Hi, I'm Chad Reddick, a gameplay and platform engineer with over 8 years of experience bringing PC, console, and VR titles to life using Unreal Engine. I specialize in online systems architecture, multiplayer game development, and console devkit environments for platforms like PS5 and Xbox Series X. I enjoy solving complex problems with scalable, efficient solutions and leading engineering teams. I thrive in collaborative environments where I can partner with design and production teams to align features with gameplay goals. Whether it's building backend services, online testing tools, or real-time animation systems, I'm passionate about delivering quality multiplayer games that players love.

Chad Reddick

Hi, I'm Chad Reddick, a gameplay and platform engineer with over 8 years of experience bringing PC, console, and VR titles to life using Unreal Engine. I specialize in online systems architecture, multiplayer game development, and console devkit environments for platforms like PS5 and Xbox Series X. I enjoy solving complex problems with scalable, efficient solutions and leading engineering teams. I thrive in collaborative environments where I can partner with design and production teams to align features with gameplay goals. Whether it's building backend services, online testing tools, or real-time animation systems, I'm passionate about delivering quality multiplayer games that players love.

Available to hire

Hi, I’m Chad Reddick, a gameplay and platform engineer with over 8 years of experience bringing PC, console, and VR titles to life using Unreal Engine. I specialize in online systems architecture, multiplayer game development, and console devkit environments for platforms like PS5 and Xbox Series X. I enjoy solving complex problems with scalable, efficient solutions and leading engineering teams.

I thrive in collaborative environments where I can partner with design and production teams to align features with gameplay goals. Whether it’s building backend services, online testing tools, or real-time animation systems, I’m passionate about delivering quality multiplayer games that players love.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Senior Engineer at Unbroken Studios
September 1, 2023 - January 31, 2025
Built online service architecture for progression, analytics, and event systems for Harry Potter: Quidditch Champions. Developed automation tools for large-scale online testing and simulation. Partnered with design teams to align gameplay and online feature sets.
Senior Platform Engineer at Thirdverse, Inc
April 1, 2022 - July 31, 2023
Engineered PlayFab service layers for backend integration and LiveOps for X8 (VR Hero Shooter). Created in-game VoIP systems using Vivox. Provided DevOps tooling and pipelines to support QA and platform deployment.
Lead Unreal Developer at Lunar Tale Games
October 1, 2021 - March 31, 2023
Led a team of 5 engineers through the shipping and post-launch phases of Phantom Hysteria on Steam. Architected multiplayer and backend services using Unreal Engine and PlayFab. Owned feature roadmapping, tasking, and bug triage.
Senior Unreal Engine Developer at Digital Domain
October 1, 2018 - April 30, 2022
Developed real-time facial animation systems using morph target sequencing for titles including The Quarry (Supermassive Games) and Detective Pikachu (Warner Bros. Pictures). Supported virtual production and SIGGRAPH-stage technical demos. Worked on autonomous digital human systems for VR and film.
Software Engineer at Age of Learning
July 1, 2018 - December 31, 2018
Implemented UI/UX and store systems for ABCMouse's "Pet Park" mobile expansion. Integrated online purchase systems for in-app transactions.
Software Engineer at Strivr
July 1, 2016 - February 28, 2018
Built core VR training frameworks for enterprise clients, including Jacksonville TPC Sawgrass Experience (PGA Tour) and an unreleased Hockey VR Experience. Created interactive AR/VR arcade sports modules.
Senior Engineer at Unbroken Studios
September 1, 2023 - January 31, 2025
Built online service architecture for progression, analytics, and event systems in Harry Potter: Quidditch Champions. Developed automation tools to enable large-scale online testing and simulation. Collaborated closely with design teams to ensure gameplay and online features were aligned and well integrated.
Senior Platform Engineer at Thirdverse, Inc
April 1, 2022 - July 31, 2023
Engineered PlayFab service layers for backend integration and LiveOps for the VR hero shooter X8. Created in-game VoIP systems using Vivox and provided DevOps tooling and deployment pipelines to support QA and platform deployment workflows.
Lead Unreal Developer at Lunar Tale Games
October 1, 2021 - March 31, 2023
Led a team of 5 engineers to ship and support Phantom Hysteria on Steam. Architected multiplayer and backend services leveraging Unreal Engine and PlayFab. Owned feature roadmapping, task distribution, and bug triage processes.
Senior Unreal Engine Developer at Digital Domain
October 1, 2018 - April 30, 2022
Developed real-time facial animation systems based on morph target sequencing for The Quarry and Detective Pikachu. Supported virtual production workflows and technical demos presented at SIGGRAPH. Worked on autonomous digital human systems for VR and film projects.
Software Engineer at Age of Learning
July 1, 2018 - December 31, 2018
Implemented UI/UX and in-app purchase store systems for the 'Pet Park' expansion of ABCMouse mobile app, enabling online purchases and enhancing user experience.
Software Engineer at Strivr
July 1, 2016 - February 28, 2018
Built core VR training framework components for enterprise clients and developed interactive AR/VR arcade sports modules for projects such as Jacksonville TPC Sawgrass Experience and an unreleased Hockey VR experience.

Education

Associate of Applied Science at Western Iowa Tech Community College
January 1, 2015 - May 1, 2016
Associate of Applied Science at Western Iowa Tech Community College
January 1, 2016 - May 31, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education