Available to hire
Hi, I’m Gabriel Minosso de Oliveira, a passionate game programmer with over 5 years of experience in game development. I’ve co-created a mobile game with over a million downloads and invented a unique procedural kit texture generator tool for FIFA/EAFC.
I love working on gameplay mechanics, physics refinements, and UI/UX development in Unity. I enjoy creating engaging and optimized gaming experiences and am always eager to learn new things and adapt to different development challenges.
Language
Portuguese
Fluent
English
Advanced
Work Experience
Game Developer - Moto Grau MX at Historic Games (Indie label)
October 1, 2024 - March 31, 2025Developed a solo motorbike game by refining physics, adding a wheelie mechanic, and a bike change module. Created and textured 3 bike models, integrated 2 of them, and designed a Rio-inspired map. Integrated AdMob, optimized the game for older devices, and released the game on Google Play.
Game Developer - Supermercado BR Simulador at Psycho Games (Indie label)
June 1, 2024 - September 30, 2024Co-developed a supermarket game with Brazilian aesthetics, designing all systems including object placement and UI. Developed shopping and delivery mechanics for better gameplay and user interaction. Implemented product setup using ScriptableObjects, client AI, and a dual-payment system.
Game Developer - Grau Favela BMX at Psycho Games (Indie label)
March 1, 2024 - May 31, 2024Co-developed core gameplay features such as physics overhaul and wheelie system. Expanded the UI with new HUD elements, menus, and trick mechanics. Balanced and integrated bike assets into existing systems, contributing decisively to the game's success.
Procedural Content Tool Developer - Dynamic Kit Generator (DKG) at Self Employed
January 1, 2022 - February 29, 2024Developed a procedural kit generator tool for FIFA/EAFC modding, enabling one-click creation of game-ready kits. Implemented ScriptableObjects, Addressables, and optimized asset management across 35 clubs and 12 leagues. Managed tool logic, UI, asset cataloging, and export workflows for efficient integration and a user-friendly experience.
Education
Technologist in Digital Games at Universidade Ritter dos Reis
January 1, 2013 - December 31, 2015Introduction to Game Development at Senac Porto Alegre
June 1, 2012 - December 31, 2012Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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