I’m Shelby Smith, a 3D animator based in Fife, WA. I specialize in Autodesk Maya, keyframe animation, lip-syncing, character animation, and visual storytelling. I thrive on collaborating with a team of talented artists to deliver polished, industry-standard animations while continually pushing creative boundaries. I bring strong time-management and communication skills to every project, and I’m passionate about turning ideas into engaging visuals through collaboration and storytelling.

Shelby Smith

I’m Shelby Smith, a 3D animator based in Fife, WA. I specialize in Autodesk Maya, keyframe animation, lip-syncing, character animation, and visual storytelling. I thrive on collaborating with a team of talented artists to deliver polished, industry-standard animations while continually pushing creative boundaries. I bring strong time-management and communication skills to every project, and I’m passionate about turning ideas into engaging visuals through collaboration and storytelling.

Available to hire

I’m Shelby Smith, a 3D animator based in Fife, WA. I specialize in Autodesk Maya, keyframe animation, lip-syncing, character animation, and visual storytelling. I thrive on collaborating with a team of talented artists to deliver polished, industry-standard animations while continually pushing creative boundaries.

I bring strong time-management and communication skills to every project, and I’m passionate about turning ideas into engaging visuals through collaboration and storytelling.

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Language

English
Fluent

Work Experience

Animator at Cuffs
May 31, 2024 - August 28, 2025
Filmed and edited 5 takes of acting reference using Premiere to study body and facial movements. Shaped 10 phonemes in Maya to create expressive and believable performance to recorded dialogue. Illustrated 8 storyboards of characters to strategize key poses.
Animator at Cuffs
May 1, 2024 - September 23, 2025
Filmed and edited 5 takes of acting reference using Premiere to study body and facial movements. Shaped 10 phonemes in Maya to create expressive and believable performance to recorded dialogue. Illustrated 8 storyboards of characters to strategize key poses.
Animator at Love Sick Mummy
April 30, 2024 - August 28, 2025
Animated complex body mechanics in Maya to produce 200 frames of polished animation. Created 10 storyboards of characters in Photoshop to breakdown scene and key poses. Designed 2 point lighting setup in Maya to enhance atmosphere and mood.
Animator at Love Sick Mummy
April 1, 2024 - September 23, 2025
Animated complex body mechanics in Maya to produce 200 frames of polished animation. Created 10 storyboards of character in Photoshop doing to breakdown scene and key poses. Designed 2 point lighting setup in Maya to enhance atmosphere and mood.
3D Animator at Cuffs
April 1, 2024 - May 31, 2024
Animated expressive body and facial movements—including arms, head, torso, hips, and mouth—to enhance character performance. Enhanced character realism by precisely key-framing lip sync to dialogue audio, resulting in more expressive and believable facial performances. Planned scenes out by drawing illustrations of the character performing actions.
3D Animator at Cuffs
April 1, 2024 - May 31, 2024
Animated expressive body and facial movements—including arms, head, torso, hips, and mouth—to enhance character performance. Enhanced character realism by precisely key-framing lip sync to dialogue audio, resulting in more expressive and believable facial performances. Planned scenes by drawing illustrations of characters performing actions to ensure clear storytelling.
3D Animator at Love-sick mummy
March 1, 2024 - April 30, 2024
Animated the character’s movements like walking, jumping onto the stool, and key-framing the beer bottle hitting the head. Planned scenes by first drawing character action illustrations. Controlled lights and adjusted brightness to create an indoor atmosphere.
3D Animator at Love-sick mummy
March 1, 2024 - April 30, 2024
Animated character movements such as walking, jumping onto a stool, and key-framing objects like a beer bottle hitting the head. Planned scenes through character action illustrations. Controlled lighting and adjusted brightness to create realistic indoor atmospheres.
Illustrator at National Park Collage
November 30, 2019 - August 28, 2025
Collaborated with 3 people in an art class working on a state collage project. Produced a collage drawing of 1 bison with partners. Provided assistance for team by getting supplies and adding a summary to the project.
Illustrator at National Park Collage
November 1, 2019 - September 23, 2025
Collaborated with 3 people in an art class working on a state collage project. Produced a collage drawing of 1 bison with the help of partners. Provided assistance for team by getting some supplies and adding a summary to the project.

Education

Bachelor of Science in Computer Animation at Full Sail University, Winter Park FL
January 1, 2020 - June 1, 2024
Bachelor of Science in Computer Animation (B.S.) at Full Sail University
January 11, 2030 - June 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    Leap Of Faith
    Here is my recent animation scene i did called leap of faith, i hope you like it. animator
    Into The Sewers
    animator video
    Biting the hand that feeds you
    animator video