Language
English
Fluent
German
Intermediate
Work Experience
SOFTWARE DEVELOPER XR (INTERN) at BOSCH SENSORTEC GMBH
June 15, 2024 - September 30, 2024Developed a multiplayer VR application using Unreal Engine and Meta Quest Pro for immersive design reviews of Bosch models. Ensured cross-platform compatibility through OpenUSD Conversion using Omniverse. Performed 3D modeling and rendering with Blender, 3ds Max, and Omniverse. Worked on animation and simulation with Blender and Unreal Engine. Contributed to a web interface for design review management. Managed multiplayer configuration and synchronization in Unreal Engine. Optimized backend integration for MongoDB. Implemented Pixel Streaming for real-time remote access.
MASTER THESIS at ROBERT BOSCH GMBH
December 1, 2023 - May 31, 2024Researched drone operations within the Industrial Metaverse focusing on how drone camera angles affect user situation awareness, task performance, and workload. Developed a digital twin of a car assembly industrial environment using VR in Unity3D and Meta Quest 3. Implemented interactive drone-based tasks utilizing different camera angles. Enabled immersive VR interactions with XR Interaction Toolkit and C#. Simulated wheel assembly, drone movements using Unity3D and Blender. Conducted user studies with 18 participants applying SART and NASA-RTLX questionnaires, analyzing data using Python and R.
SOFTWARE DEVELOPER XR (INTERN) at ROBERT BOSCH GMBH
June 1, 2023 - November 30, 2023Created digital twins and assembled industrial machines for VR. Developed VR and Mixed Reality applications in Unity3D and C#. Integrated real-time data displays using custom REST APIs in VR. Simulated e-axle, AGVs, and robotic arms in VR with Meta Quest devices. Created and modified virtual environments using Unity3D and Nvidia Omniverse. Performed 3D modeling and rendering using Blender and 3ds Max. Developed VR interactions using XR Interaction Toolkit and created 3D animations with Blender and Unity3D.
SCIENTIFIC ASSISTANT at ROBERT BOSCH GMBH
November 1, 2022 - May 31, 2023Created virtual avatars and animations for augmented reality telepresence system. Visualized and animated using Unity3D and Microsoft HoloLens 2.0. Worked on inverse kinematics, hand and finger tracking with HoloLens data for full body avatars. Developed animation blending between inverse kinematics, animations, and HoloLens data. Implemented lip-sync, eye tracking, and head tracking on full body avatars using HoloLens data.
SOFTWARE DEVELOPER at ROBERT BOSCH GMBH
March 7, 2022 - September 8, 2022Developed 3D visualization of data in VR using Unity3D. Implemented arm swinging locomotion to navigate and interact within VR environments. Retrieved data from PostgreSQL using SQL queries executed via Npgsql. Mapped data to voxel grid and updated voxel grids based on database changes. Configured VR user interfaces and displayed data in VR in form of voxels.
Software Developer XR (Intern) at Robert Bosch GmbH Reutlingen
June 1, 2024 - September 1, 2024Real-time multiplayer VR development in Unreal Engine for immersive design reviews using Meta Quest Pro; high-fidelity 3D modeling and optimization in Blender/3ds Max; cross-platform 3D asset pipeline with NVIDIA Omniverse/OpenUSD; backend data handling and MongoDB optimization; implemented Pixel Streaming for remote access.
Master Thesis at Robert Bosch GmbH Bühl
December 1, 2023 - May 1, 2024Digital Twin development in Unity3D simulating a car wheel assembly line for VR (Meta Quest 3); drone simulation system with multiple camera perspectives; immersive interaction programming with full-stack C# for XR Toolkit; formal user study with NASA-TLX and SART and advanced data analysis in Python/R.
Software Developer XR (Intern) at Robert Bosch GmbH Bühl
June 1, 2023 - November 1, 2023Digital Twin development for industrial machines and AGVs; real-time data integration via custom REST APIs; 3D asset pipeline management from CAD data; interactive animation systems in Blender/Unity to simulate machine operations and workflows.
Research Assistant at Technical University Ilmenau
November 1, 2022 - May 1, 2023AR Telepresence system using Unity3D and HoloLens 2; avatar creation/rigging; real-time IK animation; animation system design for natural avatar behavior and blending of IK with pre-authored animations.
Working Student Software Developer at The Green Bridge GmbH
March 1, 2022 - September 1, 20223D data visualization in VR using Unity3D; backend data pipeline to PostgreSQL; 3D data mapping to a voxel grid for intuitive data exploration.
Education
MS at Technische Universität Ilmenau
October 1, 2021 - October 23, 2024BS at Comsats University Islamabad
February 1, 2016 - September 6, 2020Qualifications
Publication
December 3, 2023 - December 6, 2023Publication Title : A Virtual Gardening Experience: Evaluating the effect of haptic feedback on spatial presence, perceptual realism, mental immersion, and user experience.
Conference : 22nd International Conference
on Mobile and Ubiquitous Multimedia (MUM 2023).
Venue : Vienna, Austria.
DOI : https://doi.org/10.1145/3626705.3631794
Industry Experience
Manufacturing, Computers & Electronics, Software & Internet, Media & Entertainment, Education
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