Hi, I'm Fawaz Mahmoud, a multidisciplinary 3D Environment Artist and Generalist passionate about creating immersive, game-ready environments. I specialize in real-time environment design, modeling, texturing, lighting, and VFX, using tools like Unreal Engine 5, Maya, Blender, and Substance Suite. I love turning concept art into compelling visual experiences that enhance game and cinematic storytelling. I'm a collaborative team player, working closely with art directors, game designers, and programmers to maintain high artistic and technical standards. Always eager to learn, I keep up with industry trends to ensure my work is both visually stunning and performance-optimized for interactive projects.

Fawaz Mahmoud

Hi, I'm Fawaz Mahmoud, a multidisciplinary 3D Environment Artist and Generalist passionate about creating immersive, game-ready environments. I specialize in real-time environment design, modeling, texturing, lighting, and VFX, using tools like Unreal Engine 5, Maya, Blender, and Substance Suite. I love turning concept art into compelling visual experiences that enhance game and cinematic storytelling. I'm a collaborative team player, working closely with art directors, game designers, and programmers to maintain high artistic and technical standards. Always eager to learn, I keep up with industry trends to ensure my work is both visually stunning and performance-optimized for interactive projects.

Available to hire

Hi, I’m Fawaz Mahmoud, a multidisciplinary 3D Environment Artist and Generalist passionate about creating immersive, game-ready environments. I specialize in real-time environment design, modeling, texturing, lighting, and VFX, using tools like Unreal Engine 5, Maya, Blender, and Substance Suite. I love turning concept art into compelling visual experiences that enhance game and cinematic storytelling.

I’m a collaborative team player, working closely with art directors, game designers, and programmers to maintain high artistic and technical standards. Always eager to learn, I keep up with industry trends to ensure my work is both visually stunning and performance-optimized for interactive projects.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced

Work Experience

3D Environment Artist at Forbidden Kemono
October 1, 2024 - June 20, 2024
Collaborated closely with art directors, game designers, and programmers to align the visual style with the game's narrative and design goals. Modeled realistic and stylized 3D environments, props, and architectural elements based on concept references and design documents. Used Maya, Blender, and ZBrush to create detailed, modular virtual environments. Applied PBR texturing workflows with Substance Painter/Designer and optimized UV layouts. Designed and implemented dynamic lighting schemes in Unreal Engine 5 to create mood and guide player navigation. Integrated and tested assets in UE5, troubleshooting material issues, collision, and performance bottlenecks. Optimized 3D assets by generating LODs, managing polycount, and using efficient shaders/materials. Stayed current with 3D modeling, texturing, and lighting trends to enhance technical and artistic capabilities. Delivered high-quality visuals and maintained in-engine performance according to project timelines.
3D Artist / Generalist at Full Sail University
January 1, 2023 - January 1, 2024
Created immersive 3D environments and props for interactive and animated projects using Maya, Substance, and Unreal Engine 5. Produced digital illustrations and concept art for previsualization and production planning. Conducted 3D rendering and lighting in VRay and composited scenes using Nuke, including matte/clean plate work. Managed entire environment asset pipelines from initial modeling to final in-engine implementation. Participated in cross-functional reviews and asset iterations with creative teams. Supported optimization and maintained visual consistency through iterative testing and visual QA processes. Collaborated with artists, animators, and programmers to ensure project delivery on time and within budget. Consistently met deadlines through effective time management and task prioritization.

Education

Bachelor of Science at Full Sail University
January 1, 2020 - November 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet