Hi, I'm Moaz! I'm a senior Unity game developer with over 7 years of experience specializing in multiplayer games using Photon Fusion and PUN. I've worked on a variety of game genres such as hypercasual, card, simulation, and role-playing, and have hands-on experience with backend development using Playfab and Firebase. I've also contributed to metaverse projects and worked extensively on consoles like Switch and Xbox along with PC, WebGL, Android, and iOS platforms. I enjoy creating immersive and interactive gaming experiences and am always excited to collaborate on new projects.

Moaz Ahmad

Hi, I'm Moaz! I'm a senior Unity game developer with over 7 years of experience specializing in multiplayer games using Photon Fusion and PUN. I've worked on a variety of game genres such as hypercasual, card, simulation, and role-playing, and have hands-on experience with backend development using Playfab and Firebase. I've also contributed to metaverse projects and worked extensively on consoles like Switch and Xbox along with PC, WebGL, Android, and iOS platforms. I enjoy creating immersive and interactive gaming experiences and am always excited to collaborate on new projects.

Available to hire

Hi, I’m Moaz! I’m a senior Unity game developer with over 7 years of experience specializing in multiplayer games using Photon Fusion and PUN. I’ve worked on a variety of game genres such as hypercasual, card, simulation, and role-playing, and have hands-on experience with backend development using Playfab and Firebase.

I’ve also contributed to metaverse projects and worked extensively on consoles like Switch and Xbox along with PC, WebGL, Android, and iOS platforms. I enjoy creating immersive and interactive gaming experiences and am always excited to collaborate on new projects.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Urdu
Fluent
English
Intermediate
Panjabi, Punjabi
Intermediate

Work Experience

Senior Unity Developer at Narsun Studios
December 1, 2023 - June 8, 2024
Developed and deployed multiple metaverse and augmented reality applications using WebGL for web-based experiences and native Android/iOS environments. Designed real-time multiplayer functionality using Socket.IO to enable user interaction within virtual environments ensuring low latency and high performance. Integrated Unity applications with front-end frameworks including React and Flutter, addressing platform-specific challenges to maintain smooth performance.
Senior Game Engineer at Frag Games
August 1, 2021 - December 1, 2023
Worked on a Festival tycoon game for PC planned for porting to Nintendo Switch, implementing core systems like NPC AI, quests, random events, and research and development. Utilized Unity Jobs, Burst Compiler, Mesh Animator, and Boids for optimization and NPC avoidance. Led a porting project for PC games to Nintendo Switch, Xbox, and PS, identifying performance and memory bottlenecks on low-end platforms. Responsibilities included conducting technical interviews, timeline estimation, and code reviews.
Lead and Multiplayer Game Developer at Bloombig Studio
June 1, 2019 - August 1, 2021
Developed multiplayer and hyper-casual games for multiple mobile platforms and app stores. Worked on game backend integration using Playfab and Firebase, and SDK integration for advertisements and analytics. Managed project timelines, focus on quality and optimization, conducted technical interviews, and assigned team tasks ensuring deadlines were met.
Unity Game Developer / Unity 3D Game Developer at Technoglobin Pvt Ltd
January 1, 2018 - May 31, 2019
Focused on game optimization and performance enhancement without sacrificing quality. Worked on multiplayer games and game backends, contributed to projects like Flick Football and Universal Fighting Engine using PUN and Playfab. Used Blender to optimize high-poly models for mobile development.
Game Developer / Unity 3D Developer at GUI Studios
April 1, 2017 - January 1, 2018
Developed 3D games on assigned or personal storylines, performed bug fixing and introduced new features. Utilized AI tools and Unity Asset Store assets including RFPS, Sniper Kit, and RAIN AI for shooting games, and RCC for racing/simulation games. Assigned research and development tasks regularly.

Education

BSCS at University of Central Punjab (UCP), Lahore
January 1, 2013 - December 31, 2017
Fsc Pre Engineering at F C College, Lahore
January 1, 2012 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate