Hi, I’m Tobia Azaria Deru, a game developer with 5+ years of experience building mobile, PC, and WebGL games using Unity and Unreal Engine. I’m proficient in gameplay engineering, UI/UX architecture, animation, visual effects, and backend integration (Firebase, Analytics, APIs). I’ve led small to mid-sized programming teams and collaborated with artists, designers, and overseas clients to deliver polished and engaging experiences. I communicate fluently in English and Indonesian and excel at coordinating with international clients and executives to drive project success. I’m highly collaborative, quick to adapt, and passionate about delivering polished and captivating gaming experiences. I thrive in cross-functional environments, love turning ideas into solid features, and continuously seek ways to optimize performance and player satisfaction.

Tobia Azaria Deru

Hi, I’m Tobia Azaria Deru, a game developer with 5+ years of experience building mobile, PC, and WebGL games using Unity and Unreal Engine. I’m proficient in gameplay engineering, UI/UX architecture, animation, visual effects, and backend integration (Firebase, Analytics, APIs). I’ve led small to mid-sized programming teams and collaborated with artists, designers, and overseas clients to deliver polished and engaging experiences. I communicate fluently in English and Indonesian and excel at coordinating with international clients and executives to drive project success. I’m highly collaborative, quick to adapt, and passionate about delivering polished and captivating gaming experiences. I thrive in cross-functional environments, love turning ideas into solid features, and continuously seek ways to optimize performance and player satisfaction.

Available to hire

Hi, I’m Tobia Azaria Deru, a game developer with 5+ years of experience building mobile, PC, and WebGL games using Unity and Unreal Engine. I’m proficient in gameplay engineering, UI/UX architecture, animation, visual effects, and backend integration (Firebase, Analytics, APIs). I’ve led small to mid-sized programming teams and collaborated with artists, designers, and overseas clients to deliver polished and engaging experiences. I communicate fluently in English and Indonesian and excel at coordinating with international clients and executives to drive project success.

I’m highly collaborative, quick to adapt, and passionate about delivering polished and captivating gaming experiences. I thrive in cross-functional environments, love turning ideas into solid features, and continuously seek ways to optimize performance and player satisfaction.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Indonesian
Fluent

Work Experience

Game Programmer at STARCADE
July 1, 2025 - September 8, 2025
Designed, developed, and optimized 5+ arcade-style mobile and WebGL games using Unity (C#), ensuring smooth gameplay and polished user experiences. Integrated third-party tools and services such as Firebase, Unity Analytics, and AdMob for backend tracking, monetization, and real-time updates. Managed up to 3 projects concurrently, contributed reusable systems, and maintained clean, well-documented code. Collaborated with designers, artists, and producers to deliver engaging gameplay and communicated with overseas clients to align on deliverables and revisions.
Game Programmer at STARCADE
July 1, 2025 - September 8, 2025
Designed, developed, and optimized 5+ arcade-style games for mobile and WebGL platforms using Unity (C#), delivering smooth gameplay and polished user experiences. Integrated Firebase, Unity Analytics, and AdMob for backend tracking, monetization, and real-time updates. Managed up to 3 projects concurrently to meet deadlines. Implemented reusable systems, maintained clean, well-documented code, and collaborated with designers, artists, and producers. Communicated with overseas clients and stakeholders to align deliverables and revisions.
Game Programmer at STARCADE
July 1, 2025 - September 8, 2025
Designed, developed, and optimized 5+ arcade-style games for mobile and WebGL platforms using Unity (C#), ensuring smooth gameplay and polished user experiences. Integrated third-party tools and services such as Firebase, Unity Analytics, and AdMob for backend tracking, monetization, and real-time updates. Effectively managed up to 3 projects simultaneously to ensure adherence to timeframes and workflow requirements. Contributed to codebase improvement by implementing reusable systems and maintaining clean, well-documented code. Worked cross-functionally with designers, artists, and producers to deliver engaging gameplay. Communicated with overseas clients and stakeholders to ensure alignment on deliverables and revisions.
Lead Game Programmer at SEMISOFT Entertainment Studios
August 1, 2023 - September 8, 2025
Led a team of 3–5 programmers to deliver multiple cross-platform games using Unity and Unreal Engine, ensuring milestones were met on time and within client expectations. Mentored junior developers and conducted regular code reviews to maintain high performance, modularity, and best practices across the team. Acted as the main technical point of contact for clients, facilitating discussions and providing progress updates and technical explanations. Oversaw game performance profiling, bug tracking, deployment processes, and coordinated with other departments to resolve issues.
Lead Game Programmer at SEMISOFT Entertainment Studios
August 1, 2023 - September 8, 2025
Led a team of 3–5 programmers to deliver multiple cross-platform games using Unity and Unreal Engine, ensuring milestones were met on time and within client expectations. Mentored junior developers and conducted regular code reviews to maintain performance, modularity, and best practices. Acted as the main technical point of contact for clients, facilitating discussions and providing progress updates and technical explanations. Oversaw game performance profiling, bug tracking, deployment processes, and coordinated with other departments to resolve issues.
Lead Game Programmer at SEMISOFT Entertainment Studios
August 1, 2023 - September 8, 2025
Led a team of 3–5 programmers to deliver multiple cross-platform games using Unity and Unreal Engine, ensuring milestones were met on time and within client expectations. Mentored junior developers and conducted regular code reviews to maintain high performance, modularity, and best practices across the team. Acted as the main technical point of contact for clients, facilitating discussions and providing progress updates and technical explanations. Oversaw game performance profiling, bug tracking, deployment processes, and coordinate with other departments to resolve issues.
Senior Unity Game Programmer at STARCADE
January 1, 2023 - June 24, 2024
I worked on an arcade game project that features many games, called STARCADE. I handled several games focusing on fast-paced mobile and WebGL game development using Unity Engine and SDKs such as Google Firebase and Analytics.
Junior Game Programmer at SEMISOFT Entertainment Studios
August 1, 2022 - September 8, 2025
Contributed to gameplay mechanics, UI/UX features, and VFX implementation in 8+ game projects on Unity and Unreal Engine. Developed solo mobile game projects with Unity (C#). Programmed and integrated animations, sound systems, and gameplay mechanics. Supported senior developers with debugging, optimization, and documentation tasks.
Junior Game Programmer at SEMISOFT Entertainment Studios
August 1, 2022 - September 8, 2025
Contributed to gameplay mechanics, UI/UX features, and VFX implementation in 8+ game projects on Unity and Unreal Engine. Developed solo mobile game projects with Unity (C#). Programmed and integrated animations, sound systems, and gameplay mechanics. Supported senior developers with debugging, optimization, and documentation tasks.
Junior Game Programmer at SEMISOFT Entertainment Studios
August 1, 2022 - September 8, 2025
Contributed to gameplay mechanics, UI/UX features, and VFX implementation in 8+ game projects on Unity and Unreal Engine. Developed solo mobile game projects with Unity (C#). Programmed and integrated animations, sound systems, and gameplay mechanics. Supported senior developers with debugging, optimization, and documentation tasks.
Mid Level & Lead Game Programmer at SEMISOFT ENTERTAINMENT STUDIOS
January 1, 2020 - January 1, 2023
Led several projects for the programmer team, ensured projects were carried through and finished properly, engaged with other programmers and maintained their needs, and coded game systems. Worked on gameplay, sound, UI and UX, animation, and VFX using Unity and Unreal Engine.
Game Programmer Intern & Junior at SEMISOFT ENTERTAINMENT STUDIOS
January 1, 2019 - January 1, 2020
Worked on several game projects, practiced debugging and fixing bugs through code, learned to create UI/UX functions and visual updates using Unity and Unreal Engine.

Education

Bachelor at BINUS University
January 1, 2016 - December 31, 2020
High School Diploma at Madania International School, Indonesia
January 1, 2004 - December 31, 2016
Bachelor of Computer Science at Universitas Bina Nusantara
August 1, 2016 - April 1, 2020
Bachelor of Computer Science at Universitas Bina Nusantara
August 1, 2016 - April 1, 2020
Bachelor of Computer Science at Universitas Bina Nusantara
August 1, 2016 - April 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics, Professional Services, Education