Hi there! I’m a dedicated 3D animator with over a decade of experience in rigging, character animation, and game cinematics. I work across 3ds Max, Maya, Spine, and After Effects to deliver polished assets and expressive motion for games and TV. I thrive in collaborative environments, adapting quickly to art styles and pipelines, and I love bringing characters to life with believable facial animation and dynamic movement. Based in Homebush, Australia, I’ve collaborated with teams in Korea and Melbourne and enjoy contributing to creative storytelling through technical excellence.

Rea Kim

Hi there! I’m a dedicated 3D animator with over a decade of experience in rigging, character animation, and game cinematics. I work across 3ds Max, Maya, Spine, and After Effects to deliver polished assets and expressive motion for games and TV. I thrive in collaborative environments, adapting quickly to art styles and pipelines, and I love bringing characters to life with believable facial animation and dynamic movement. Based in Homebush, Australia, I’ve collaborated with teams in Korea and Melbourne and enjoy contributing to creative storytelling through technical excellence.

Available to hire

Hi there! I’m a dedicated 3D animator with over a decade of experience in rigging, character animation, and game cinematics. I work across 3ds Max, Maya, Spine, and After Effects to deliver polished assets and expressive motion for games and TV.

I thrive in collaborative environments, adapting quickly to art styles and pipelines, and I love bringing characters to life with believable facial animation and dynamic movement. Based in Homebush, Australia, I’ve collaborated with teams in Korea and Melbourne and enjoy contributing to creative storytelling through technical excellence.

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Language

Korean
Fluent
English
Advanced

Work Experience

3D Character Animator / Game at Bloody Hunter Team, Studio Wicket
November 1, 2009 - November 30, 2011
Performed 3D character animation using Autodesk 3ds Max and administrated modeling and animation on the GameBryo Engine.
3D Animator / Game / Korea at Histia Team, Wemade Entertainment
June 1, 2012 - September 30, 2012
Responsible for 3D character animation and rigging using Autodesk 3ds Max. Registered and administrated modeling and animation on the Unity Engine.
Freelance 3D Animator / Animation at Kingdom Hearts Team, Running Man Team, Toneplus Canada, CG Tale
March 1, 2018 - July 31, 2019
Produced TV series animation, game animation, and camera animation; specialized in 3D character and facial animation using Autodesk Maya.
3D Animator / Game Cinematic Animation at Age of Empires 4 Team, Zeroone Studio
July 1, 2019 - November 30, 2019
Created cinematic and in-game animations focusing on 3D character animation and facial animation using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation at Beyond Contact, PlayCorp Studio
January 1, 2020 - November 30, 2021
Performed 3D character animation with Autodesk 3ds Max and Unreal Engine 5.
3D Animator / Game Animation at FPS Game, Uppercut Games
January 1, 2022 - July 31, 2023
Executed 3D character animation using Autodesk 3ds Max.
2D/3D Animator / Game Animation at Slot Game, Aristocrat Technologies
January 1, 2022 - July 31, 2023
Handled 2D and 3D character animation utilizing Autodesk 3ds Max, Maya, Spine, and After Effects.
3D Animator, Game Cinematic Animation / Motion Capture Animator at Bless Team, Neowiz Games
November 1, 2011 - June 30, 2012
Specialized in 3D character animation and motion capture animation and acting using Autodesk 3ds Max. Registered and administrated modeling and animation on Unreal Engine 3.
3D Animator / Game at Histia Team, Wemade Entertainment
June 1, 2012 - September 30, 2012
3D Character Animation, Rigging using Autodesk 3ds Max, Unity Engine; registered and administrated modeling and animation on UNITY Engine.
3D Character Animator / Game at Bloody Hunter Team, Studio Wicket
November 1, 2009 - November 30, 2011
3D Character Animation using Autodesk 3ds Max; registered and administrated modeling and animation on GameBryo Engine.
3D Animator, Game Cinematic Animation / Motion Capture Animator at Bless Team, Neowiz Games
June 1, 2012 - September 30, 2012
3D Character Animation with Autodesk 3ds Max; Motion Capture animation and acting; registered and administrated modeling and animation on Unreal Engine 3.
Freelance 3D Animator / Animation at Kingdom Hearts Team, Running Man Team, Toneplus Canada, CG Tale
March 1, 2018 - July 31, 2019
TV series animation, game animation, camera animation; 3D character and facial animation using Autodesk Maya.
3D Animator / Game Cinematic Animation at Age of Empires 4 Team, Zeroone Studio
July 1, 2019 - November 30, 2019
Cinematic and in-game animation with 3D character and facial animation using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation at Beyound Contact, PlayCorp Studio
January 1, 2020 - November 30, 2021
3D character animation using Autodesk 3ds Max and Unreal Engine 5.
3D Animator / Game Animation at FPS Game, Uppercut Games
January 1, 2022 - July 31, 2023
3D character animation using Autodesk.
2D/3D Animator / Game Animation at Slot Game, Aristocrat Technologies
January 1, 2022 - July 31, 2023
2D/3D character animation using Autodesk 3ds Max, Maya, Spine, After Effects.
3D Animator / Game / Korea at Histia Team, Wemade Entertainment
June 1, 2012 - September 1, 2012
3D character animation and rigging using Autodesk 3ds Max. Managed modeling and animation registration on Unity Engine.
Freelance 3D Animator / Animation / Melbourne at Kingdom Hearts Team, Running Man Team, Toneplus Canada, CG Tale
March 1, 2018 - July 1, 2019
Provided 3D character animation, facial animation, camera animation for TV series and game animation projects using Autodesk Maya.
3D Animator / Game Cinematic Animation / Melbourne at Age of Empires 4 Team, Zeroone Studio
July 1, 2019 - November 1, 2019
Created cinematic and in-game animations, including character and facial animations using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation / Melbourne at Beyound Contact, PlayCorp Studio
January 1, 2020 - November 1, 2021
3D character animation using Autodesk 3ds Max and Unreal Engine 5.
2D/3D Animator / Game Animation / Sydney at Aristocrat Technologies
January 1, 2022 - July 1, 2023
2D and 3D character animation utilizing Autodesk 3ds Max, Maya, Spine, and After Effects for slot games.
3D Character Animator / Game / Korea at Bloody Hunter Team, Studio Wicket
November 1, 2009 - November 1, 2011
3D character animation using Autodesk 3ds Max. Managed registration and administration of models and animations on GameBryo Engine.
3D Animator, Game Cinematic Animation / Motion Capture Animator / Korea at Bless Team, Neowiz Games
December 1, 2012 - March 1, 2016
3D character animation using Autodesk 3ds Max. Provided motion capture animation and acting. Managed models and animations on Unreal Engine 3.
3D Character Animator / Game at Korea Bloody Hunter Team, Studio Wicket
November 1, 2011 - August 14, 2025
Performed 3D character animation and rigging using Autodesk 3ds Max. Managed modeling and animation registration and administration on GameBryo Engine.
3D Animator / Game Cinematic Animator / Motion Capture Animator at Korea Bless Team, Neowiz Games
March 1, 2016 - August 14, 2025
Handled 3D character animation using Autodesk 3ds Max. Executed motion capture animation and acting. Administered modeling and animation on Unreal Engine.
3D Animator / Game at Korea Histia Team, Wemade Entertainment
September 1, 2012 - August 14, 2025
Focused on 3D character animation and rigging using Autodesk 3ds Max and Unity Engine. Responsible for registering and administrating modeling and animation on Unity Engine.
Freelance 3D Animator / Animation at Melbourne Kingdom Hearts Team, Running Man Team, Toneplus Canada, CGTale
July 1, 2019 - August 14, 2025
Provided TV series animation, game animation, camera animation, and 3D character and facial animation using Autodesk Maya.
3D Animator / Game Cinematic Animation at Melbourne Age of Empires 4 Team, Zero One Studio
November 1, 2019 - August 14, 2025
Created cinematic and in-game 3D character and facial animations using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation at Melbourne Beyond Contact, Play Corp Studio
November 1, 2021 - August 14, 2025
Performed 3D character animation primarily using Autodesk 3ds Max and Unreal Engine 5.
3D Animator / Game Animation at Melbourne FPS Game, Uppercut Games
July 1, 2023 - August 14, 2025
Delivered 3D character animation for FPS game projects using Autodesk tools.
2D/3D Animator / Game Animation at Sydney Slot Game, Aristocrat Technologies
July 1, 2023 - August 14, 2025
Created 2D and 3D character animations using Autodesk 3ds Max, Maya, Spine, and After Effects.
3D Character Animator / Game at Korea Bloody Hunter Team, Studio Wicket
November 1, 2011 - August 14, 2025
Worked on 3D character animation, rigging, and registering and administrating modeling and animation on GameBryo Engine using Autodesk 3ds Max.
3D Animator / Game / Korea at Historia Team, Wemade Entertainment
September 1, 2012 - August 14, 2025
Performed 3D character animation, rigging, and registered and administrated modeling and animation on Unity Engine using Autodesk 3ds Max.
3D Animator / Game Cinematic Animator / Motion Capture Animator / Korea at Bless Team, Neowiz Games
March 1, 2016 - August 14, 2025
Responsible for 3D character animation, motion capture animation and acting, and registering and administrating modeling and animation on Unreal Engine using Autodesk 3ds Max.
Freelance 3D Animator / Animation at Melbourne Kingdom Hearts Team, Running Man Team, Toneplus Canada, CG Tale
July 1, 2019 - August 14, 2025
Provided TV series animation, game animation, and camera animation including 3D character and facial animation using Autodesk Maya.
3D Animator / Game Cinematic Animation at Melbourne Age of Empires 4 Team, Zero One Studio
November 1, 2019 - August 14, 2025
Created cinematic and in-game 3D character and facial animation using Autodesk Maya and Unreal Engine 4.
3D Animator / Game Animation at Melbourne Beyond Contact, Play Corp Studio
November 1, 2021 - August 14, 2025
Performed 3D character animation using Autodesk 3ds Max and Unreal Engine 5.
3D Animator / Game Animation at Melbourne FPS Game, Uppercut Games
July 1, 2023 - August 14, 2025
Performed 3D character animation using Autodesk 3ds Max.
2D/3D Animator / Game Animation at Sydney Slot Game, Aristocrat Technologies
July 1, 2023 - August 14, 2025
Performed 2D/3D character animation using Autodesk 3ds Max, Maya, Spine, and After Effects.
3D Character Animator / Game Cinematic Animation / Motion Capture at Bless Team, Neowiz Games
November 1, 2009 - November 1, 2011
3D Character Animation; Motion Capture animation and acting; Register and administrate modeling and animation on Unreal Engine 3
3D Animator / Freelance at Freelance (Melbourne) - Kingdom Hearts Team, Running Man Team, Toneplus Canada, CG Tale
December 1, 2012 - March 1, 2016
TV series animation, game animation, camera animation; 3D character animation and facial animation leveraging Autodesk Maya
Freelance 3D Animator / Animation at Melbourne
March 1, 2018 - July 1, 2019
TV series animation, game animation, camera animation; 3D character animation and facial animation using Autodesk Maya
3D Animator / Game Animation at Uppercut Games
January 1, 2022 - July 1, 2023
3D Character Animation

Education

Course at DMC Academy
February 1, 2009 - September 30, 2009
Degree at Dong Seoul University
February 1, 2003 - March 31, 2006
Course at DMC Academy
February 1, 2009 - September 30, 2009
Degree at Dong Seoul University
February 1, 2003 - March 31, 2006
Course at DMC Academy
February 1, 2009 - September 1, 2009
Degree at Dong Seoul University
February 1, 2003 - March 1, 2006
Motion Graphic Course at Korea DMCA Academy
February 1, 2009 - September 1, 2009
Autodesk Maya Course at Korea DMCA Academy
February 1, 2003 - March 1, 2006
Communication Design at Korea Dong Seoul University
January 11, 2030 - August 14, 2025
Motion Graphic Course at Korea DMCA Academy
February 1, 2009 - September 1, 2009
Autodesk Maya Course (Tools, Modeling, Animation, Rendering) at Korea DMCA Academy
February 1, 2003 - March 1, 2006
Communication Design at Korea Dong Seoul University
January 11, 2030 - August 14, 2025
Maya - Tools, Modeling, Animation, Rendering; After Effects at Korea DMC Academy
February 1, 2009 - September 1, 2009
Graphic Design at Korea Dong Seoul University
February 1, 2003 - March 1, 2006

Qualifications

Adobe After Effects, Autodesk Maya course
February 1, 2009 - September 30, 2009
Adobe After Effects, Autodesk Maya course
February 1, 2009 - September 30, 2009
Adobe After Effects, Autodesk Maya course
February 1, 2009 - September 1, 2009
Motion Graphic Course - Adobe After Effects
February 1, 2009 - September 1, 2009
Autodesk Maya Course
February 1, 2003 - March 1, 2006

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services