Hi, I'm Fadii Isber, a passionate and experienced Unity senior software engineer based in Brooklyn, NY. Over the years, I've worked on various projects ranging from slot games to mobile applications, focusing on building robust and extensible architectures, optimizing performance, and integrating third-party libraries. I enjoy solving complex problems and collaborating with cross-functional teams globally. With a strong background in C#, Unity, and backend technologies like Node.js and PHP, I strive to deliver high-quality software solutions. I'm committed, stress-resistant, and enjoy mentoring others while continuously learning and evolving in the tech landscape.

Fadii Isber

Hi, I'm Fadii Isber, a passionate and experienced Unity senior software engineer based in Brooklyn, NY. Over the years, I've worked on various projects ranging from slot games to mobile applications, focusing on building robust and extensible architectures, optimizing performance, and integrating third-party libraries. I enjoy solving complex problems and collaborating with cross-functional teams globally. With a strong background in C#, Unity, and backend technologies like Node.js and PHP, I strive to deliver high-quality software solutions. I'm committed, stress-resistant, and enjoy mentoring others while continuously learning and evolving in the tech landscape.

Available to hire

Hi, I’m Fadii Isber, a passionate and experienced Unity senior software engineer based in Brooklyn, NY. Over the years, I’ve worked on various projects ranging from slot games to mobile applications, focusing on building robust and extensible architectures, optimizing performance, and integrating third-party libraries. I enjoy solving complex problems and collaborating with cross-functional teams globally.

With a strong background in C#, Unity, and backend technologies like Node.js and PHP, I strive to deliver high-quality software solutions. I’m committed, stress-resistant, and enjoy mentoring others while continuously learning and evolving in the tech landscape.

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Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Ukrainian
Fluent
Russian
Fluent
Arabic
Advanced
English
Advanced
German
Intermediate

Work Experience

Unity Unity senior Software Engineer at Metamoki
July 1, 2023 - June 15, 2024
Building and implementing new features, optimization, bug fixes, and CI. Implementing third-party libraries and working with AWS services including EC2, S3, and DynamoDB. Also involved in backend development using Node.js and PHP.
Unity senior Software Engineer at Metamoki
July 1, 2023 - June 13, 2024
Building and implementing new features, optimization, bug fixes, and CI pipeline implementation. Working with third-party libraries and AWS services such as E2, S3, and DynamoDB. Responsible for Backend development using node.js and PHP.
Unity senior Software Engineer at PlayStudios
October 1, 2022 - March 31, 2023
Worked on the Platform Team to improve project productivity and efficiency. Implemented new plugins and updated old ones. Updated the asset bundle build pipeline with Addressables and refactored the project architecture to improve build speed and readability. Coordinated with global teams.
Unity senior Software Engineer at PlayStudios
October 1, 2022 - March 31, 2023
Platform Team member focused on improving project productivity and efficiency. Implemented new plugins, updated existing ones, enhanced asset bundle build pipeline using Addressables, reorganized project architecture to improve build speed, and refactored legacy code for clarity and efficiency. Coordinated communication with multiple global teams.
Unity senior Software Engineer at Murka
October 1, 2016 - September 30, 2022
Contributed across multiple departments including Slots, Feature, and Tech. Developed and fixed slot games, enhanced slot engine architecture, implemented new features from design documents, optimized features, fixed production bugs, and created Unity tools for technical artists. Served as local lead focusing on project architecture updates, asset management, and build pipeline automation using Jenkins and GitLabCI. Integrated third-party libraries and developed in-house plugins. Facilitated communication among departments to solve issues.
Unity senior Software Engineer at Murka
October 1, 2016 - September 30, 2022
Worked initially in Slots Department on implementing new slots and bug fixing; improved slot engine architecture. Then in Feature Department, translated design documents into features, optimized features, fixed bugs, and created Unity tools for Technical Artists. As Local Lead in Tech Department, updated project architecture, asset and build flow, established CI pipelines using Jenkins and GitLabCI for asset bundles and multi-platform builds, automated testing, developed in-house plugins and third-party libraries integration, and facilitated problem solving across departments.
Mobile Software Developer Intern at Continental Regensburg
November 1, 2015 - September 30, 2016
Contributed to the Continental Unity 3D project during internship.
Mobile Software Developer Intern at Mulbure
November 1, 2015 - September 30, 2016
Worked on development of applications connecting devices with machines using an in-house written API.
Mobile Software Developer Intern at Continental Regensburg
November 1, 2015 - September 30, 2016
Worked on Continental Unity 3D project.
Mobile software Developer Intern at Mulbure
November 1, 2015 - September 30, 2016
Developed an application that connects devices with machines using an in-house API.
Freelancer Software Developer at Self-employed
June 1, 2012 - May 31, 2015
Worked as a software developer on various web and standalone projects. Implemented features in large and small codebases, developed games using Unity engine including plugin development and building entire game architectures.
Freelancer Software Developer at Self-employed
June 1, 2012 - May 31, 2015
Worked on diverse web and standalone projects, implementing features in large and small codebases. Developed games using Unity, built plugins, and designed game project architectures.

Education

Master at Technical University in Donetsk, Ukraine
January 1, 2011 - December 31, 2013
Bachelor at Tishreen University
January 1, 2005 - December 31, 2011
Master at Technical University in Donetsk, Ukraine
January 1, 2011 - December 31, 2013
Bachelor at Tishreen University
January 1, 2005 - December 31, 2011

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services

Skills

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
See more