Hi, I'm Adriano Botega, an Animator and Technical Artist with a strong background in motion, animation, and computer engineering. I specialize in directing and producing full project scopes from art assets through to the final animation, all while working virtually and managing client relationships. I enjoy integrating scripting tools and AI workflows to improve efficiency and produce impactful narratives. I'm passionate about commercial, immersive/real-time, and TV projects. Over the years, I've worked on diverse projects including documentaries, narrative shorts, immersive experiences, and games. I collaborate closely with teams and clients to meet production expectations and deliver cohesive animations, often leading animation teams and creating key art for promotional use. When I'm not animating, I also engage in technical artistry, scripting, and project direction to streamline workflows and maximize creative output.

Adriano Botega

Hi, I'm Adriano Botega, an Animator and Technical Artist with a strong background in motion, animation, and computer engineering. I specialize in directing and producing full project scopes from art assets through to the final animation, all while working virtually and managing client relationships. I enjoy integrating scripting tools and AI workflows to improve efficiency and produce impactful narratives. I'm passionate about commercial, immersive/real-time, and TV projects. Over the years, I've worked on diverse projects including documentaries, narrative shorts, immersive experiences, and games. I collaborate closely with teams and clients to meet production expectations and deliver cohesive animations, often leading animation teams and creating key art for promotional use. When I'm not animating, I also engage in technical artistry, scripting, and project direction to streamline workflows and maximize creative output.

Available to hire

Hi, I’m Adriano Botega, an Animator and Technical Artist with a strong background in motion, animation, and computer engineering. I specialize in directing and producing full project scopes from art assets through to the final animation, all while working virtually and managing client relationships. I enjoy integrating scripting tools and AI workflows to improve efficiency and produce impactful narratives. I’m passionate about commercial, immersive/real-time, and TV projects.

Over the years, I’ve worked on diverse projects including documentaries, narrative shorts, immersive experiences, and games. I collaborate closely with teams and clients to meet production expectations and deliver cohesive animations, often leading animation teams and creating key art for promotional use. When I’m not animating, I also engage in technical artistry, scripting, and project direction to streamline workflows and maximize creative output.

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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Advanced

Work Experience

Art and Animation at PBS, American Masters and American Experience
March 1, 2024 - March 31, 2025
Coalesced director visions to meet client and production expectations and timelines, crafting cohesive animations across numerous episodes. Led animation team and scripted templates to automate simple effects for beginning animators. Created key art for episodes, selected for additional usage as series and award campaign promotional art.
Animation By / Animation Director / Animation and VFX Director at Various Documentary and Narrative Shorts
July 1, 2022 - March 31, 2024
Directed and produced full animation pipelines utilizing 2D, 2.5D, and 3D techniques to facilitate impactful narratives with cost and time efficiency. Designed character, background, and environment elements holistically.
Houdini Artist / Junior Houdini Artist / VFX Artist at RadicalMedia, Nathan Love, Flux Games
September 1, 2019 - October 31, 2020
Worked on high-end immersive experiences, activations, and games such as Wild Safari: Illuminarium Experiences, Harry Potter and the Cursed Child in Times Square, and Cobra Kai: The Karate Kid Saga Continues. Designed and developed environmental and dynamic character assets for integration into live-action, real-time, and large-scale scenes. Collaborated in full animation pipelines and initiated technical artist assistance through Python scripting to boost efficiency.
Staff, Technical Assistant, Adult and Youth Instructor at New York Film Academy, New York
January 1, 2019 - December 31, 2019
Provided primary technical support for students, ensuring operational workstations and preventing software issues. Led supplementary classes and tutoring in areas including light/shading, modeling, compositing, clay sculpting, motion design, Houdini, and Nuke.
Technical Intern at IBM, Linux Center Technology
January 1, 2013 - December 31, 2014
Worked on Hadoop R&D big data solutions with a specialized team.
Motion Graphic Designer at Selva Filmes, Collectivo Design, Fuego Digital, Toro Produções
January 1, 2007 - December 31, 2013
Led a diverse range of high-end commercial projects with various animation styles and software for luxury brands such as BMW Spain. Produced full animation production of TV series including Ecopratico/Cultura Channel and Fashion Splash/FashionTV.
Art and Animation at PBS, American Masters and American Experience
March 1, 2024 - March 31, 2025
Coalesced director visions to meet client and production expectations and timelines crafting cohesive animations across numerous episodes. Led Animation team, scripting templates to support the automation of simple effects for beginning animators. Created Key Art for episodes, selected for additional usage as series and award campaign promotional art.
Animation By / Animation Director / Animation and VFX Director at Various Documentary and Narrative Shorts
July 1, 2022 - March 31, 2024
Directed and produced full animation pipelines utilizing 2D, 2.5D, and 3D techniques to facilitate impactful narratives with cost and time efficiency. Designed character, background, and environment elements holistically.
Houdini Artist / Junior Houdini Artist / VFX Artist at RadicalMedia, Nathan Love, Flux Games
September 1, 2019 - October 31, 2020
Worked with high-end immersive experiences, activations, and games: Wild Safari: Illuminarium Experiences, Harry Potter and the Cursed Child in Times Square, Cobra Kai: The Karate Kid Saga Continues. Designed and developed environmental and dynamic character assets for seamless integration into live-action, real-time, and large-scale scenes. Collaborated with experienced teams in full animation pipelines. Initiated Technical Artist assistance via Python scripting for repetitive tasks to boost software and team efficiency.
Staff, Technical Assistant, Adult and Youth Instructor at New York Film Academy, New York
January 1, 2019 - December 31, 2019
Worked as primary technical support for students ensuring up-to-date and fully operational workstations, preempting software issues. Lead supplementary classes and support tutoring for struggling students, especially light/shading, modeling, compositing, clay sculpting, motion design, Houdini, and Nuke.
Technical Intern at IBM, Linux Center Technology
January 1, 2013 - December 31, 2014
Worked on Hadoop R&D big data solutions with a specialized team.
Motion Graphic Designer at Selva Filmes, Collectivo Design, Fuego Digital, Toro Produções
January 1, 2007 - December 31, 2013
Led a diverse range of high-end commercial projects across a range of animation styles and softwares for luxury brand clients such as BWM Spain. Developed the full animation production of TV series (Ecopratico/Cultura Channel, Fashion Splash/FashionTV, et al).

Education

MFA at Pratt Institute
September 1, 2020 - June 30, 2022
Certificate at New York Film Academy
January 1, 2019 - December 31, 2019
BE at PUC - Campinas (Brazil)
January 1, 2013 - December 31, 2016
BA at Centro Universitário Belas Artes (Brazil)
January 1, 2013 - December 31, 2016
Master of Fine Arts at Pratt Institute
November 1, 2020 - June 30, 2022
Certificate 3D Animation at New York Film Academy
January 1, 2019 - December 31, 2019
Bachelor of Engineering at PUC - Campinas (Brazil)
January 1, 2013 - December 31, 2016
Bachelor of Arts at Centro Universitário Belas Artes (Brazil)
January 11, 2030 - July 1, 2025

Qualifications

Google CyberSecurity
January 1, 2023 - December 31, 2023
4Linux PenTest
January 1, 2023 - December 31, 2023
CEH®
January 1, 2023 - December 31, 2023
Google CyberSecurity
January 11, 2030 - July 1, 2025
4Linux PenTest CEH®
January 11, 2030 - July 1, 2025

Industry Experience

Media & Entertainment, Education, Professional Services, Gaming, Non-Profit Organization