Available to hire
Hi, I’m Jessica Rios, a 3D artist specializing in modeling for games and film. I enjoy turning ideas into high-quality 3D assets and exploring both 2D and 3D workflows to push creative boundaries. I love collaborating on inventive projects and contributing to immersive experiences.
My goal is to develop innovative artistic projects while continuously honing my skills with tools like Blender, Krita, Photoshop, Clip Studio Paint, and Unreal Engine. I value a strong work ethic, analytical thinking, and teamwork, and I’m always eager to learn and contribute to the success of a creative team.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
Work Experience
2D Environment Lead Artist at Leon Light Fest
January 1, 2022 - December 31, 2022Led environment design for León Light Fest (LLF), crafting digital environments using Photoshop, Clip Paint Studio, and Krita. The team's video mapping project was showcased on "La Libélula" facade at Explora Park during the festival's fifth edition, earning a 3rd place award.
Character and Prop Artist at UIW Game Jam
January 1, 2024 - December 31, 2024Developed a full video game in 1 week with a team of 5, handling props and characters. Followed standard video game industry pipeline including sculpting/modeling using Zbrush and Maya, texturing with Adobe Substance Painter, and exporting all models to Unity.
Game Prop Artist at UIW Senior Thesis Project
January 1, 2024 - June 27, 2025Managed multiple projects simultaneously, worked on proxies and block-ins, created UVs, props, and materials for games and films. Handled lighting for environments in Unreal and Arnold, and created game documentation packs and presentations to share progress.
3D Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025Designed and executed video mapping environments for LLF projects, including a showcase on La Libélula's façade at Explora Park. Created assets using digital drawing techniques and tools such as Photoshop, Clip Studio Paint, and Krita; contributed to a high-quality environmental design and earned a 3rd place award.
Character Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025Created character assets for LLF's video mapping project, collaborating with the art team to integrate characters into the environment; produced concept and production assets using Krita and Photoshop.
Prop Artist at León Light Fest (LLF)
December 31, 2022 - September 11, 2025Developed prop designs for LLF's video mapping, ensuring consistent scale and integration with environments; produced textures and assets using Krita and Photoshop.
Game Jam Participant at UIW Game Jam
January 1, 2024 - September 11, 2025Participated in UIW Game Jam 2024, contributing to asset creation and rapid prototyping within a collaborative team.
Graphic Design Intern at León Light Fest (LLF)
January 1, 2022 - December 31, 2022Supported festival visuals and environment design; contributed assets and UI elements for immersive experiences.
Education
3D Animation and Game Design Major at University of the Incarnate Word Campus Bajío
January 1, 2021 - December 31, 2023Bachelor's degree in 3D Animation and Game Design at University of the Incarnate Word Campus Bajío
January 1, 2021 - January 1, 20233D Animation and Game Design Major at University of the Incarnate Word, Campus Bajío
January 1, 2021 - January 1, 20233D Animation and Game Design Major at University of the Incarnate Word, San Antonio, Texas
January 11, 2030 - January 1, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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