I'm Alexey Makeev, a 3D artist and game developer based in Tivat, Montenegro. I specialize in creating high-quality 3D assets and pipelines using 3ds Max, ZBrush, Substance, and Unreal Engine, with hands-on experience in photogrammetry, Houdini, CAD, CNC, and 3D printing. I enjoy turning complex ideas into polished, optimized art that fuels immersive experiences. Over the years I have led teams, worked freelance on diverse projects from games to TV studios, and contributed to asset creation and tooling across Unreal and Unity. I thrive in collaborative environments and am passionate about building efficient workflows and believable, real-time art that players love.

Alexey Makeev

I'm Alexey Makeev, a 3D artist and game developer based in Tivat, Montenegro. I specialize in creating high-quality 3D assets and pipelines using 3ds Max, ZBrush, Substance, and Unreal Engine, with hands-on experience in photogrammetry, Houdini, CAD, CNC, and 3D printing. I enjoy turning complex ideas into polished, optimized art that fuels immersive experiences. Over the years I have led teams, worked freelance on diverse projects from games to TV studios, and contributed to asset creation and tooling across Unreal and Unity. I thrive in collaborative environments and am passionate about building efficient workflows and believable, real-time art that players love.

Available to hire

I’m Alexey Makeev, a 3D artist and game developer based in Tivat, Montenegro. I specialize in creating high-quality 3D assets and pipelines using 3ds Max, ZBrush, Substance, and Unreal Engine, with hands-on experience in photogrammetry, Houdini, CAD, CNC, and 3D printing. I enjoy turning complex ideas into polished, optimized art that fuels immersive experiences.

Over the years I have led teams, worked freelance on diverse projects from games to TV studios, and contributed to asset creation and tooling across Unreal and Unity. I thrive in collaborative environments and am passionate about building efficient workflows and believable, real-time art that players love.

See more

Work Experience

Technical Artist at Developers Unknown
October 1, 2023 - March 31, 2024
Worked as a technical artist involved in tasks requiring skills in art and technology integration over six months.
Lead 3D Artist at StikiPixels
December 1, 2020 - August 31, 2023
Led 3D art projects, contributing to the creation and management of 3D assets for nearly three years.
Freelance 3D Artist at Freelance, various
September 1, 2010 - December 31, 2021
Created diverse 3D works including characters, locations, props, and scripting. Also involved in research, development, and programming over more than 11 years.
Senior 3D Artist at iGP Games
December 1, 2016 - April 30, 2020
Designed F1 cars, characters, assets, and realistic maps and tracks for games during this period.
Freelance 3D Artist at Fantastic, yes
April 1, 2017 - July 31, 2017
Created puzzles and game props for the Returner 77 game during a short freelance stint.
3D Graphic Artist at PWRG
November 1, 2015 - February 29, 2016
Created assets for 3D showcases and virtual/augmented reality projects.
3D Graphic Artist at Yani Interactive
February 1, 2015 - May 31, 2015
Developed characters and environments for a mobile tower defense game.
3D Graphic Designer at Ostankino Television Technical Center
September 1, 2011 - February 28, 2015
Designed TV studios, scenery, and decor for theater and cinema; printed advertising materials and improved production workflows through technological innovation.
Architect at Big projects
March 1, 2010 - September 30, 2011
Designed various architectural structures from concept through to ready-to-build drawings, including modeling and visualization.
Architect at Contract-City
October 1, 2009 - March 31, 2010
Designed and engineered surface coatings such as floors, ceilings, and facades; involved in measurement, planning, and technical architectural support.
Architect at CNRPM (architectural research and restoration facility)
October 1, 2008 - July 31, 2009
Digitized architectural drawings and documents from the 16th to 20th centuries, including lidar and geodesy work.
Technical Artist at Developers Unknown
March 1, 2024 - March 1, 2024
Bridged art and development pipelines, created shaders and tools, and optimized assets. Collaborated with designers and programmers to implement art assets in game engines, contributing to streamlined workflows and enhanced visual fidelity.
Lead 3D Artist at StikiPixels
August 1, 2023 - August 1, 2023
Led 3D art production, created characters, locations, props and maps/tracks for games. Mentored junior artists and collaborated with design and engineering teams to deliver ship-ready assets and pipelines in Unreal/Unity.
3D Artist at Freelance (Various)
December 1, 2021 - December 1, 2021
Provided 3D assets for characters, environments and props across multiple projects. Engaged in research and development, scripting and programming to support game pipelines.
Senior 3D Artist at iGP Games
April 1, 2020 - April 1, 2020
Created F1 cars, characters, assets and maps/tracks based on real counterparts. Contributed to art direction and asset pipeline, enhancing realism and consistency across titles.
3D Artist at Freelance
July 1, 2017 - July 1, 2017
Created puzzles and game props for Returner 77, delivering modular assets and props tailored to gameplay needs.
3D Graphic Artist at PWRG
February 1, 2016 - February 1, 2016
Created assets for 3D showcases and virtual/augmented reality experiences, focusing on quality and presentation.
3D Graphic Artist at Yani Interactive
May 1, 2015 - May 1, 2015
Created characters and environments for a mobile tower defense game, contributing to overall art direction and style.
3D Graphic Designer at Ostankino Television Technical Center
February 1, 2015 - February 1, 2015
Designed TV studios and scenery/decor for theater and cinema. Produced printing and ad materials, and implemented productivity improvements for carpentry, metalworks and painting through modern technologies.
Architect at Big projects
September 1, 2011 - September 1, 2011
Design from concept to ready-to-build drawings for various architectural structures; modeling and visualization to communicate ideas.
Architect at Contract-City
March 1, 2010 - March 1, 2010
Design and engineering of surface coatings (floors, ceilings and facades). Measurement, planning and architectural technical work.
Architect at CNRPM (architectural research and restoration facility)
July 1, 2009 - July 1, 2009
Digitization of architectural drawings and documents from 16th-20th centuries. Lidar and geodesy tasks integrated into restoration workflows.

Education

Bachelor's degree at Moscow Architectural Institute (State Academy) (MARCHI)
January 1, 2009 - December 31, 2011
Bachelor's degree at Moscow Architectural Institute (State Academy) (MARCHI)
January 11, 2030 - November 13, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Real Estate & Construction, Software & Internet, Manufacturing, Professional Services, Other