Lev Working
Hi, I'm Lev Working, a passionate game developer and creative writer with hands-on experience in 3D visualization, gameplay programming, and leading game development teams.
About
Hi, I’m Lev Working, a passionate game developer and creative writer with hands-on experience in 3D visualization, gameplay programming, and leading game development teams. I’ve worked on projects that range from programming runtime tools to designing immersive gameplay features and narrative-driven strategy games. I enjoy collaborating with multidisciplinary teams and turning creative ideas into engaging experiences.
Currently, I’m honing my skills through various internships and leadership roles, including a gameplay programmer position at Black Swan Studios and leading a student creative team for an award-winning strategy game. I’m always eager to learn, iterate, and push the boundaries of storytelling and game design through clear documentation, playtesting, and teamwork.
- 1 year's experience
- Joined June 2025
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
Work experience· 4 roles
Programmed a runtime foliage placement tool and authored clear and concise documentation detailing its functionality and implementation. Developed visual documentation including flowcharts, test builds, and demo videos to communicate mechanics and project progress to non-technical stakeholders and for external promotion. Participated actively in daily team meetings to discuss tasks and deadlines and coordinated with other programmers to ensure successful integration.
Led an 8-person multidisciplinary team to develop an absurdist strategy game on a tight 8-month schedule, resulting in a 5-hour campaign plus an endless mode. Spearheaded the creation of a 15-page narrative design document and a 25-page dialogue script, alongside a 15-page worldbuilding document. Conducted weekly playtests and compiled feedback into QA checklists. The project received the Fractal “Fan Favorite” Award in 2025 among 30 nominees.
Communicated with the design team to ensure system fidelity and design feasibility. Ensured correct implementation of design through frequent playtesting, providing and iterating upon feedback. Designed and executed gameplay features such as UI and building capabilities aligned with and enhancing the game's narrative.
Education
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