Hi, I'm Ysabel Maria C. Garcia, an enthusiastic 3D Computer Graphics (CG) artist specializing in production design for short films and games. I focus on the pre-production, iteration of models, textures, and concepts to establish the overall visual identity of a project. Through my Master's in Computer Animation, I've delivered final assets and 3D scenes, and I'm eager to further enhance my skills in both 2D and 3D visual development and pipeline decision-making. I have experience collaborating in multi-disciplinary teams to create fully functional game environments and characters, lead animation pipeline administration, and produce compelling VFX sequences and short films. I'm passionate about applying my skills in Autodesk Maya, 3DS Max, ZBrush, Substance Painter, and Adobe software to help projects come alive visually and am excited to explore new opportunities in the industry.

YSABEL MARIA C. GARCIA

Hi, I'm Ysabel Maria C. Garcia, an enthusiastic 3D Computer Graphics (CG) artist specializing in production design for short films and games. I focus on the pre-production, iteration of models, textures, and concepts to establish the overall visual identity of a project. Through my Master's in Computer Animation, I've delivered final assets and 3D scenes, and I'm eager to further enhance my skills in both 2D and 3D visual development and pipeline decision-making. I have experience collaborating in multi-disciplinary teams to create fully functional game environments and characters, lead animation pipeline administration, and produce compelling VFX sequences and short films. I'm passionate about applying my skills in Autodesk Maya, 3DS Max, ZBrush, Substance Painter, and Adobe software to help projects come alive visually and am excited to explore new opportunities in the industry.

Available to hire

Hi, I’m Ysabel Maria C. Garcia, an enthusiastic 3D Computer Graphics (CG) artist specializing in production design for short films and games. I focus on the pre-production, iteration of models, textures, and concepts to establish the overall visual identity of a project. Through my Master’s in Computer Animation, I’ve delivered final assets and 3D scenes, and I’m eager to further enhance my skills in both 2D and 3D visual development and pipeline decision-making.

I have experience collaborating in multi-disciplinary teams to create fully functional game environments and characters, lead animation pipeline administration, and produce compelling VFX sequences and short films. I’m passionate about applying my skills in Autodesk Maya, 3DS Max, ZBrush, Substance Painter, and Adobe software to help projects come alive visually and am excited to explore new opportunities in the industry.

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Language

English
Advanced

Work Experience

Add your work experience history here.

Education

Masters in Computer Animation (MA) at Kingston University London, Kingston Upon Thames
September 1, 2024 - September 1, 2025
Bachelor of Animation (BA) at SAE University College, Dubai, UAE
September 1, 2020 - May 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE608 Showreel_2025
    animator video 3dmodelling animation characteranimation texturing rendering lighting