Hi, I’m Eduardo Antonio Bernal Beltrán, an engineer and 3D artist with over three years of experience in AAA videogames, architectural visualization, and technical artistry. I've had the opportunity to work on exciting titles such as Madden 23 to 25, Fortnite, Star Wars, and Guardian Angel, where I specialize in optimized modeling, asset integration into game engines, and advanced lighting. I enjoy leading teams and solving complex in-game technical challenges, particularly with Unreal Engine, Unity, and Frosted. Beyond gaming, I am passionate about architectural visualization and teaching, where I help students think creatively to overcome common industry workflow problems.

EDUARDO ANTONIO BERNAL BELTRÁN

Hi, I’m Eduardo Antonio Bernal Beltrán, an engineer and 3D artist with over three years of experience in AAA videogames, architectural visualization, and technical artistry. I've had the opportunity to work on exciting titles such as Madden 23 to 25, Fortnite, Star Wars, and Guardian Angel, where I specialize in optimized modeling, asset integration into game engines, and advanced lighting. I enjoy leading teams and solving complex in-game technical challenges, particularly with Unreal Engine, Unity, and Frosted. Beyond gaming, I am passionate about architectural visualization and teaching, where I help students think creatively to overcome common industry workflow problems.

Available to hire

Hi, I’m Eduardo Antonio Bernal Beltrán, an engineer and 3D artist with over three years of experience in AAA videogames, architectural visualization, and technical artistry. I’ve had the opportunity to work on exciting titles such as Madden 23 to 25, Fortnite, Star Wars, and Guardian Angel, where I specialize in optimized modeling, asset integration into game engines, and advanced lighting.

I enjoy leading teams and solving complex in-game technical challenges, particularly with Unreal Engine, Unity, and Frosted. Beyond gaming, I am passionate about architectural visualization and teaching, where I help students think creatively to overcome common industry workflow problems.

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Language

Spanish; Castilian
Fluent
English
Advanced
French
Beginner

Work Experience

3D Artist at CGBOT
February 1, 2022 - June 30, 2025
Created 3D optimized assets from 2D concepts on different AAA titles using industry workflows, including low poly, high poly, UV mapping, and baking with Marmoset and Substance Suite. Developed LODs and collision for game-ready environments. Integrated assets into video game engines and edited textures based on project requirements.
Head Artist, Technical Artist, Lighting Artist at CGBOT
December 1, 2024 - June 30, 2025
Led teams, supervised task assignments, managed delivery planning, and estimated deadlines. Implemented solutions to critical in-game bugs in Unity and developed realistic lighting scenes for various playable environments. Performed administrative tasks.
Freelance Archviz at Freelance
August 1, 2021 - June 24, 2024
3D modeled architectural spaces, rendered, and created virtual walkthroughs using both render sequences and interactive views with Unreal Engine. Solved problems related to space management within structures.
University Professor at UVM Campus Toluca
May 1, 2022 - May 31, 2023
Taught modeling, texturing, and engine integration based on industry-standard workflows. Encouraged students to think creatively and find solutions to common workflow issues in the industry.

Education

Bachelor’s Degree at UVM Campus Toluca
January 1, 2018 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Real Estate & Construction, Education, Media & Entertainment, Software & Internet