Hi, I'm Lev Working, a passionate game developer and creative writer with hands-on experience in 3D visualization, gameplay programming, and leading game development teams. I've worked on projects that range from programming runtime tools to designing immersive gameplay features and narrative-driven strategy games. I enjoy collaborating with multidisciplinary teams and turning creative ideas into engaging experiences. Currently, I'm honing my skills through various internships and leadership roles, including a gameplay programmer position at Black Swan Studios and leading a student creative team for an award-winning strategy game. I'm always eager to learn, iterate, and push the boundaries of storytelling and game design through clear documentation, playtesting, and teamwork.

Lev Working

Hi, I'm Lev Working, a passionate game developer and creative writer with hands-on experience in 3D visualization, gameplay programming, and leading game development teams. I've worked on projects that range from programming runtime tools to designing immersive gameplay features and narrative-driven strategy games. I enjoy collaborating with multidisciplinary teams and turning creative ideas into engaging experiences. Currently, I'm honing my skills through various internships and leadership roles, including a gameplay programmer position at Black Swan Studios and leading a student creative team for an award-winning strategy game. I'm always eager to learn, iterate, and push the boundaries of storytelling and game design through clear documentation, playtesting, and teamwork.

Available to hire

Hi, I’m Lev Working, a passionate game developer and creative writer with hands-on experience in 3D visualization, gameplay programming, and leading game development teams. I’ve worked on projects that range from programming runtime tools to designing immersive gameplay features and narrative-driven strategy games. I enjoy collaborating with multidisciplinary teams and turning creative ideas into engaging experiences.

Currently, I’m honing my skills through various internships and leadership roles, including a gameplay programmer position at Black Swan Studios and leading a student creative team for an award-winning strategy game. I’m always eager to learn, iterate, and push the boundaries of storytelling and game design through clear documentation, playtesting, and teamwork.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Fluent

Work Experience

3D Visualization Intern at Geopogo
June 1, 2025 - June 15, 2025
Programmed a runtime foliage placement tool and authored clear and concise documentation detailing its functionality and implementation. Developed visual documentation including flowcharts, test builds, and demo videos to communicate mechanics and project progress to non-technical stakeholders and for external promotion. Participated actively in daily team meetings to discuss tasks and deadlines and coordinated with other programmers to ensure successful integration.
Gameplay Programmer at Worlds Collide, Black Swan Studios
September 1, 2024 - June 15, 2025
Communicated with the design team to ensure system fidelity and design feasibility. Ensured correct implementation of design through frequent playtesting, providing and iterating upon feedback. Designed and executed gameplay features such as UI and building capabilities aligned with and enhancing the game's narrative.
Student Creative Lead at Sillypolitik, Lint Trap Games
September 1, 2024 - May 31, 2025
Led an 8-person multidisciplinary team to develop an absurdist strategy game on a tight 8-month schedule, resulting in a 5-hour campaign plus an endless mode. Spearheaded the creation of a 15-page narrative design document and a 25-page dialogue script, alongside a 15-page worldbuilding document. Conducted weekly playtests and compiled feedback into QA checklists. The project received the Fractal “Fan Favorite” Award in 2025 among 30 nominees.
Game Design Intern at Fledgeling Games
September 1, 2023 - May 31, 2024
Researched popular RTS strategy games to establish building and unit archetypes and balancing stats. Created UI and level mockups focusing on player experience. Collaborated within a large interdisciplinary team of 15+ members.

Education

Bachelor's Degree at Purdue University
January 1, 2022 - August 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate