Hi, I’m Cherish Vijjagiri, a recent Master’s graduate in Computer Science with a focus on AI and simulation. I love working on creative 2D game development projects, using my skills in C++ and Unity to build responsive, timing-based systems and 3D multiplayer games. I’m a collaborative and quick learner who enjoys delivering functional prototypes and contributing to long-term project planning, especially in remote environments.
With hands-on experience in developing firmware for legacy systems and building real-time tracking systems with robotics, I bring a strong technical foundation and a passion for responsive gameplay mechanics. I’m eager to contribute to innovative projects where I can apply my software engineering and AI expertise to create engaging game experiences.
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