I am an Unreal Engine generalist specializing in gameplay systems and systems integration, with strong skills in both C++ and Blueprints. I love crafting immersive, systems-driven experiences that harmonize mechanics, design, and emotion. Whether working in hands-on production environments or solo development, I bring versatility, initiative, and creativity to every project. Known for my adaptability, mentorship, and ability to balance creative vision with technical execution, I thrive in collaborative teams and enjoy helping others grow.

Israel Beteguella

I am an Unreal Engine generalist specializing in gameplay systems and systems integration, with strong skills in both C++ and Blueprints. I love crafting immersive, systems-driven experiences that harmonize mechanics, design, and emotion. Whether working in hands-on production environments or solo development, I bring versatility, initiative, and creativity to every project. Known for my adaptability, mentorship, and ability to balance creative vision with technical execution, I thrive in collaborative teams and enjoy helping others grow.

Available to hire

I am an Unreal Engine generalist specializing in gameplay systems and systems integration, with strong skills in both C++ and Blueprints. I love crafting immersive, systems-driven experiences that harmonize mechanics, design, and emotion. Whether working in hands-on production environments or solo development, I bring versatility, initiative, and creativity to every project. Known for my adaptability, mentorship, and ability to balance creative vision with technical execution, I thrive in collaborative teams and enjoy helping others grow.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

Portuguese
Fluent
English
Fluent
Japanese
Beginner
Spanish; Castilian
Beginner

Work Experience

Unreal Engine Developer Intern (DevOps & Engineering) at Escape™ Enterprises
March 1, 2025 - June 30, 2025
Contributed across game development, engineering, and DevOps in a 20+ member team creating a wellness-focused game using Unreal Engine 5. Delivered core gameplay features in C++ and Blueprints, while managing development infrastructure and build pipelines to ensure smooth production. Developed gameplay systems and features, implemented terrain-aware navigation with NavMesh and spline meshes, and created wellness-focused gameplay elements such as breathing exercises, scoring systems, and input management. Integrated LLM/AI API for chat and implemented text-to-speech on Android and iOS. Managed build pipelines and environment setup for Android deployments, resolved critical startup issues, and reduced app size by ~50%. Designed UI widgets and icons, developed materials, created animations retained in-game, and produced AI-generated music integrated into the project. Facilitated onboarding of new developers and improved cross-team communication.

Education

Bachelor of Software Engineering at Universidade Internacional (UNINTER)
January 1, 2024 - December 31, 2028

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

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