Hi, I’m Anselmo Noriega, a passionate software engineer experienced in C++, Python, and C#. I thrive on taking full ownership of projects, reasoning from first principles, and collaborating effectively in fast-paced environments. Having led multiplayer gameplay at an indie studio and designed a Vulkan-based game engine on my own, I enjoy blending deep technical skills with strong execution across various domains.
I have a solid foundation in game development, AI systems, and network programming, complemented by experience in diverse tools like Unity, Unreal, and Spring Boot. I embrace challenging problems, strive for scalable and efficient solutions, and continually enhance my expertise through hands-on projects and teamwork.
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