JJ Rosenberg
Hi, I’m JJ Rosenberg, a game technologies engineer with a US/Irish citizenship and a strong foundation in C++, C, Unity, and Unreal Engine.
About
Hi, I’m JJ Rosenberg, a game technologies engineer with a US/Irish citizenship and a strong foundation in C++, C#, Unity, and Unreal Engine. I enjoy blending gameplay ideas with solid software engineering to build scalable tools, VR training apps, and web-based prototypes. My work ranges from leading cross-functional teams to delivering performant, engaging experiences across platforms.
Recently I’ve led a four-person team at KLM to create modular onboarding software using C#, .NET, Unity and WebGL; developed VR training solutions at Meta Chef; and executed university projects including a grade-analysis database and security-focused simulations. I’m excited to bring both game design sensibilities and rigorous engineering practices to new challenges.
- 5 years' experience
- Joined June 2025
Skills· 17
Languages
- EnglishFluent
Industry experience
- Gaming
- Software & Internet
- Education
- Manufacturing
- Travel & Hospitality
- Media & Entertainment
- Professional Services
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Work experience· 22 roles
Led a team of 4 to create modular onboarding software for new hires using C#, .NET, Unity and WebGL. Scaled and automated this process company-wide, enabling hiring managers to quickly create customized onboarding processes regardless of tech stack and reducing the number of engineers required for each onboarding project from 3 to 1.
Led a team of 4 to create modular onboarding software for new hires using C#, .NET, Unity and WebGL. Scaled and automated this process company-wide, enabling all hiring managers to quickly create a customized onboarding process regardless of tech stack and reducing the number of engineers required for each onboarding project from 3 to 1.
Led a team of 4 to create modular onboarding software for new hires using C#, .NET, Unity and WebGL. Scaled and automated this process company-wide, enabling hiring managers to quickly create a customized onboarding process regardless of tech stack and reducing the number of engineers required for each onboarding project from 3 to 1.
Education· 7
Certifications and awards
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