Hi, I’m JJ Rosenberg, a game technologies engineer with a US/Irish citizenship and a strong foundation in C++, C#, Unity, and Unreal Engine. I enjoy blending gameplay ideas with solid software engineering to build scalable tools, VR training apps, and web-based prototypes. My work ranges from leading cross-functional teams to delivering performant, engaging experiences across platforms.
Recently I’ve led a four-person team at KLM to create modular onboarding software using C#, .NET, Unity and WebGL; developed VR training solutions at Meta Chef; and executed university projects including a grade-analysis database and security-focused simulations. I’m excited to bring both game design sensibilities and rigorous engineering practices to new challenges.
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