I've been working in visual effects, animation, and games for almost 18 years, always focusing on blending efficiency with artistry. Over the years, I've held many roles such as CG Supervisor, VFX Supervisor, lead modeler, and senior technical artist, which has given me a broad perspective on designing and developing workflows tailored to studio needs. My specialty lies in character systems, particularly rigging, cloth, hair, muscle, and facial setups. Recently, I've been diving deep into character effects and pipelines, automating workflows in various software like Maya, Houdini, Unreal, and proprietary game engines. I enjoy leading teams and collaborating across departments to create innovative, robust solutions.

Michael Amasio

I've been working in visual effects, animation, and games for almost 18 years, always focusing on blending efficiency with artistry. Over the years, I've held many roles such as CG Supervisor, VFX Supervisor, lead modeler, and senior technical artist, which has given me a broad perspective on designing and developing workflows tailored to studio needs. My specialty lies in character systems, particularly rigging, cloth, hair, muscle, and facial setups. Recently, I've been diving deep into character effects and pipelines, automating workflows in various software like Maya, Houdini, Unreal, and proprietary game engines. I enjoy leading teams and collaborating across departments to create innovative, robust solutions.

Available to hire

I’ve been working in visual effects, animation, and games for almost 18 years, always focusing on blending efficiency with artistry. Over the years, I’ve held many roles such as CG Supervisor, VFX Supervisor, lead modeler, and senior technical artist, which has given me a broad perspective on designing and developing workflows tailored to studio needs.

My specialty lies in character systems, particularly rigging, cloth, hair, muscle, and facial setups. Recently, I’ve been diving deep into character effects and pipelines, automating workflows in various software like Maya, Houdini, Unreal, and proprietary game engines. I enjoy leading teams and collaborating across departments to create innovative, robust solutions.

See more

Language

English
Fluent
French
Intermediate

Work Experience

Principal technical animator at Amazon Games
April 1, 2024 - March 31, 2025
Designing and implementing rigging solutions for the studio on a AAA game. Leading a team of technical animators. Collaborating with department heads to design project-specific tools, systems, workflows, and generalized solutions for the studio.
Character Technical Director at Electronic Arts (EA)
July 1, 2020 - April 30, 2024
Serving as liaison between departments related to characters. Directing, prototyping, and designing technical systems and tools. Balancing needs of art, game design, and budget. Constantly adjusting generalized character systems to fulfill specific project requirements for Skate. Ensuring robust and scalable solutions.
Senior CFX TD at Zoic Studios
February 1, 2019 - April 30, 2020
Handling all aspects of cloth and hair effects. Writing department tools and testing plugins. Migrating tools and processes from Maya to Houdini.
Pipeline Technical Director at FuseFX
November 1, 2018 - February 28, 2019
Developing global pipeline including studio and artist tools, and workflow planning. Providing local support to 80 artists and production staff. Utilized Python, C, Maya, Houdini, Nuke, Clarisse, Vray, and 3dsMax.
Technical Director at Method Studios
June 1, 2018 - November 30, 2018
Performing creature FX, technical animation, and writing small tools.
Creature Artist at Double Negative
October 1, 2017 - May 31, 2018
Rigging and building CFX setups for feature films including Antman and two other films. Also performing animation tasks on feature films.
CG Supervisor/VFX Supervisor at Darkhorse10 Pictures Inc.
November 1, 2016 - October 31, 2017
Supervising 3D aspects of projects with emphasis on characters, creatures, cloth, and hair. Writing tools for Maya, Clarisse, Fabric Engine, and others. On-set VFX supervision including scanning, motion-capture, set-scanning, and tracking.
Senior Technical Director at Sony Pictures Imageworks
October 1, 2015 - September 30, 2016
Focused on character effects (CFX).
Generalist TD and Artist at Double Negative
September 1, 2015 - November 30, 2015
CFX work including hair and cloth simulations. Rigging Technical Director duties. Animated key shots and created muscle systems and cloth/skin simulation using geometry cache inputs.
Instructor at Think Tank Training Centre
February 1, 2014 - October 31, 2015
Teaching 3D modeling and digital sculpting to students.
3D Generalist / Features Department TD at Zoic Studios
February 1, 2014 - September 30, 2015
Modeling, texturing, shading, animating, rigging, lighting, and tool development in Python and MEL. Developed procedural approaches to modeling and cloth generation, working on creatures, characters, environments, and digital doubles. Managed majority of cloth tasks.
Lead Artist at Protodemon Creative Inc.
December 1, 2008 - November 30, 2013
Managed teams and performed 3D generalist work, prototyping, and concept art. Worked on outsourced feature 3D assets and toy modeling/prototyping for Disney. Developed practical props for films such as Tron. Developed games in Unity and Flash. Collaborated on concept sculpting with Weta Digital.
Character / Creature Modeller at ModusFX
March 1, 2012 - December 31, 2012
Digital sculpting of characters and creatures, concept art and creature design. Provided animation direction and animated key shots. Developed cloth simulation and tools.
Mudbox / Zbrush Instructor at Think Tank Training Centre
January 1, 2007 - October 31, 2011
Developed curriculum and taught functional 3D skills for beginner and intermediate levels.
Senior 3d Generalist at CIS Vancouver
February 1, 2010 - April 30, 2010
Rigging, modeling, animating, choosing, and supervising a team of animators for a 911 sequence requiring a photo-real creature. Handled modeling and rigging duties and supervised animation.
Technical Artist / Animator at CIS Vancouver
January 1, 2008 - December 31, 2008
Modeling, rigging, animating, and basic pipeline and cross-package scripting. Created a reference modeling system from scratch using Python, Perl, VBS, and Lscript in addition to artist tasks.
CG Modeller at Rainmaker
November 1, 2006 - September 30, 2007
Concept art, modeling, look development, crowd simulation.
Character Modeler at Piranha Games
January 1, 2007 - December 31, 2007
Modeled animals and characters for hunting/fishing games on PS2 and Xbox 360.
Principal technical animator at Amazon Games
April 1, 2024 - March 31, 2025
Designed and implemented rigging solutions on a AAA game, led a team of technical animators, and collaborated with department heads to create project-specific and generalized studio tools, systems, and workflows.
Character Technical Director at Electronic Arts (EA)
July 1, 2020 - April 30, 2024
Served as a liaison among departments related to characters, balancing art, game design, and budget constraints. Directed, prototyped, and designed technical systems and tools based on company-wide solutions, imposing limitations considering budget, scope, and feasibility. Adapted and adjusted systems continuously to meet evolving studio and project needs.
Senior CFX TD at Zoic Studios
February 1, 2019 - April 30, 2020
Focused on cloth and hair effects, wrote departmental tools, tested plugins, and migrated tools and processes from Maya to Houdini.
Pipeline Technical Director at FuseFX
November 1, 2018 - February 28, 2019
Developed global pipeline tools, artist tools, and planned workflows, providing local support to 80 artists and production staff using Python, C, Maya, Houdini, Nuke, Clarisse, Vray, and 3dsMax.
Technical Director at Method Studios
June 1, 2018 - November 30, 2018
Performed creature FX, technical animation, and wrote small tools.
Creature Artist at Double Negative
October 1, 2017 - May 31, 2018
Rigged and built cloth FX setups for feature films including Antman, alongside performing animation on feature films.
CG Supervisor/VFX Supervisor at Darkhorse10 Pictures Inc.
November 1, 2016 - October 31, 2017
Supervised 3D aspects focusing on characters, creatures, cloth, and hair. Wrote tools for Maya, Clarisse, Fabric Engine, etc., provided on-set VFX supervision, and handled scanning, motion-capture, set-scanning, and tracking tasks.
Senior Technical Director at Sony Pictures Imageworks
October 1, 2015 - September 30, 2016
Focused on all aspects of cloth FX (CFX).
Generalist TD and Artist at Double Negative
September 1, 2015 - November 30, 2015
Handled cloth and hair CFX, animated key shots, worked as a rigging TD, and created muscle systems and cloth/skin simulation using geometry caches.
Instructor at Think Tank Training Centre
February 1, 2014 - October 31, 2015
Taught 3D modeling and digital sculpting to students.
3d Generalist / Features Department TD at Zoic Studios
February 1, 2014 - September 30, 2015
Performed modeling, texturing, shading, animating, rigging, lighting, wrote tools in Python and MEL, and developed procedural approaches to modeling and cloth generation. Worked on creatures, characters, environments, digital doubles, and managed the majority of the cloth pipeline for the Vancouver office.
Lead Artist at Protodemon Creative Inc.
December 1, 2008 - November 30, 2013
Managed teams, performed 3D generalist work, prototyping, and concept art. Worked with Disney for feature 3D assets and toy prototyping, created practical props for films such as Tron, developed games in Unity and Flash, and contributed to concept sculpting alongside Weta Digital art department.
Character / Creature Modeller at ModusFX
March 1, 2012 - December 31, 2012
Digital sculpting of characters and creatures, concept art and creature design, animation direction, animated key shots, and developed cloth simulation and tools.
Mudbox / Zbrush Instructor at Think Tank Training Centre
January 1, 2007 - October 31, 2011
Developed curriculum and taught functional 3D skills for beginner and intermediate levels.
Senior 3d Generalist at CIS Vancouver
February 1, 2010 - April 30, 2010
Rigging, modeling, animating, and supervising a team of animators for a photoreal creature in a 911 sequence. Handled modeling, rigging, and supervised animation.
Technical Artist / Animator at CIS Vancouver
January 1, 2008 - December 31, 2008
Performed modeling, rigging, animating, and basic pipeline and cross-package scripting, including creating a reference modeling system in multiple scripting languages.
CG Modeller at Rainmaker
November 1, 2006 - September 30, 2007
Concept art, modeling, look development, and crowd simulation.
Character Modeler at Piranha Games
January 1, 2007 - December 31, 2007
Modeled animals and characters for hunting/fishing games on PS2/Xbox360, including deer, bears, and boars.
Principal technical animator at Amazon Games
April 1, 2024 - March 31, 2025
Designing and implementing rigging solutions for the studio on a AAA game. Leading a team of technical animators. Collaborate with Heads of other departments to design project-specific tools, systems, workflows, and generalized solutions for the studio.
Character Technical Director at Electronic Arts (EA)
July 1, 2020 - April 30, 2024
Sitting between all departments pertaining to characters, balancing art, game design, and budget needs. Directing, prototyping, and designing technical systems and tools based on existing company-wide systems. Managing scope and feasibility to meet project-specific character requirements. Continuously adjusting to changing studio needs and building robust generalized character systems.
Senior CFX TD at Zoic Studios
February 1, 2019 - April 30, 2020
Managed all cloth and hair effects. Developed department tools, tested plugins, and migrated tools and processes from Maya to Houdini.
Pipeline Technical Director at FuseFX
November 1, 2018 - February 28, 2019
Helped develop the global pipeline including studio and artist tools, and workflow planning. Provided local support to 80 artists and production staff. Worked with Python, C, Maya, Houdini, Nuke, Clarisse, Vray, and 3dsMax.
Technical Director at Method Studios
June 1, 2018 - November 30, 2018
Worked on creature FX, technical animation, and wrote small tools.
Creature Artist at Double Negative
October 1, 2017 - May 31, 2018
Rigged and built CFX setups for feature films including the recent Antman film and two others. Also did animation work on feature films.
CG Supervisor/VFX Supervisor at Darkhorse10 Pictures Inc.
November 1, 2016 - October 31, 2017
Supervised 3D aspects of projects focusing on Characters, Creatures, Cloth, and Hair. Wrote tools for Maya, Clarisse, Fabric Engine, and more. Provided on-set VFX supervision and handled scanning, motion-capture, set-scanning, and tracking.
Senior Technical Director at Sony Pictures Imageworks
October 1, 2015 - September 30, 2016
Handled all things related to character effects (CFX).
Generalist TD and Artist at Double Negative
September 1, 2015 - November 30, 2015
Focused on CFX Hair and Cloth, animated key shots, and rigging TD work. Developed muscle systems and cloth/skin simulations using a geometry cache as input.
Instructor at Think Tank Training Centre
February 1, 2014 - October 31, 2015
Taught 3D modeling and digital sculpting to students.
3d Generalist / Features Department TD at Zoic Studios
February 1, 2014 - September 30, 2015
Handled modeling, texturing, shading, animation, rigging, lighting. Developed procedural approaches to modeling and cloth generation. Created creatures, characters, environments, and digital doubles. Developed majority of the cloth for the Vancouver office. Wrote tools in Python and MEL.
Lead Artist at Protodemon Creative Inc.
December 1, 2008 - November 30, 2013
Managed teams and performed 3D generalist work, prototyping, and concept art. Contributed to feature 3D assets and toy prototyping for Disney. Developed games in Unity and Flash. Worked on practical props for films like Tron and collaborated with Weta Digital on concept sculpting.
Character / Creature Modeller at ModusFX
March 1, 2012 - December 31, 2012
Performed digital sculpting of characters and creatures, concept art and creature design. Led animation direction and animated key shots. Developed some cloth simulation and tools.
Mudbox / Zbrush Instructor at Think Tank Training Centre
January 1, 2007 - October 31, 2011
Developed curriculum and taught functional 3D skills for beginner/intermediate levels.
Senior 3d Generalist at CIS Vancouver
February 1, 2010 - April 30, 2010
Handled rigging, modeling, animating, and supervised a team of animators for a photo-real creature in a 911 sequence.
Technical Artist / Animator at CIS Vancouver
January 1, 2008 - December 31, 2008
Worked on modeling, rigging, animating, and basic pipeline and cross-package scripting. Developed a reference modeling system from scratch in Python, Perl, VBS, and Lscript alongside artist tasks.
CG_modeller at Rainmaker
November 1, 2006 - September 30, 2007
Provided concept art, modeling, look-dev, and crowd simulation.
Character Modeler at Piranha Games
January 1, 2007 - December 31, 2007
Modeled animals and characters for hunting/fishing games on PS2 / Xbox 360, including deer, bears, and boars.
Principal technical animator at Amazon Games
April 1, 2024 - March 31, 2025
Designed and implemented rigging solutions for the studio on a AAA game. Led a team of technical animators and collaborated with Heads of other departments to design project-specific tools, systems, workflows, and generalized solutions for the studio.
Character Technical Director at Electronic Arts (EA)
July 1, 2020 - April 30, 2024
Acted as an intermediary between departments related to characters to balance art, game design, and budget requirements. Directed, prototyped, and designed technical systems and tools based on existing company systems, managing limitations to meet project-specific needs and maintain robustness across generalized character systems.
Senior CFX TD at Zoic Studios
February 1, 2019 - April 30, 2020
Handled cloth and hair effects, wrote department tools, tested plugins, and migrated tools and processes from Maya to Houdini.
Pipeline Technical Director at FuseFX
November 1, 2018 - February 28, 2019
Helped develop the global pipeline with studio and artist tools, planned workflows, providing local support to 80 artists and production staff, working with Python, C, Maya, Houdini, Nuke, Clarisse, Vray, and 3dsMax.
Technical Director at Method Studios
June 1, 2018 - November 30, 2018
Performed creature FX work, technical animation, and developed small tools.
Creature Artist at Double Negative
October 1, 2017 - May 31, 2018
Rigged and built character FX setups for feature films including Antman. Also contributed to animation of feature films.
CG Supervisor/VFX Supervisor at Darkhorse10 Pictures Inc.
November 1, 2016 - October 31, 2017
Supervised 3D aspects of projects focusing on characters, creatures, cloth, and hair. Developed tools for Maya, Clarisse, Fabric Engine, and handled on-set VFX supervision including scanning, mocap, and tracking.
Senior Technical Director at Sony Pictures Imageworks
October 1, 2015 - September 30, 2016
Handled all character effects (CFX) tasks.
Generalist TD and Artist at Double Negative
September 1, 2015 - November 30, 2015
Worked on hair and cloth CFX, shot animation, rigging TD work, and developed muscle and cloth/skin simulation systems using geometry cache inputs.
Instructor at Think Tank Training Centre
February 1, 2014 - October 31, 2015
Taught 3D modeling and digital sculpting.
3D Generalist / Features Department TD at Zoic Studios
February 1, 2014 - September 30, 2015
Worked across modeling, texturing, shading, animation, rigging, and lighting. Developed Python and MEL tools and procedural approaches to modeling and cloth generation, focusing on creatures, characters, environments, and digital doubles.
Lead Artist at Protodemon Creative Inc.
December 1, 2008 - November 30, 2013
Managed teams and performed 3D generalist work, prototyping, concept art, modeling and prototyping toys for Disney, developing assets for features, and concept sculpting in conjunction with Weta Digital.
Character / Creature Modeller at ModusFX
March 1, 2012 - December 31, 2012
Performed digital sculpting, concept art, creature design, animation direction, and developed some cloth simulation tools.
Mudbox / Zbrush Instructor at Think Tank Training Centre
January 1, 2007 - October 31, 2011
Developed curriculum and taught functional 3D skills for beginner and intermediate students.
Senior 3d Generalist at CIS Vancouver
February 1, 2010 - April 30, 2010
Handled rigging, modeling, animating, and supervised a team of animators for a photoreal creature sequence.
Technical Artist / Animator at CIS Vancouver
January 1, 2008 - December 31, 2008
Performed modeling, rigging, animating, and basic pipeline and cross-package scripting. Developed a reference modeling system from scratch in Python, Perl, VBScript, and Lscript.
CG_modeller at Rainmaker
November 1, 2006 - September 30, 2007
Worked on concept art, modeling, look-development, and crowd simulation.
Character Modeler at Piranha Games
January 1, 2007 - December 31, 2007
Modeled animals and characters for hunting and fishing games on PS2 and Xbox 360 platforms.

Education

Diploma at Think Tank Training Centre
January 1, 2005 - December 31, 2006
Technical Diploma at Grant Macewan College
October 1, 2000 - October 31, 2002
Advanced Diploma at F.P. Walshe High School
January 1, 1995 - December 31, 2000
Diploma at Grant Macewan College
October 1, 2000 - October 31, 2002
Advanced Diploma at F.P.Walshe High School
January 1, 1995 - December 31, 2000
3d, Digital Sculpting at Think Tank Training Centre
January 1, 2005 - December 31, 2006
2 year technical diploma at Grant Macewan College
October 1, 2000 - October 31, 2002
Advanced Diploma at F.P.Walshe High School
January 1, 1995 - December 31, 2000
2 year technical diploma at Grant Macewan College
October 1, 2000 - October 31, 2002
Advanced Diploma at F.P.Walshe High School
January 1, 1995 - December 31, 2000

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services