Hi, I’m Emanuel Sweeney, a passionate and disciplined Game Development graduate with a strong foundation in gameplay programming, animation, and game design. Throughout my studies and projects, I’ve focused on creating memorable gameplay experiences and fostering a positive community among players. I enjoy both working as part of a team and leading projects when the opportunity arises.
I have experience in various game engines like Gamemaker Studio, Unity, Unreal Engine, and Godot, and I’m proficient in multiple programming languages including C++, C#, and Python. Beyond game development, I have skills in animation, sound design, AI programming, and 3D modeling, which allow me to contribute to many aspects of game production. When I’m not coding, you might find me designing UI elements or developing new gameplay features for my personal projects.
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