Hi, I'm Zea Liu, a passionate game developer and designer currently pursuing my Master's in Digital Media at UBC. I love creating engaging game experiences and have hands-on experience with Unity and Unreal Engine, developing everything from AI to procedural generation. Collaborating with cross-functional teams and shipping games that players enjoy drives me every day. With a background in finance and interactive narrative game design from CUHK, I bring a unique blend of creative design and solid technical skills to every project. Outside of academics and work, I enjoy developing enemy AI, scripting game features, and refining gameplay mechanics to create immersive digital worlds.

Zea Liu

Hi, I'm Zea Liu, a passionate game developer and designer currently pursuing my Master's in Digital Media at UBC. I love creating engaging game experiences and have hands-on experience with Unity and Unreal Engine, developing everything from AI to procedural generation. Collaborating with cross-functional teams and shipping games that players enjoy drives me every day. With a background in finance and interactive narrative game design from CUHK, I bring a unique blend of creative design and solid technical skills to every project. Outside of academics and work, I enjoy developing enemy AI, scripting game features, and refining gameplay mechanics to create immersive digital worlds.

Available to hire

Hi, I’m Zea Liu, a passionate game developer and designer currently pursuing my Master’s in Digital Media at UBC. I love creating engaging game experiences and have hands-on experience with Unity and Unreal Engine, developing everything from AI to procedural generation. Collaborating with cross-functional teams and shipping games that players enjoy drives me every day.

With a background in finance and interactive narrative game design from CUHK, I bring a unique blend of creative design and solid technical skills to every project. Outside of academics and work, I enjoy developing enemy AI, scripting game features, and refining gameplay mechanics to create immersive digital worlds.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Chinese
Advanced

Work Experience

Lead Unity Developer at BCCH Digital Lab
January 1, 2025 - April 30, 2025
Led full-stack development of an educational mobile game MVP for Android and iOS. Defined sprint goals, maintained backlog, conducted code reviews, and scheduled a 3-month roadmap with the Project Manager. Developed a custom dialogue system by rescripting Yarn Spinner components, integrated Unity Events, and updated player data via client-server communication. Designed and implemented isometric character control systems with animation controls, cinematic camera transitions, and NavMeshAgent for player movement. Collaborated with artists and designers on level creation, refined map layouts and interactive features, and managed version control using Git and Sourcetree.
Lead Unity Developer at BCCH Digital Lab, Vancouver
January 1, 2025 - April 30, 2025
Led full-stack development of an educational mobile game MVP for Android and iOS, defining sprint goals, maintaining backlog, conducting code reviews, and scheduling a 3-month roadmap with the Project Manager. Built a custom dialogue system by rescripting Yarn Spinner components to support configurable dialogue displays, Unity Events integration, and client-server communication for player data updates. Designed and implemented isometric character control systems including animation control, cinematic camera transitions, and NavMeshAgent integration for player movement. Collaborated cross-functionally maintaining the level creation pipeline with artists and designers, refining map layouts and interactive features, while managing version control using Git and Sourcetree.
Unity Developer at The Verse
April 1, 2024 - August 31, 2024
Developed a procedural generated road system and efficiently managed stone tile prefabs and obstacle elements using object pooling along a designed path. Collaborated with developers to implement audio analytics algorithms using PyTorch models for pitch detection solutions in Unity.
Unity Developer at The Verse, Vancouver
April 1, 2024 - August 31, 2024
Developed a procedural generated road system with efficient management of stone tile prefabs and obstacle elements using object pooling along pre-designed paths. Utilized a PyTorch model for audio analytics to detect and analyze audio inputs in Unity, collaborating with peers on pitch detection solutions.
VR Game Designer at Versee
January 1, 2022 - September 30, 2022
Designed multiplayer quest logic and core interaction experience in VR, including VR control tutorial, key gameplay elements, landmarks, and line of sight. Led a team of over 30 members for VR content production, contributed to design documents, project management, and user testing. Successfully shipped MVP presented at Miracle Plus Roadshow.
VR Game Designer at Versee, Shenzhen
January 1, 2022 - September 30, 2022
Designed multiplayer quest logic and core interaction experience in VR including VR control tutorials, setting landmarks, line of sight mechanics and key gameplay elements. Led a team of over 30 members in VR content production, contributed actively to design documentation, project management, and user tests. Successfully shipped the MVP product showcased at Miracle Plus Roadshow.

Education

Master of Digital Media at The University of British Columbia
September 1, 2023 - December 31, 2025
Bachelor of Business Administration at Chinese University of Hong Kong
September 1, 2019 - May 31, 2023
Master of Digital Media at The University of British Columbia
September 1, 2023 - December 31, 2025
Bachelor of Business Administration at Chinese University of Hong Kong
September 1, 2019 - May 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet, Financial Services