Hi, I'm Ned Hugar, a senior games animator with a wide range of experience leading and contributing to various projects. Over the years, I've worked on shipped titles from casual to midcore games, taking on roles like animation lead, character designer, and art director. I thrive on collaborating with teams and mentoring junior staff to help everyone grow and stay current with industry trends. I enjoy working across different facets of game development—whether it's animating characters, designing concepts, or managing art teams. I hold a strong commitment to quality and creativity, always eager to learn and share knowledge through workshops and training. Let's create something amazing together!

Edward (Ned) Hugar

Hi, I'm Ned Hugar, a senior games animator with a wide range of experience leading and contributing to various projects. Over the years, I've worked on shipped titles from casual to midcore games, taking on roles like animation lead, character designer, and art director. I thrive on collaborating with teams and mentoring junior staff to help everyone grow and stay current with industry trends. I enjoy working across different facets of game development—whether it's animating characters, designing concepts, or managing art teams. I hold a strong commitment to quality and creativity, always eager to learn and share knowledge through workshops and training. Let's create something amazing together!

Available to hire

Hi, I’m Ned Hugar, a senior games animator with a wide range of experience leading and contributing to various projects. Over the years, I’ve worked on shipped titles from casual to midcore games, taking on roles like animation lead, character designer, and art director. I thrive on collaborating with teams and mentoring junior staff to help everyone grow and stay current with industry trends.

I enjoy working across different facets of game development—whether it’s animating characters, designing concepts, or managing art teams. I hold a strong commitment to quality and creativity, always eager to learn and share knowledge through workshops and training. Let’s create something amazing together!

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Language

English
Fluent

Work Experience

Senior Animator at Product Madness
January 1, 2020 - July 31, 2024
Collaborated with a multidisciplinary team to create high-quality visuals including character, prop, environment, UI, and VFX animations from concept through delivery. Served in multiple roles such as animator, pre-production artist, character designer, animation lead, manager, and art director. Managed internal art teams, directed outsourced contractors, and mentored junior staff. Led art direction for over a dozen projects, developed visual themes, style guides, and asset lists to ensure smooth production pipelines. Presented projects to stakeholders and received a patent for a gaming mechanic developed during tenure.
Animator at Big Fish Games / Self Aware Games
April 1, 2016 - December 31, 2019
Produced a variety of animations including character, prop, VFX, UI, and motion graphics using Adobe Animate and Particle Designer. Worked closely with art and tech leads to implement Spine animation software across the team, developing training documentation. Served as Lead Character Animator on a real-time card battle game, coordinating complex animation strategies for a large character roster. Prepared and exported animation assets for game integration and troubleshot technical and artistic issues during production.
Game Animator / Illustrator at Sega: Three Rings Design Studio
April 1, 2011 - March 31, 2016
Designed and animated characters and environments for multiple titles using Adobe Animate, with 2D and 3D animation tasks. Created 3D props and textured assets using Maya. Contributed to concept development via sketches, storyboards, and animatics. Collaborated with design teams to develop visual identities. Worked on notable shipped titles including Spiral Knights and Super Monkey Ball Bounce.
Freelance Animator & Character Artist at Self-Employed
June 1, 2008 - December 31, 2017
Designed, developed, and delivered illustrations and animations to various clients, including remote collaboration on the independent game "Antihero" as a character designer and animator.

Education

Master of Animation and Visual Effects at Academy of Art University
September 1, 2020 - December 31, 2023
BA: Sequential Art at Savannah College of Art and Design
September 1, 2003 - May 30, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet