I'm a multidisciplinary VFX artist with a strong background in delivering high-quality visual effects and motion graphics across various mediums. I have extensive experience working on projects for clients like Netflix TV shows such as LEGO and Sonic, as well as branding agencies like Paralem. Known for my problem-solving skills, creative approach, and ability to meet tight deadlines, I collaborate closely with teams to produce impactful digital content. With a solid foundation in procedural modeling, particle simulations, and pipeline tool development using Houdini and Unreal Engine, I continuously seek to innovate and enhance workflows. My passion for storytelling and design drives me to create dynamic, immersive experiences that align with client and project goals.

Gaetan Osman

I'm a multidisciplinary VFX artist with a strong background in delivering high-quality visual effects and motion graphics across various mediums. I have extensive experience working on projects for clients like Netflix TV shows such as LEGO and Sonic, as well as branding agencies like Paralem. Known for my problem-solving skills, creative approach, and ability to meet tight deadlines, I collaborate closely with teams to produce impactful digital content. With a solid foundation in procedural modeling, particle simulations, and pipeline tool development using Houdini and Unreal Engine, I continuously seek to innovate and enhance workflows. My passion for storytelling and design drives me to create dynamic, immersive experiences that align with client and project goals.

Available to hire

I’m a multidisciplinary VFX artist with a strong background in delivering high-quality visual effects and motion graphics across various mediums. I have extensive experience working on projects for clients like Netflix TV shows such as LEGO and Sonic, as well as branding agencies like Paralem. Known for my problem-solving skills, creative approach, and ability to meet tight deadlines, I collaborate closely with teams to produce impactful digital content.

With a solid foundation in procedural modeling, particle simulations, and pipeline tool development using Houdini and Unreal Engine, I continuously seek to innovate and enhance workflows. My passion for storytelling and design drives me to create dynamic, immersive experiences that align with client and project goals.

See more

Work Experience

FX and Motion Design at Paralem Creative Agency
January 1, 2023 - April 24, 2024
Delivered technical motion design projects to produce innovative digital marketing campaigns. Used Houdini to develop visually dynamic and procedural content. Collaborated with strategists and designers, streamlined workflows, and produced unique assets to position campaigns effectively in competitive markets.
Generalist at Systematic Creation
January 1, 2023 - April 24, 2024
Designed and developed an interactive demo for an indoor virtual shooting facility featuring realistic FX explosions, smoke, and particle effects. Worked closely with clients to align visuals with branding and provided immersive, high-quality interactive experiences to market the facility's capabilities effectively.
VFX Artist at WildBrain Studios
January 1, 2022 - April 24, 2024
Specialized in particle-based and volumetric effects for the LEGO TV show on Netflix. Promoted to develop Houdini Digital Assets and pipeline tools to streamline Unreal Engine integration, enhancing team productivity. Collaborated closely with peers, created high-quality visual effects aligned with creative vision, and actively troubleshot technical challenges for smooth production milestones.
Photographer & Cinematographer at Freelance
January 1, 2008 - December 31, 2019
Led commercial and editorial campaigns for various brands including gyms and restaurants. Established reputation as a leading freelance photographer in Tripoli, Lebanon, known for creativity and storytelling. Directed editorial campaigns, mastered diverse lighting techniques, supervised and mentored teams, and delivered visually stunning projects aligned with client visions.

Education

BCS - Computer Science degree at University of Balamand
January 1, 2015 - December 31, 2018
3D Animation and VFX Diploma at Vancouver Film School
January 1, 2019 - December 31, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Software & Internet, Professional Services