I'm a designer from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Harvelis

I'm a designer from... Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it. --- **Employment and project experience** **Senior Designer** Apple Inc. _January 2017 - March 2017_ **UX Designer** Airbnb Inc. _January 2019 - March 2019_

Available to hire

I’m a designer from…

Give an introduction about yourself, who are you, what are your most important skills and what differentiates you from other designers. This is the first thing clients will see. They are often interested in sector experience and knowledge, so please mention it.


Employment and project experience

Senior Designer Apple Inc.
January 2017 - March 2017

UX Designer Airbnb Inc.
January 2019 - March 2019

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Lithuanian
Intermediate
French
Intermediate
Ukrainian
Fluent
Russian
Fluent

Work Experience

Game Designer at XAMK Pulse
June 1, 2025 - August 31, 2025
Designed and implemented narrative structure, character abilities, and level progression for an arcade space-shmup. Defined game loops and mechanics to ensure player challenge and retention. Built and presented a demo of the game 'Back To Eden' (not published) to client and audience, effectively showcasing the game’s vision.
Game Designer at 1-DAY JAM
April 1, 2025 - May 31, 2025
Conceptualized and documented a unique and engaging game design for a 2D shooter with clear goal and logic. Designed a multi-level progression system with increasing difficulty and enemy introduction. Defined and balanced core mechanics with a compelling risk-reward system. Effectively communicated game vision and design to the development team through GDD and live communication.
Game Designer at Self-Employed
March 1, 2025 - April 26, 2024
Created and documented innovative game mechanics, rules, multiplayer and ranking systems for a turn-based strategy mobile game. Efficiently implemented game design using Unity overcoming technical challenges. Iteratively balanced and optimized game combat and progression.
Team Lead, Game Designer at GGJ
January 1, 2025 - February 28, 2025
Successfully led a team of 6 to develop and deliver a fully functional game within 42 hours for the competition. Defined and communicated the project vision, core mechanics, and game objectives for an engaging gameplay experience. Balanced difficulty curves and player progression to optimize engagement during game sessions.
Game Designer at Self-Employed
January 1, 2024 - February 29, 2024
Collaborated with a multidisciplinary team to rapidly conceptualize and execute a unique gameplay experience. Delivered game demo for competition within 42 hours. Designed and iterated on core mechanics and features based on rapid playtesting, ensuring intuitive and engaging gameplay.

Education

Master of Applied Informatics at Vytautas Magnus University
September 1, 2021 - June 30, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

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