I am a seasoned 3D design and CGI expert with over a decade of experience delivering high-impact visual solutions in architectural visualization, gaming, and automotive sectors. I specialize in advanced technologies like VR, CGI, VFX, and projection systems to create immersive and technically sophisticated experiences that exceed client expectations. Currently, I focus on CGI and VR solutions for leading automotive companies, optimizing business processes and enhancing workflows. I take pride in my technical leadership and mentoring abilities, guiding junior team members to achieve excellence. I work primarily with SideFX Houdini and NVIDIA Omniverse Composer to streamline collaboration and ensure data consistency across departments. I enjoy exploring a wide range of interests from art and digital animation to new technologies and motorsport.

Wojciech Wańczyk

I am a seasoned 3D design and CGI expert with over a decade of experience delivering high-impact visual solutions in architectural visualization, gaming, and automotive sectors. I specialize in advanced technologies like VR, CGI, VFX, and projection systems to create immersive and technically sophisticated experiences that exceed client expectations. Currently, I focus on CGI and VR solutions for leading automotive companies, optimizing business processes and enhancing workflows. I take pride in my technical leadership and mentoring abilities, guiding junior team members to achieve excellence. I work primarily with SideFX Houdini and NVIDIA Omniverse Composer to streamline collaboration and ensure data consistency across departments. I enjoy exploring a wide range of interests from art and digital animation to new technologies and motorsport.

Available to hire

I am a seasoned 3D design and CGI expert with over a decade of experience delivering high-impact visual solutions in architectural visualization, gaming, and automotive sectors. I specialize in advanced technologies like VR, CGI, VFX, and projection systems to create immersive and technically sophisticated experiences that exceed client expectations. Currently, I focus on CGI and VR solutions for leading automotive companies, optimizing business processes and enhancing workflows.
I take pride in my technical leadership and mentoring abilities, guiding junior team members to achieve excellence. I work primarily with SideFX Houdini and NVIDIA Omniverse Composer to streamline collaboration and ensure data consistency across departments. I enjoy exploring a wide range of interests from art and digital animation to new technologies and motorsport.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Work Experience

Dataprep Artist at Katana Studio, Gdańsk, Poland
November 1, 2022 - June 18, 2024
Providing cutting-edge CGI and VR solutions to leading organizations in the automotive industry. Responsible for optimizing core business processes including data analysis, workflow customization, pipeline development, and collaboration with DevOps teams. Committed to leadership and mentoring junior operators, ensuring consistent delivery of superior results.
CGI Artist at Quad/Graphics Europe, Gdańsk, Poland
October 1, 2019 - November 1, 2024
Worked on CGI projects contributing to visual solutions primarily for automotive and other sectors. Responsibilities included high-quality 3D design, rendering, and collaboration within digital production workflows.
3D Artist/ Cinema 4D Designer at Schawk!, Leeds, UK
April 1, 2018 - October 1, 2019
Created 3D assets and designs using Cinema 4D. Produced visual content supporting brand and marketing initiatives, involving texturing, lighting, and rendering.
Specialist of digital processes at Quad/Graphics Europe, Gdańsk, Poland
June 1, 2017 - April 1, 2018
Managed digital processes supporting efficient production workflows in print and digital media. Facilitated pipeline optimization and cross-team collaboration.
Cinema 4D Designer at Golley Retail, Guiseley, UK
August 1, 2015 - February 1, 2017
Designed and developed 3D content for retail marketing using Cinema 4D, including modeling, texturing, and rendering to client specifications.
Dataprep Artist at Katana Studio, Gdańsk, Poland
November 1, 2022 - June 12, 2024
At the forefront of providing CGI and VR solutions in the automotive industry. Responsible for data analysis, workflow customization, pipeline development, and strategic collaboration with DevOps teams. Committed to leadership and talent development while optimizing core business processes.
CGI Artist at Quad/Graphics Europe, Gdańsk, Poland
October 1, 2019 - November 30, 2024
Worked as a CGI Artist delivering high-impact visual and design projects, focusing on automotive and architectural visualization by leveraging advanced rendering techniques and pipeline optimizations.
3D Artist / Cinema 4D Designer at Schawk!, Leeds, UK
April 1, 2018 - October 31, 2019
Designed 3D assets and animations for various projects using Cinema 4D, contributing to creative design and visualization efforts.
Specialist of digital processes at Quad/Graphics Europe, Gdańsk, Poland
June 1, 2017 - April 30, 2018
Focused on digital processes optimization, supporting production workflows and asset management in the CGI domain.
Cinema 4D Designer at Golley Retail, Guiseley, UK
August 1, 2015 - February 28, 2017
Created 3D designs and visualizations using Cinema 4D for retail marketing and product visualization.
Dataprep Artist at Katana Studio, Gdańsk, Poland
November 1, 2022 - June 20, 2024
Providing cutting-edge CGI and VR solutions for automotive industry clients. Responsibilities include data analysis, workflow customization, pipeline development, and strategic collaboration with DevOps teams. Leading junior operators to ensure superior results and optimize core business processes.
CGI Artist at Quad/Graphics Europe, Gdańsk, Poland
October 1, 2019 - November 30, 2024
Delivered high-impact CGI visuals with a focus on pipeline optimization and production efficiency in the automotive sector. Developed custom solutions and managed complex workflows to enhance operational performance.
3D Artist/ Cinema 4D Designer at Schawk!, Leeds, UK
April 1, 2018 - October 1, 2019
Created 3D models and designs for various visual communication projects using Cinema 4D and other tools, contributing to marketing and media campaigns.
Specialist of digital processes at Quad/Graphics Europe, Gdańsk, Poland
June 1, 2017 - April 1, 2018
Focused on digital process optimization to improve production workflows and asset management in the printing and graphic production sector.
Cinema 4D Designer at Golley Retail, Guiseley, UK
August 1, 2015 - February 28, 2017
Designed 3D assets and animations using Cinema 4D to support retail communications and advertising projects.

Education

BA Degree at University of Salford, Salford, UK
January 1, 2013 - December 31, 2014
Foundation Degree at Manchester Metropolitan, Manchester, UK
January 1, 2011 - December 31, 2013
ABC Level 3 at The Manchester College, Manchester, UK
January 1, 2010 - December 31, 2011
BA Degree at University of Salford, Salford, UK
January 1, 2013 - December 31, 2014
Foundation Degree at Manchester Metropolitan, Manchester, UK
January 1, 2011 - December 31, 2013
ABC Level 3 at The Manchester College, Manchester, UK
January 1, 2010 - December 31, 2011
BA Degree at University of Salford, Salford, UK
January 1, 2013 - December 31, 2014
Foundation Degree at Manchester Metropolitan, Manchester, UK
January 1, 2011 - December 31, 2013
ABC Level 3 at The Manchester College, Manchester, UK
January 1, 2010 - December 31, 2011

Qualifications

Certified Desktop Publishing (DTP) Operator
January 11, 2030 - June 24, 2025
eLearning certifications in PBR workflows and related technologies
January 11, 2030 - June 24, 2025
Certified Desktop Publishing (DTP) Operator
January 11, 2030 - June 24, 2025
eLearning certifications in PBR workflows and related technologies
January 11, 2030 - June 24, 2025
Certified Desktop Publishing (DTP) Operator
January 11, 2030 - June 24, 2025
eLearning certifications in PBR workflows and related technologies
January 11, 2030 - June 24, 2025

Industry Experience

Gaming, Consumer Goods, Retail, Media & Entertainment, Real Estate & Construction