I'm a 3D Animator driven by a love for stylized worlds and expressive, story-rich animation that brings characters to life with heart and personality. As Lead Animator at an indie studio, I create expressive gameplay and cinematic animations in Maya and Unity. I recently completed a fully self-produced short film in Blender, handling the entire 3D pipeline, including modeling, rigging, animating, lighting and rendering. I bring both technical range and creative vision to every project, whether in a team or solo.

Miles Smart

I'm a 3D Animator driven by a love for stylized worlds and expressive, story-rich animation that brings characters to life with heart and personality. As Lead Animator at an indie studio, I create expressive gameplay and cinematic animations in Maya and Unity. I recently completed a fully self-produced short film in Blender, handling the entire 3D pipeline, including modeling, rigging, animating, lighting and rendering. I bring both technical range and creative vision to every project, whether in a team or solo.

Available to hire

I’m a 3D Animator driven by a love for stylized worlds and expressive, story-rich animation that brings characters to life with heart and personality. As Lead Animator at an indie studio, I create expressive gameplay and cinematic animations in Maya and Unity. I recently completed a fully self-produced short film in Blender, handling the entire 3D pipeline, including modeling, rigging, animating, lighting and rendering.

I bring both technical range and creative vision to every project, whether in a team or solo.

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Language

English
Fluent

Work Experience

Animation Lead at WaxHeart Team
February 28, 2025 - June 5, 2024
● Lead regular animation team meetings to align on project goals, provide feedback, and foster collaboration, ensuring consistency in style, pacing, and technical implementation across all animation assets. ● Act as technical animator for animation team, managing rig integration and troubleshooting in Unity to maintain pipeline consistency and reduce implementation errors. ● Create expressive hand keyed animations for creatures and characters in Maya, focusing on stylized motion and timing to enhance moment-to-moment player engagement.
Gameplay Animator at WaxHeart Team
March 4, 2023 - March 4, 2025
● Created high-quality hand-keyed animations for humanoids, quadrupeds, and creatures in Maya, enhancing character personality and gameplay clarity across various movement styles. ● Implemented and configured animations in Unity, including root motion, transitions, and events, resulting in seamless integration and a polished player experience. ● Collaborated closely with animators, designers, and programmers, streamlining the animation pipeline
Motion Graphic Designer at Buffalo Academy
April 10, 2024 - July 14, 2024
● Create complex motion graphics in After Effects, Illustrator, and Blender, enhancing storytelling and improving educational engagement across visual learning content. ● Rig and animate 3D models in Blender, bringing clarity and motion to abstract concepts. ● Handle multiple projects under tight deadlines, delivering polished work with creativity and accuracy.
Beer Label Designer at Jacked Up Brewery
July 8, 2023 - April 11, 2024
● Designed original craft beer labels that aligned with brand identity, enhancing shelf appeal and customer engagement. ● Interpreted and applied leadership feedback to refine concepts, resulting in polished, production-ready designs. ● Collaborated closely with the Jacked Up team to translate their creative vision into impactful visual branding. ● Consulted with the marketing team over Zoom to align design strategy with business goals, improving overall campaign cohesion.
Animation Lead at WaxHeart Team
March 1, 2025 - Present
Lead regular animation team meetings to align on project goals, provide feedback, and foster collaboration, ensuring consistency in style, pacing, and technical implementation across all animation assets. Act as technical animator for animation team, managing rig integration and troubleshooting in Unity to maintain pipeline consistency and reduce implementation errors. Create expressive hand keyed animations for creatures and characters in Maya, focusing on stylized motion and timing to enhance moment-to-moment player engagement.
Gameplay Animator at WaxHeart Team
March 1, 2025 - July 9, 2025
Created high-quality hand-keyed animations for humanoids, quadrupeds, and creatures in Maya, enhancing character personality and gameplay clarity across various movement styles. Implemented and configured animations in Unity, including root motion, transitions, and events, resulting in seamless integration and a polished player experience. Collaborated closely with animators, designers, and programmers, streamlining the animation pipeline and maintaining consistent quality and style throughout production.
Motion Graphic Designer at Buffalo Academy
July 1, 2025 - July 9, 2025
Created complex motion graphics in After Effects, Illustrator, and Blender, enhancing storytelling and improving educational engagement across visual learning content. Rigged and animated 3D models in Blender, bringing clarity and motion to abstract concepts. Handled multiple projects under tight deadlines, delivering polished work with creativity and accuracy.
Animation Lead at WaxHeart Team
March 1, 2025 - Present
Lead regular animation team meetings to align on project goals, provide feedback, and foster collaboration, ensuring consistency in style, pacing, and technical implementation across all animation assets. Act as technical animator for animation team, managing rig integration and troubleshooting in Unity to maintain pipeline consistency and reduce implementation errors. Create expressive hand keyed animations for creatures and characters in Maya, focusing on stylized motion and timing to enhance moment-to-moment player engagement.
Gameplay Animator at WaxHeart Team
March 1, 2025 - July 9, 2025
Created high-quality hand-keyed animations for humanoids, quadrupeds, and creatures in Maya, enhancing character personality and gameplay clarity across various movement styles. Implemented and configured animations in Unity, including root motion, transitions, and events, resulting in seamless integration and a polished player experience. Collaborated closely with animators, designers, and programmers, streamlining the animation pipeline and maintaining consistent quality and style throughout production.
Motion Graphic Designer at Buffalo Academy
July 31, 2025 - July 9, 2025
Create complex motion graphics in After Effects, Illustrator, and Blender, enhancing storytelling and improving educational engagement across visual learning content. Rig and animate 3D models in Blender, bringing clarity and motion to abstract concepts. Handle multiple projects under tight deadlines, delivering polished work with creativity and accuracy.

Education

BFA at Laguna College of Art and Design (LCAD)
January 1, 2021 - May 31, 2025
BFA at Laguna College of Art and Design (LCAD)
January 1, 2021 - May 1, 2025
BFA at Laguna College of Art and Design (LCAD)
January 1, 2021 - May 31, 2025

Qualifications

BFA; Bachelor of Fine Arts
August 15, 2021 - May 16, 2025
Laguna College of Art and Design

Industry Experience

Gaming, Media & Entertainment, Education, Software & Internet