Hi, I’m Jessica Rios, a 3D artist specializing in modeling for games and film. I enjoy turning ideas into high-quality 3D assets and exploring both 2D and 3D workflows to push creative boundaries. I love collaborating on inventive projects and contributing to immersive experiences. My goal is to develop innovative artistic projects while continuously honing my skills with tools like Blender, Krita, Photoshop, Clip Studio Paint, and Unreal Engine. I value a strong work ethic, analytical thinking, and teamwork, and I’m always eager to learn and contribute to the success of a creative team.

Jessica Rios

Hi, I’m Jessica Rios, a 3D artist specializing in modeling for games and film. I enjoy turning ideas into high-quality 3D assets and exploring both 2D and 3D workflows to push creative boundaries. I love collaborating on inventive projects and contributing to immersive experiences. My goal is to develop innovative artistic projects while continuously honing my skills with tools like Blender, Krita, Photoshop, Clip Studio Paint, and Unreal Engine. I value a strong work ethic, analytical thinking, and teamwork, and I’m always eager to learn and contribute to the success of a creative team.

Available to hire

Hi, I’m Jessica Rios, a 3D artist specializing in modeling for games and film. I enjoy turning ideas into high-quality 3D assets and exploring both 2D and 3D workflows to push creative boundaries. I love collaborating on inventive projects and contributing to immersive experiences.

My goal is to develop innovative artistic projects while continuously honing my skills with tools like Blender, Krita, Photoshop, Clip Studio Paint, and Unreal Engine. I value a strong work ethic, analytical thinking, and teamwork, and I’m always eager to learn and contribute to the success of a creative team.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

2D Environment Lead Artist at Leon Light Fest
January 1, 2022 - December 31, 2022
Led environment design for León Light Fest (LLF), crafting digital environments using Photoshop, Clip Paint Studio, and Krita. The team's video mapping project was showcased on "La Libélula" facade at Explora Park during the festival's fifth edition, earning a 3rd place award.
Character and Prop Artist at UIW Game Jam
January 1, 2024 - December 31, 2024
Developed a full video game in 1 week with a team of 5, handling props and characters. Followed standard video game industry pipeline including sculpting/modeling using Zbrush and Maya, texturing with Adobe Substance Painter, and exporting all models to Unity.
Game Prop Artist at UIW Senior Thesis Project
January 1, 2024 - June 27, 2025
Managed multiple projects simultaneously, worked on proxies and block-ins, created UVs, props, and materials for games and films. Handled lighting for environments in Unreal and Arnold, and created game documentation packs and presentations to share progress.
3D Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025
Designed and executed video mapping environments for LLF projects, including a showcase on La Libélula's façade at Explora Park. Created assets using digital drawing techniques and tools such as Photoshop, Clip Studio Paint, and Krita; contributed to a high-quality environmental design and earned a 3rd place award.
Character Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025
Created character assets for LLF's video mapping project, collaborating with the art team to integrate characters into the environment; produced concept and production assets using Krita and Photoshop.
Prop Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025
Developed prop designs for LLF's video mapping, ensuring consistent scale and integration with environments; produced textures and assets using Krita and Photoshop.
Game Jam Participant at UIW Game Jam
January 1, 2024 - September 11, 2025
Participated in UIW Game Jam 2024, contributing to asset creation and rapid prototyping within a collaborative team.
Graphic Design Intern at León Light Fest (LLF)
January 1, 2022 - December 31, 2022
Supported festival visuals and environment design; contributed assets and UI elements for immersive experiences.

Education

3D Animation and Game Design Major at University of the Incarnate Word Campus Bajío
January 1, 2021 - December 31, 2023
Bachelor's degree in 3D Animation and Game Design at University of the Incarnate Word Campus Bajío
January 1, 2021 - January 1, 2023
3D Animation and Game Design Major at University of the Incarnate Word, Campus Bajío
January 1, 2021 - January 1, 2023
3D Animation and Game Design Major at University of the Incarnate Word, San Antonio, Texas
January 11, 2030 - January 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services