2-paragraph first-person bio, friendly tone

Gregory Pena

2-paragraph first-person bio, friendly tone

Available to hire

2-paragraph first-person bio, friendly tone

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
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Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

Independent Game Developer at Self-Employed / Independent
September 1, 2024 - October 14, 2025
Designed and developed an immersive first-person horror demo using Unreal Engine 5, incorporating gameplay, UI, and cinematic elements.
Prop Artist at Irradiate Games (Volunteer)
June 1, 2025 - Present
Created stylized low-poly environment props in Blender and Unreal Engine 5; optimized assets with under 1,000 triangles; baked PBR textures and hand-painted details; adapted materials between Blender and Unreal Engine; implemented basic Blender animations in Unreal via Level Sequence and Blueprint timelines; managed Blender-to-Unreal pipeline for real-time optimization.
IT and Productivity Consultant at Medisys International SAC
February 1, 2024 - October 14, 2025
Developed a Blazor .NET 8 web portal; implemented responsive design and SQL Server data storage. Led geolocation map visualization for medical visits (Leaflet) to improve operations; updated 15 legacy Web Forms apps with SCSS/JS/jQuery and implemented Progressive Web App practices to enhance mobile navigation.
IT & Productivity Consultant at Medisys International SAC
February 1, 2024 - October 14, 2025
Led frontend/backend modernization. Developed a Blazor .NET 8 web portal; implemented responsive design; stored contact data in SQL; improved client communication by 10%.
Frontend Developer / GIS Developer at Medisys International SAC
March 1, 2023 - October 14, 2025
Created a geolocation map for medical visits using Leaflet; visualized performance on georeferenced points; improved operational efficiency by 20%.
Frontend Developer at Medisys International SAC
April 1, 2019 - October 14, 2025
Fully updated the frontend of 15 legacy Web Forms App Framework 4.8 applications; applied SCSS, JavaScript, and jQuery; improved client workflows by 40%; implemented Progressive Web App practices.
Character & Concept Designer at Self-employed / Personal IP
November 1, 2023 - Present
Produced concept art, illustration, and characters for personal IP development; explored sci-fi and mythological creature and environment design; self-taught Clip Studio Paint; implemented interactive objects, modular doors, mechanic systems, troubleshooting UE5 pipelines; environmental storytelling and SaveGame systems.
Game Developer at Independent
September 1, 2024 - October 14, 2025
Designed and developed an immersive first-person horror demo using Unreal Engine 5; implemented gameplay, UI, and cinematic elements; built core systems and narrative sequence tooling.
Prop Artist at Irradiate Games
June 1, 2025 - Present
Created stylized low-poly environment props with Blender and Unreal Engine 5; optimized assets (mostly ~500–1,000 tris); baked PBR textures; painted details; migrated materials from Blender to Unreal; implemented simple animations and timelines; managed Blender-to-Unreal pipeline.
Character & Concept Designer at Freelance / Personal IP
November 1, 2023 - Present
Produced concept art, illustration, and characters for personal IP development and worldbuilding; explored creature and environment design with sci-fi and mythological themes; self-taught in Clip Studio Paint; developed game-ready workflows.
Independent Game Developer at Self-Employed
September 1, 2024 - October 14, 2025
Designed and developed an immersive first-person horror demo using Unreal Engine 5, incorporating gameplay, UI, and cinematic elements.
Prop Artist at Irradiate Games
June 1, 2025 - Present
Volunteer project, created stylized low-poly environment props with Blender and Unreal Engine 5; kept assets under 1,000 triangles; baked PBR textures, hand-painted details, and adapted materials between Blender and Unreal; managed Blender-to-Unreal pipeline and basic animations within Unreal.
IT and Productivity Consultant at Medisys International SAC
February 28, 2024 - October 14, 2025
Developed a company web portal using Blazor .NET 8; implemented responsive design; implemented contact data storage in SQL Server to improve client communication by 10%.
IT and Productivity Consultant at Medisys International SAC
March 31, 2023 - October 14, 2025
Created a geolocation map for medical visits using Leaflet to visualize performance on georeferenced points; improved operational efficiency by 20%.
IT and Productivity Consultant at Medisys International SAC
April 30, 2019 - October 14, 2025
Fully updated the frontend of 15 legacy Web Forms App Framework 4.8 applications; applied modern standards such as SCSS, JavaScript, and jQuery; implemented Progressive Web App (PWA) development practices, improving mobile navigation by 30%.
Independent Game Developer at Unreal Engine 5 Horror Demo Project
September 1, 2024 - October 14, 2025
Designed and developed an immersive first-person horror demo using Unreal Engine 5, incorporating gameplay, UI, and cinematic elements. Implemented interactive objects using Blueprint Interfaces and Line Trace by Channel for dynamic player feedback. Built modular door systems with Construction Script and exposed public variables for mesh and state customization. Developed key gameplay mechanics including flashlight interactions, object collection, and enemy triggers. Integrated environmental storytelling using camera blends, camera shakes, animated widgets, and Niagara visual effects. Created puzzle logic with electrical switches, dynamic enemy AI, and portal-based progression using Blueprint scripting. Modeled key assets in Blender and used them in-game with pre-rendered UI elements. Added multilingual support (Spanish), resolution/scalability settings, and persistent SaveGame systems. Used Level Streaming Volumes to optimize performance across gameplay sections. Delivered a polished
Prop Artist at Irradiate Games (Volunteer Project)
June 1, 2025 - Present
Created stylized low-poly props and optimized assets for a volunteer project using Blender and Unreal Engine 5.
Character & Concept Designer at Self-Directed / Personal IP Development
November 1, 2023 - Present
Produced concept art, illustration, and characters for personal IP development and worldbuilding. Explored creature and environment design focused on sci-fi and mythological themes. Self-taught in Clip Studio Paint, with a focus on game-ready design workflows.
IT and Productivity Consultant at Medisys International SAC
February 1, 2024 - October 14, 2025
Led IT and web development initiatives. Built a Blazor .NET 8 web portal with responsive UI and SQL Server data storage to improve client communications. Implemented geolocation mapping for medical visits using Leaflet to visualize reps’ performance. Modernized 15 legacy Web Forms apps with SCSS, JavaScript, and jQuery, and introduced PWA practices to enhance mobile navigation.
Independent Game Developer at Unreal Engine 5 Horror Demo Project
September 1, 2024 - October 14, 2025
Designed and developed an immersive first-person horror demo using Unreal Engine 5, incorporating gameplay, UI, and cinematic elements.
Prop Artist at Irradiate Games
June 1, 2025 - Present
Created stylized low-poly environment props and optimized assets for a volunteer project using Blender and Unreal Engine 5; modeled and textured props with fewer than 1,000 triangles; baked PBR textures; hand-painted details; adapted materials from Blender to Unreal; recreated Blender animations in Unreal and managed the Blender-to-Unreal pipeline for real-time optimization.
Character & Concept Designer at Self-Directed / Personal IP Development
November 1, 2023 - Present
Produced concept art, illustration, and characters for personal IP development; explored sci-fi and mythological themes; self-taught in Clip Studio Paint; implemented interactive objects and environmental storytelling using Blueprint scripting and Level Sequencer; designed modular assets; worked on multilingual support and SaveGame systems.
IT & Productivity Consultant at Medisys International SAC
February 1, 2024 - October 14, 2025
Developed a Blazor .NET 8 web portal with responsive design; implemented SQL Server data storage; improved client communication by 10%.
IT & Productivity Consultant at Medisys International SAC
August 1, 2023 - October 14, 2025
Created a geolocation map for medical visits using Leaflet; visualized supervisor performance on georeferenced points; improved operational efficiency by 20%.
IT & Productivity Consultant at Medisys International SAC
March 1, 2023 - October 14, 2025
Updated frontend of 15 legacy Web Forms App Framework 4.8 apps using SCSS, JavaScript, and jQuery; improved client workflow by 40%; implemented Progressive Web App (PWA) practices to enhance mobile navigation.
IT & Productivity Consultant at Medisys International SAC
April 1, 2019 - October 14, 2025
Fully updated the frontend of 15 legacy Web Forms App Framework 4.8 applications; applied modern standards such as SCSS, JavaScript, and jQuery; improved client workflow by 40%; enhanced dashboards and voice-based data presentation.

Education

Bachelor’s Degree in Software Engineering at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2015 - October 31, 2017
Associate Degree (T.S.U) in Computer Science at Territorial Polytechnic University of Trujillo State
September 1, 2012 - June 30, 2015
Bachelor's Degree in Software Engineering at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2012 - June 1, 2015
State Associate Degree in Computer Science at Territorial Polytechnic University of Trujillo
September 1, 2015 - October 1, 2017
Bachelor’s Degree in Software Engineering at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2012 - June 1, 2015
State Associate Degree (T.S.U) in Computer Science at Territorial Polytechnic University of Trujillo
September 1, 2015 - October 1, 2017
Bachelor’s Degree in Software Engineering at Territorial Polytechnic University of Trujillo
September 1, 2012 - June 30, 2015
State Associate Degree (T.S.U) in Computer Science at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2015 - October 31, 2017
Bachelor’s Degree in Software Engineering at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2012 - June 1, 2015
State Associate Degree (T.S.U) in Computer Science at Territorial Polytechnic University of Trujillo
January 11, 2030 - October 14, 2025
Bachelor’s Degree in Software Engineering at Universidad Politécnica Territorial del Estado Trujillo
September 1, 2012 - June 1, 2015
State Associate Degree (T.S.U) in Computer Science at Territorial Polytechnic University of Trujillo
January 11, 2030 - October 14, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education