Hi, I'm Tristan Silva, a creative and detail-driven Designer with over six years of professional experience in 2D, 3D, and motion-based design across print, packaging, exhibition, and digital platforms. I love crafting engaging visual stories and accurate 3D renders that translate brand values into impactful physical and digital experiences. I'm confident collaborating across teams and managing projects from concept to delivery. Based in Cornwall, I'm available immediately and open to remote work or relocation for the right opportunity. I'm passionate about pushing creative boundaries and always eager to learn new tools and techniques to deliver my best work.

TCSilva

Hi, I'm Tristan Silva, a creative and detail-driven Designer with over six years of professional experience in 2D, 3D, and motion-based design across print, packaging, exhibition, and digital platforms. I love crafting engaging visual stories and accurate 3D renders that translate brand values into impactful physical and digital experiences. I'm confident collaborating across teams and managing projects from concept to delivery. Based in Cornwall, I'm available immediately and open to remote work or relocation for the right opportunity. I'm passionate about pushing creative boundaries and always eager to learn new tools and techniques to deliver my best work.

Available to hire

Hi, I’m Tristan Silva, a creative and detail-driven Designer with over six years of professional experience in 2D, 3D, and motion-based design across print, packaging, exhibition, and digital platforms. I love crafting engaging visual stories and accurate 3D renders that translate brand values into impactful physical and digital experiences. I’m confident collaborating across teams and managing projects from concept to delivery.

Based in Cornwall, I’m available immediately and open to remote work or relocation for the right opportunity. I’m passionate about pushing creative boundaries and always eager to learn new tools and techniques to deliver my best work.

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Language

English
Fluent

Work Experience

Illustrator / Graphics Assistant at Watson-Marlow Fluid Technology Solutions
December 1, 2018 - February 28, 2025
Created engaging visual assets including illustrations, diagrams, and animated content used globally. Designed and edited videos for both internal learning and external marketing. Worked with CAD files to produce high-quality 3D product renders and animations. Maintained brand consistency across multilingual campaigns and documentation. Collaborated closely with the design studio and subject experts to meet project goals and deadlines.
Graphics Assistant at Concorde Recruitment
August 1, 2016 - December 1, 2018
Designed catalogue layouts, instructional guides, and promotional materials. Supported product photography, editing, and layout formatting for print-ready materials.
Digital Artist at Yoonic.uk Limitied
November 1, 2015 - June 1, 2016
Designed 2D artwork and UI components for mobile games. Contributed to the visual development and promotion of app-based products.
Intern 3D Modeller at Ubisoft Entertainment India Pvt. Ltd
June 1, 2012 - December 1, 2012
Developed 3D assets and models in a collaborative studio pipeline. Gained experience in game-ready asset production and quality control.

Education

BA (Hons) at DeMontfort University
January 1, 2013 - December 31, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Manufacturing, Gaming, Media & Entertainment, Consumer Goods, Software & Internet
    paper Re-imagined Sylvie and the Wogglebug trailer

    One little orphan girl seeks friendship with a cockroach.
    A satirical re-imagining of the original “Sylvie and the Wogglebug Trailer” created by WogglebugLover.
    Created in Photoshop and After Effects.

    paper Pukahontas - Dabblehouse Film Festival 2025

    My parody of Pukahontas, the film that Barney made for the Springfield Film Festival. Instead, I made this as Stuttering John Melendez’s entry to the Dabblehouse Viewer Film Festival, showcasing his struggle with being more famous than everyone else.

    Animated in Photoshop and After Effects.