Hi, I’m Jake White, a seasoned 3D Environment Artist with over seven years of experience creating both realistic and stylized game assets. Throughout my career, I've had the opportunity to work with major developers, ship multiple titles, and dive into cutting-edge R&D projects, especially in the VR space. I enjoy bringing digital worlds to life through hard-surface and organic modeling, texturing, sculpting, and worldbuilding. I’m proficient with a wide range of software and game engines like Maya, Substance Painter, Unreal Engine, and Unity. I always aim to blend creativity with technical expertise to deliver immersive and visually appealing experiences. When I’m not crafting assets, I’m constantly exploring ways to innovate and push the boundaries of interactive media.

Jake White

Hi, I’m Jake White, a seasoned 3D Environment Artist with over seven years of experience creating both realistic and stylized game assets. Throughout my career, I've had the opportunity to work with major developers, ship multiple titles, and dive into cutting-edge R&D projects, especially in the VR space. I enjoy bringing digital worlds to life through hard-surface and organic modeling, texturing, sculpting, and worldbuilding. I’m proficient with a wide range of software and game engines like Maya, Substance Painter, Unreal Engine, and Unity. I always aim to blend creativity with technical expertise to deliver immersive and visually appealing experiences. When I’m not crafting assets, I’m constantly exploring ways to innovate and push the boundaries of interactive media.

Available to hire

Hi, I’m Jake White, a seasoned 3D Environment Artist with over seven years of experience creating both realistic and stylized game assets. Throughout my career, I’ve had the opportunity to work with major developers, ship multiple titles, and dive into cutting-edge R&D projects, especially in the VR space. I enjoy bringing digital worlds to life through hard-surface and organic modeling, texturing, sculpting, and worldbuilding.

I’m proficient with a wide range of software and game engines like Maya, Substance Painter, Unreal Engine, and Unity. I always aim to blend creativity with technical expertise to deliver immersive and visually appealing experiences. When I’m not crafting assets, I’m constantly exploring ways to innovate and push the boundaries of interactive media.

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Language

English
Fluent

Work Experience

Senior 3D Environment Artist at SuperGenius Studios
January 1, 2020 - June 12, 2025
Contributed to shipping multiple titles for developers such as Stoic, Nightdive Studio, Boneloaf, Meta, and more. Worked on R&D projects for Meta and Oculus, creating marketing materials for VR headsets. Specialized in hard-surface and organic modeling, UV mapping, baking, texture and material generation, sculpting, and worldbuilding.
3D Media Designer at Vector Solutions
January 1, 2019 - December 31, 2019
Modeled, animated, lit, and rendered props and environments using 3DS Max and V-Ray. Created 2D graphics with Photoshop and Illustrator. Composited and generated effects with After Effects.
Freelance 3D Artist at Leaderboard Productions, LLC
January 1, 2019 - December 31, 2020
Used Maya to retopologize high-poly CAD assets for use in an online game engine. Baked normal and ambient occlusion maps in Substance Painter to optimize game-ready assets.

Education

Bachelor of Fine Arts at The Art Institute of Portland
January 1, 2015 - December 31, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet