I am a Lead/Senior Game Developer with 6+ years of experience in Unity3D, multiplayer systems (Photon, Nakama, Mirror), gameplay programming, and performance optimization. I have a proven track record of delivering mobile, PC, and WebGL games from concept to launch, including store publishing and deployment.
I thrive on leading cross-functional teams, mentoring junior developers, and implementing industry best practices. My strengths include advanced Unity features (Addressable Assets, LOD, physics), tooling development, full-stack web capabilities, and AR/VR implementation. I enjoy problem-solving, creative design thinking, and delivering polished, scalable games across platforms.
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