EA

EDUARDO ANTONIO BERNAL BELTRÁN

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Hi, I’m Eduardo Antonio Bernal Beltrán, an engineer and 3D artist with over three years of experience in AAA videogames, architectural visualization, and technical artistry.

About

Hi, I’m Eduardo Antonio Bernal Beltrán, an engineer and 3D artist with over three years of experience in AAA videogames, architectural visualization, and technical artistry. I’ve had the opportunity to work on exciting titles such as Madden 23 to 25, Fortnite, Star Wars, and Guardian Angel, where I specialize in optimized modeling, asset integration into game engines, and advanced lighting.

I enjoy leading teams and solving complex in-game technical challenges, particularly with Unreal Engine, Unity, and Frosted. Beyond gaming, I am passionate about architectural visualization and teaching, where I help students think creatively to overcome common industry workflow problems.

  • 3 years' experience
  • Joined June 2025

Languages

  • Spanish; CastilianFluent
  • EnglishAdvanced
  • FrenchBeginner

Industry experience

  • Gaming
  • Real Estate & Construction
  • Education
  • Media & Entertainment
  • Software & Internet

Work experience· 4 roles

Head Artist, Technical Artist, Lighting Artist · CGBOTDec 2024 – Jun 2025 · 7 mos

Led teams, supervised task assignments, managed delivery planning, and estimated deadlines. Implemented solutions to critical in-game bugs in Unity and developed realistic lighting scenes for various playable environments. Performed administrative tasks.

University Professor · UVM Campus TolucaMay 2022 – May 2023 · 1 yr 1 mo

Taught modeling, texturing, and engine integration based on industry-standard workflows. Encouraged students to think creatively and find solutions to common workflow issues in the industry.

3D Artist · CGBOTFeb 2022 – Jun 2025 · 3 yrs 5 mos

Created 3D optimized assets from 2D concepts on different AAA titles using industry workflows, including low poly, high poly, UV mapping, and baking with Marmoset and Substance Suite. Developed LODs and collision for game-ready environments. Integrated assets into video game engines and edited textures based on project requirements.

Freelance Archviz · FreelanceAug 2021 – Jun 2024 · 2 yrs 11 mos

Education

Bachelor’s Degree · UVM Campus Toluca2018 – 2022

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