Hi, I'm Mike Reed, a self-taught and self-motivated C# and Unity3D developer with a passion for tackling technical challenges and creating immersive game experiences. Over the years, I've designed and programmed multiple games and applications, honing my skills in object-oriented programming, multiplayer programming, and GPU/shader programming. I love working with cutting-edge technology and enjoy pushing the boundaries of what's possible in game development. I'm currently working on rebuilding Starbucket and integrating AI and procedurally generated game content to offer players a rich, offline interactive experience. I'm eager to apply my skills and innovative mindset to a rewarding career in the video game development industry.

Mike Reed

Hi, I'm Mike Reed, a self-taught and self-motivated C# and Unity3D developer with a passion for tackling technical challenges and creating immersive game experiences. Over the years, I've designed and programmed multiple games and applications, honing my skills in object-oriented programming, multiplayer programming, and GPU/shader programming. I love working with cutting-edge technology and enjoy pushing the boundaries of what's possible in game development. I'm currently working on rebuilding Starbucket and integrating AI and procedurally generated game content to offer players a rich, offline interactive experience. I'm eager to apply my skills and innovative mindset to a rewarding career in the video game development industry.

Available to hire

Hi, I’m Mike Reed, a self-taught and self-motivated C# and Unity3D developer with a passion for tackling technical challenges and creating immersive game experiences. Over the years, I’ve designed and programmed multiple games and applications, honing my skills in object-oriented programming, multiplayer programming, and GPU/shader programming.

I love working with cutting-edge technology and enjoy pushing the boundaries of what’s possible in game development. I’m currently working on rebuilding Starbucket and integrating AI and procedurally generated game content to offer players a rich, offline interactive experience. I’m eager to apply my skills and innovative mindset to a rewarding career in the video game development industry.

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Experience Level

Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Programmer, Designer at Independent - Voxel Creator
May 1, 2023 - May 31, 2023
Voxel Creator is a 3D art studio built using the Unity3D engine and coded in C#. Responsibilities included object-oriented programming, CPU multi-threading, GPU and shader programming, and developing advanced meshing algorithms. The product is available for purchase on Steam.
Programmer, Designer at Independent - Starbucket
March 1, 2018 - March 31, 2018
Created and released a create and share style game on Steam using Unity3D and C#. Handled all aspects as sole developer including OOP, .NET and Steam integration, online multiplayer programming, and art, animation, and sound design.
Programmer, Designer at Independent - UFO: Alien Raider
February 1, 2012 - February 29, 2012
Designed and coded first game using Objective-C for iOS, released on Apple App Store. Developed features included OOP techniques, touch-screen and gyroscopic input, understanding of iOS and device hardware, along with art, animation, and sound design.
Developer at Independent - Starbucket Re-Build
January 1, 2023 - June 12, 2024
Currently developing a rebuild of Starbucket featuring local LLM integration for offline AI interactions and procedurally generated game worlds with optimized memory efficiency using advanced data structures.

Education

High School Diploma at Gilford High School
January 1, 2006 - December 31, 2006
College Coursework at NHTI, Concord NH
January 1, 2006 - December 31, 2007

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics