Hi, I'm Chloe Yu, a passionate software engineer currently working at Electronic Arts. I love designing and implementing gaming features, particularly enjoying working with C++ and Python to streamline processes and build efficient tools. My experience ranges from developing complex game mechanics in AAA titles to creating engaging tutorials that help others learn game development. I'm a lifelong learner who enjoys tackling challenges with a solution-oriented mindset. Whether I'm debugging simulation threads or building full-stack applications, I thrive on creating reliable, scalable solutions and improving teams' workflows. Let's connect and build something amazing together!

Chloe Yu

Hi, I'm Chloe Yu, a passionate software engineer currently working at Electronic Arts. I love designing and implementing gaming features, particularly enjoying working with C++ and Python to streamline processes and build efficient tools. My experience ranges from developing complex game mechanics in AAA titles to creating engaging tutorials that help others learn game development. I'm a lifelong learner who enjoys tackling challenges with a solution-oriented mindset. Whether I'm debugging simulation threads or building full-stack applications, I thrive on creating reliable, scalable solutions and improving teams' workflows. Let's connect and build something amazing together!

Available to hire

Hi, I’m Chloe Yu, a passionate software engineer currently working at Electronic Arts. I love designing and implementing gaming features, particularly enjoying working with C++ and Python to streamline processes and build efficient tools. My experience ranges from developing complex game mechanics in AAA titles to creating engaging tutorials that help others learn game development.

I’m a lifelong learner who enjoys tackling challenges with a solution-oriented mindset. Whether I’m debugging simulation threads or building full-stack applications, I thrive on creating reliable, scalable solutions and improving teams’ workflows. Let’s connect and build something amazing together!

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent

Work Experience

Software Engineer Coop at Electronic Arts (EA)
September 1, 2024 - June 17, 2024
Designed and implemented new features for NHL 26 using C++ and MySQL, utilizing OOP principles. Developed Python automation tools to streamline campaign test data setup for NHL 25 live content, reducing setup time by 40%. Built internal web tools with TypeScript and C# to support live content updates, enhancing operational efficiency for the production team. Investigated and resolved critical bugs before release milestones, contributing to a stable and timely build delivery.
Software Engineer Coop at Electronic Arts (EA)
September 1, 2024 - June 5, 2024
Designed and implemented new features for NHL 26 using C++ and MySQL, utilizing OOP principles. Developed automation tools in Python to streamline campaign test data setup for NHL 25 live content, cutting setup time by 40%. Built internal web tools with TypeScript and C# to support live content updates, enhancing operational efficiency for the production team. Investigated and resolved critical bugs before release milestones, contributing to a stable and timely build delivery.
Platform Validation Intern at Ford Motor Company of Canada
September 1, 2023 - April 30, 2024
Optimized an automated test framework in Python, increasing test pass rate by 30% and reducing debugging time. Performed manual testing using PowerShell and Batch scripts; executed diagnostics, captured logs, and documented failures. Isolated faulty code paths and filed detailed JIRA reports to accelerate resolution during sprint cycles.
Platform Validation Intern at Ford Motor Company of Canada
September 1, 2023 - April 30, 2024
Optimized an automated test framework in Python, increasing test pass rate by 30% and reducing debugging time. Performed manual testing using PowerShell and Batch scripts; executed diagnostics, captured logs, and documented failures. Isolated faulty code paths and filed detailed JIRA reports to accelerate resolution during sprint cycles.
Unity Tutorial Production Intern at Pingwu Cultural Technology
September 1, 2020 - December 31, 2020
Created a puzzle game using C# and the Unity engine, incorporating advanced features such as object interactions and animation systems. Recorded progress using OBS and created tutorial videos with 10,000+ cumulative views on the company’s channel.
Unity Tutorial Production Intern at Pingwu Cultural Technology
September 1, 2020 - December 31, 2020
Created puzzle game using C# and Unity engine, including advanced features such as object interactions and animation systems. Recorded progress using OBS; created tutorial videos which accrued over 10,000 cumulative views on the company’s channel.

Education

Bachelor of Computer Science at Carleton University
September 1, 2021 - August 31, 2025
Bachelor of Computer Science at Carleton University
September 1, 2021 - August 31, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Manufacturing

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more