Hi, I'm Josef Surý, a concept designer and visual artist specializing in environment concept art for film and games. I have extensive experience in 3D layout, blockouts, animation overpaints, mood sketches, and asset/scene assembly. My work bridges the gap between visual development and final shot execution, particularly on photorealistic productions. I enjoy collaborating closely with production designers, art directors, and VFX teams to bring cinematic environments to life. Over the years, I've worked on a variety of exciting projects, from full-time roles in game companies to freelance work with top film and entertainment studios. I am passionate about creating detailed architectural modular 3D concepts across multiple genres, including real-world, sci-fi, fantasy, and retrofuturistic styles. When I'm not working on concepts, I like music production, martial arts, and interior design, which keep my creative energies flowing.

Josef Surý

Hi, I'm Josef Surý, a concept designer and visual artist specializing in environment concept art for film and games. I have extensive experience in 3D layout, blockouts, animation overpaints, mood sketches, and asset/scene assembly. My work bridges the gap between visual development and final shot execution, particularly on photorealistic productions. I enjoy collaborating closely with production designers, art directors, and VFX teams to bring cinematic environments to life. Over the years, I've worked on a variety of exciting projects, from full-time roles in game companies to freelance work with top film and entertainment studios. I am passionate about creating detailed architectural modular 3D concepts across multiple genres, including real-world, sci-fi, fantasy, and retrofuturistic styles. When I'm not working on concepts, I like music production, martial arts, and interior design, which keep my creative energies flowing.

Available to hire

Hi, I’m Josef Surý, a concept designer and visual artist specializing in environment concept art for film and games. I have extensive experience in 3D layout, blockouts, animation overpaints, mood sketches, and asset/scene assembly. My work bridges the gap between visual development and final shot execution, particularly on photorealistic productions. I enjoy collaborating closely with production designers, art directors, and VFX teams to bring cinematic environments to life.

Over the years, I’ve worked on a variety of exciting projects, from full-time roles in game companies to freelance work with top film and entertainment studios. I am passionate about creating detailed architectural modular 3D concepts across multiple genres, including real-world, sci-fi, fantasy, and retrofuturistic styles. When I’m not working on concepts, I like music production, martial arts, and interior design, which keep my creative energies flowing.

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Language

Czech
Fluent
English
Advanced

Work Experience

Environment Concept Artist at Universal Production Partners, a.s.
March 1, 2025 - June 8, 2025
Designed cinematic environments for film focusing on 3D layout, blockouts, animation overpaints, mood sketches, and asset/scene assembly. Skilled at bridging visual development and final shot execution across photoreal productions. Delivered concept art, breakdowns, and callouts for 3D team.
Freelance Concept Artist at Tencent
June 1, 2024 - January 31, 2025
Created environmental concept art for an unreleased project.
Concept Artist at Blade Runner 2099 series
May 1, 2024 - December 31, 2024
Created functional and practical concept art for a film series by cooperating with production designers and art directors/supervisors on imagery for real-world locations derived from photos and 3D scenes. Produced quick architectural sketches, concepts, and iterations for VFX team. Developed interior/exterior visualizations for set decoration team.
Freelance Concept Artist at Leartes Studios
June 1, 2022 - May 31, 2024
Created detailed architectural modular 3D concepts for 3D buildings, environments, and prop assets for Unreal Engine 5 across various styles like real world, sci-fi, fantasy, industrial, and retrofuturistic. Developed a concept art course for the studio.
Concept Artist and Illustrator at CGE - SETI
April 1, 2024 - August 31, 2024
Created concept art and illustrations for a board game themed on solar system exploration. Developed concepts for VR prototypes explaining futuristic technology for a leading automotive brand.
Weapons Concept Artist at Paranormal Studio
January 1, 2024 - March 31, 2024
Developed weapons concept art and concept illustrations for big established entertainment clients.
Environment, Prop and Vehicle Designer at Room8
September 1, 2022 - August 31, 2023
Designed environment, prop, and vehicle assets for AAA+ unreleased projects targeting world-top game companies.
Environmental Designer at Qorpo
September 1, 2022 - September 30, 2022
Created environmental designs for Cyberpunk FPS games, ranging from small objects to industrial zones and civilization-building designs for entire cities and districts. Managed feedback to the 3D and environment art teams to ensure proper integration of designs into 3D assets and game environments.
Freelance Concept Artist at Krutart and others
September 1, 2021 - September 30, 2021
Provided educational VR content and architectural concepts for AA and AAA unreleased projects, game marketing, book illustrations, keyframe concept art, game content visuals, and marketing illustrations for NFT companies.
Environment Concept Artist at Bohemia Interactive
September 1, 2019 - September 30, 2021
Contributed to Arma Reforger and Vigor projects as an environment concept artist using 3D modeling, photobashing, and digital drawing. Focused on idea solidification, solution assessment, and goal documentation, maintaining professionalism and efficiently meeting deadlines.
Concept and Graphic Artist at Pipe Dream Studios
September 1, 2017 - September 30, 2017
Created concepts and 2D game assets for dark fantasy strategy IP including environments, characters, and props. Defined visual style, UI, maps, marketing, animation assets for game and trailer.
Digital Marketing Specialist and Web Designer at DOVA a.s., Studio Moderna, s.r.o.
January 1, 2014 - December 31, 2017
Provided UX/UI, graphic design, digital marketing, social media management, analytics, and SEO services.

Education

High School Diploma at High School of Art and Gymnasium, s.r.o.
January 1, 2012 - December 31, 2014
High School Diploma at High School of Business and Economy Vsetín
January 1, 2008 - December 31, 2012

Qualifications

Functional Environment Concept Design
March 1, 2025 - August 31, 2025
ADVANCED ENVIRONMENT DESIGN with Darek Zabrocki
October 1, 2024 - July 2, 2025

Industry Experience

Media & Entertainment, Gaming, Consumer Goods, Education