Hi, I'm Luke Mayo, a high-energy gameplay programmer passionate about creating engaging game experiences. I've worked on projects ranging from indie studios to AAA titles, with a knack for building high-retention games and a keen intuition for game-feel. My experience spans from engine-level systems to gameplay and audio programming. Outside of programming, I enjoy composing game soundtracks and have honed my skills across various programming languages and game engines. I also love teaching and mentoring upcoming developers, sharing my knowledge to help others bring their game ideas to life.

Luke Mayo

Hi, I'm Luke Mayo, a high-energy gameplay programmer passionate about creating engaging game experiences. I've worked on projects ranging from indie studios to AAA titles, with a knack for building high-retention games and a keen intuition for game-feel. My experience spans from engine-level systems to gameplay and audio programming. Outside of programming, I enjoy composing game soundtracks and have honed my skills across various programming languages and game engines. I also love teaching and mentoring upcoming developers, sharing my knowledge to help others bring their game ideas to life.

Available to hire

Hi, I’m Luke Mayo, a high-energy gameplay programmer passionate about creating engaging game experiences. I’ve worked on projects ranging from indie studios to AAA titles, with a knack for building high-retention games and a keen intuition for game-feel. My experience spans from engine-level systems to gameplay and audio programming.

Outside of programming, I enjoy composing game soundtracks and have honed my skills across various programming languages and game engines. I also love teaching and mentoring upcoming developers, sharing my knowledge to help others bring their game ideas to life.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Work Experience

Unity Content Developer at Mentia.me
March 1, 2025 - June 24, 2024
Led 3D animation retargeting efforts using Unity-side IK rigs to make 3D assets reusable. Ensured 3D asset quality and developed standards for the asset pipeline. Coordinated with cross-functional teams including artists and writers to combine assets within Unity.
Game Design Instructor at GameU
October 1, 2024 - March 1, 2025
Taught a wide range of technical skills to young students on a part-time basis. Built and led classes tailored to students’ interests, developing projects around their abilities.
Programmer I at Disbelief
February 1, 2022 - October 31, 2023
Resolved graphics and UI issues for Minecraft’s RenderDragon release in C++. Solved issues involving cascading shadow maps and UI Z-fighting. Broke dependencies between Unreal Engine Blueprint scripts, significantly reducing editor load times by nativizing Blueprint scripts to C++.
Gameplay Programmer at Playmake
August 1, 2020 - December 31, 2021
Developed new features in Lua for a live-service Roblox game 'Murder Party'. Managed gameplay feature implementation from conception through polish. Built a hex-tile module for the game lobby floor using axial coordinates. Created reusable modules for screen-space elements and debugging. Led new prototype development to shipping and contributed to top-of-the-platform retention projects through weekly KPI analysis.
UI Programmer at Somasim
January 1, 2020 - May 31, 2020
Implemented new UI prefabs for City of Gangsters, a top-down turn-based strategy game in Unity. Enforced formatting standards across UI elements and extended overlay systems to accommodate new functionality in C#.
Junior Associate Software Engineer at NetherRealm Studios
April 1, 2019 - December 31, 2019
Ported a file parsing program from C++ to C# including class design and implementation. Built a custom particle system module in C++ for Unreal Engine. Collaborated with technical artists to define use cases. Developed image processing scripts in Python to detect changes on game asset screenshots for version control. Built web dashboards using Vue.js to handle player data via asynchronous RESTful APIs.
Unity Developer at American Medina
August 1, 2019 - November 30, 2019
Shipped 'American Medina', a Chicago History Museum Exhibit developed in Unity. Developed a custom Unity ScriptableObject editor for multilingual text applications and architected frameworks for deploying multiple build versions from the editor.
Undergrad Researcher at DePaul University
September 1, 2018 - June 30, 2019
Implemented reusable components for designer use in Unreal Engine. Developed sloped 3D platform movement and built a multi-vertex trail system for level designers to place trails using the editor.
Software Engineer Intern at Phosphor Studios
November 1, 2018 - February 28, 2019
Handled refactors and bug fixes for Unreal Engine mobile game 'Days of Doom: Heroes United'. Worked with Playfab account data to resolve issues and built C++ systems using Unreal's reflection system to expose properties and functions to Blueprint. Collaborated with designers to specify system layouts.

Education

Bachelor of Science at DePaul University
January 1, 2015 - December 31, 2019

Qualifications

Regional Winner of Chicago Youth Entrepreneurial Academy (YEA) Competition
January 1, 2019 - December 31, 2019

Industry Experience

Gaming, Software & Internet, Education, Media & Entertainment, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate