I'm Samed Fkiri, a software engineer and game programmer with hands-on experience in MES projects, SAP integrations, and indie game development. I enjoy turning ideas into robust software and polished gameplay by combining technical skill with creative problem solving. Currently I contribute to Sumitomo Electric Bordnetz's MES project, work remotely on an indie game, and bring expertise in Unity, Blender, C#, C++, Python, and web technologies. I thrive in collaborative teams and love crafting systems and experiences that are both reliable and engaging.

Samed Fkiri

I'm Samed Fkiri, a software engineer and game programmer with hands-on experience in MES projects, SAP integrations, and indie game development. I enjoy turning ideas into robust software and polished gameplay by combining technical skill with creative problem solving. Currently I contribute to Sumitomo Electric Bordnetz's MES project, work remotely on an indie game, and bring expertise in Unity, Blender, C#, C++, Python, and web technologies. I thrive in collaborative teams and love crafting systems and experiences that are both reliable and engaging.

Available to hire

I’m Samed Fkiri, a software engineer and game programmer with hands-on experience in MES projects, SAP integrations, and indie game development. I enjoy turning ideas into robust software and polished gameplay by combining technical skill with creative problem solving.

Currently I contribute to Sumitomo Electric Bordnetz’s MES project, work remotely on an indie game, and bring expertise in Unity, Blender, C#, C++, Python, and web technologies. I thrive in collaborative teams and love crafting systems and experiences that are both reliable and engaging.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Arabic
Fluent
English
Fluent
French
Advanced

Work Experience

SAP Engineer & Business Analyst at SEBN,TN
May 31, 2025 - July 17, 2025
Developed and implemented an application ecosystem for the Pick by Light/Wire by Wire workflow using Raspberry Pi 4 as an in-house alternative to Brainware. Part of the leading team in the new Mercedes Benz project. Collaborated with the EBIS team and developed internal SAP applications. Worked on intermediary applications between SAP and external systems to automate manufacturing workflows. Developed functionalities for HR, controlling, and documentation applications.
SAP Engineer & Business Analyst at SEBN,TN
May 1, 2025 - September 9, 2025
Developed and implemented an application ecosystem for Pick by Light/Wire by Wire workflow with a Raspberry Pi 4 for production as an in-house alternative for Brainware solution; part of the leading team in Mercedes Benz project; partnered with EBIS team; conceptualized and developed internal SAP-based applications to facilitate the manufacturing workflow; worked on internal applications serving as middleware between SAP and external apps to automate HR, controlling, and documentation processes.
Software Engineer at SUMITOMO ELECTRIC BORDNETZE
May 1, 2025 - Present
Assisting with the development, implementation and bug fixing in the MES project (Manufacturing Execution System); configuring and updating applications to match newer project requirements across different plants; collaborating with other developers and reporting project status; creating dedicated local applications for HR, payroll, finance departments.
Software Engineer at SUMITOMO ELECTRIC BORDNETZE
May 1, 2025 - Present
Assisted with the development, implementation and bug fixing in the MES project (Manufacturing Execution System). Configured and updated applications to match newer project requirements across different plants. Collaborated with other developers and reported project status. Created dedicated local applications for human resources, payroll, and finance departments.
Software Engineer at SUMITOMO ELECTRIC BORDNETZE
May 1, 2025 - June 20, 2025
Assisted with the development, implementation, and bug fixing in the MES project (Manufacturing Execution System). Configured and updated applications to match newer project requirements across different plants. Collaborated with other developers and reported project status. Created dedicated local applications for human resources, payroll, finance departments.
Game Programmer at INDIE GAMES STARTUP
November 1, 2024 - Present
Led the ideation phase and laid out a better approach for tackling time consuming game development tasks; responsible for gameplay programming; developed movement logic (walk, sprint, jump, crouch); implemented a health system and an ability selection system; integrated gameplay with AI, loot, and UI; created prototypes and set up lighting for the game environment.
Game Programmer at INDIE GAMES STARTUP
November 1, 2024 - Present
Led the ideation phase and formulated approaches to address time-consuming parts of game development. Responsible for gameplay programming including movement logic such as walk, sprint, jump, crouch. Implemented health and ability selection systems. Integrated gameplay aspects like AI, loot, and UI. Created prototypes and set up lighting for the game environment.
Game Programmer at INDIE GAMES STARTUP
November 1, 2024 - June 20, 2025
Led the ideation phase and laid out a better approach to tackle potentially time-consuming parts of game development. Responsible for gameplay programming including movement logic (walk, sprint, jump, crouch), health system, and ability selection system. Integrated gameplay aspects with other members (AI, Loot, UI). Created prototypes and set up lighting for the game environment.
SAP Engineer & Business Analyst at SEBN,TN
June 1, 2023 - May 31, 2025
Developed and implemented an application ecosystem for the Pick by Light/Wire by Wire workflow using Raspberry Pi 4 as an in-house alternative solution. Led the team in the new Mercedes Benz project. Partnered with EBIS team to conceptualize and develop internal applications within SAP environment for the new project. Developed middleware applications between SAP and external applications to automate manufacturing workflows. Created functionalities for HR, controlling, and documentation applications.
Unity Developer Intern at TADREEX
July 31, 2022 - July 17, 2025
Prepared low poly game models using Blender to optimize performance. Developed a custom Unity tool for setting in-game data to enable simulation duplicability. Implemented game mechanics including physics and collision detection. Created visual effects like fire, liquid, and heat distortion. Established data connection between editor and play modes.
Unity Developer Intern at TADREEX
July 1, 2022 - September 9, 2025
Prepared a variety of models with Blender and ensured they were low-poly for performance; developed a custom Unity tool to set data for in-game use and enable reproducibility; implemented core game mechanics (physics, collision); created VFX (fire, liquids, heat distortion); connected editor data to play mode data.
Unity Developer Intern at TADREEX
February 1, 2022 - July 31, 2022
Prepared low poly models using Blender to optimize game performance. Developed custom Unity tool for game data setup enabling duplicability and reproducibility. Implemented game mechanics such as physics and collision detection. Created visual effects including fire, liquid, and heat distortion. Established connection between editor mode and play mode data.

Education

Engineering Degree at ISSAT SOUSSE
January 1, 2017 - December 31, 2022
Engineering Degree at ISSAT SOUSSE
January 1, 2017 - December 31, 2022
Engineering Degree in Software Engineering at ISSAT Sousse
January 1, 2017 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Manufacturing, Computers & Electronics, Media & Entertainment, Professional Services