a .NET Core application for backend communication. Developed realistic hand-tracking and ergonomic VR features for an Air Conditioning Manipulation Simulator. Revamped Scrum Master gamification training with game-based learning and customized level creation tools. Also contributed to enterprise software projects for Safran Aircraft Engines and SNCF using WPF and C# .NET.
Unity C# game developer at IndieGamesStartup
March 1, 2025 - Present
Gameplay programming for a cross-platform game with a remote, international team. Implemented new mechanics and improved existing systems in close collaboration with designers. Facilitated efficient communication and coordination across multiple time zones.
Unity and C# engineer at Sogeti (Part of Capgemini)
January 1, 2025 - September 9, 2025
Led immersive multiplayer and VR initiatives across multiple projects. Implemented multiplayer interactions using Photon and .NET backend, designed and refined gameplay mechanics, and deployed scalable servers with Docker. Mentored junior developers and guided Agile processes. Key projects included Immersive Multiplayer Showroom (Metaverse), AI Interview Simulator, Air Conditioning Manipulation Simulator (VR), and enterprise software components (Safran Aircraft Engines, SNCF) using WPF/C#.NET.
Unity C# game developer at IndieGamesStartup
March 1, 2025 - Present
Gameplay programming for a cross-platform game with a remote, international team. Implemented new mechanics and improved existing systems in close collaboration with designers. Coordinated communication and planning across time zones to maintain steady progress and high-quality output.
Unity and C# engineer at Sogeti (Part of Capgemini)
January 1, 2025 - September 9, 2025
Led multiple Unity-based projects: Immersive Multiplayer Showroom (Metaverse) with Photon and .NET backend, AI Interview Simulator, Air Conditioning Manipulation Simulator (VR), and Gamification Training modules. Architected and implemented gameplay systems, supervised junior developers, and served as Scrum Master to ensure smooth Agile workflows. Built a .NET Core orchestration layer to connect Unity, web APIs, and databases; deployed multiplayer servers via Docker for scalable architecture; integrated VR features for Meta Quest 2.

Education

Master’s Degree at École Polytechnique de l’Université de Tours
January 1, 2016 - December 31, 2019
IT DUT at IUT de Bayonne et du Pays Basque
January 1, 2014 - December 31, 2016
Master’s Degree at École Polytechnique de l’Université de Tours
January 1, 2016 - December 31, 2019
IT DUT at IUT de Bayonne et du Pays Basque
January 1, 2014 - December 31, 2016
Master’s Degree in Computer Engineering at École Polytechnique de l’Université de Tours
January 1, 2016 - January 1, 2019
DUT IT at IUT de Bayonne et du Pays Basque
January 1, 2014 - January 1, 2016
Master’s Degree in Computer Engineering at École Polytechnique de l’Université de Tours
January 1, 2016 - January 1, 2019
IT DUT at IUT de Bayonne et du Pays Basque
January 1, 2014 - January 1, 2016

Qualifications

Scrum Developer (PSD1)
January 1, 0000 - December 31, 0000
Microsoft Azure Fundamentals (AZ-900)
January 1, 0000 - December 31, 0000
Scrum Developer (PSD1)
January 11, 2030 - July 2, 2025
Microsoft Azure Fundamentals (AZ-900)
January 11, 2030 - July 2, 2025
Scrum Developer (PSD1)
January 11, 2030 - September 9, 2025
Microsoft Azure Fundamentals (AZ-900)
January 11, 2030 - September 9, 2025
Scrum Developer (PSD1)
January 11, 2030 - September 9, 2025
Microsoft Azure Fundamentals (AZ-900)
January 11, 2030 - September 9, 2025

Industry Experience

Gaming, Software & Internet, Professional Services, Media & Entertainment, Education, Manufacturing, Transportation & Logistics