Available to hire
Hi! I’m Daniel Aguila Martinez, a passionate character animator and 3D rigger with over three years of experience working primarily with Blender, Maya, and Unreal Engine. I’ve had the chance to work on a variety of projects including fighting games, MMOs, and mocap animation cleaning, always focusing on creating “game friendly” rigs that are efficient and versatile.
I enjoy working in teams, learning new techniques, and pushing my skills further by researching and taking feedback from other animators. Currently, I’m based in Berlin for a short stay and eager to connect with others in the animation and game development community.
Experience Level
Language
English
Advanced
German
Beginner
Spanish; Castilian
Fluent
Portuguese
Fluent
Work Experience
Education
Digital Communicator and Animator at UNIACC (university of arts and communications), Santiago, Chile
March 1, 2017 - December 31, 2020Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet
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