I’m Alexey Makeev, a 3D artist and game developer based in Tivat, Montenegro. I specialize in creating high-quality 3D assets and pipelines using 3ds Max, ZBrush, Substance, and Unreal Engine, with hands-on experience in photogrammetry, Houdini, CAD, CNC, and 3D printing. I enjoy turning complex ideas into polished, optimized art that fuels immersive experiences.
Over the years I have led teams, worked freelance on diverse projects from games to TV studios, and contributed to asset creation and tooling across Unreal and Unity. I thrive in collaborative environments and am passionate about building efficient workflows and believable, real-time art that players love.
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