I am passionate about videogames and development, and I always do my best with humility and honesty, aiming to complete my tasks or projects with the highest quality while trying to learn as much as I can. I have experience working with UnrealEngine, C++, Raylib, and teaching programming to first-year students, and I've contributed to games and apps for various platforms including PC, consoles, Android, and iOS. My journey includes designing complex game features, backend architecture, and teaching, all of which fuel my commitment to growth and quality in videogame development.

Aleix Cots Molina

I am passionate about videogames and development, and I always do my best with humility and honesty, aiming to complete my tasks or projects with the highest quality while trying to learn as much as I can. I have experience working with UnrealEngine, C++, Raylib, and teaching programming to first-year students, and I've contributed to games and apps for various platforms including PC, consoles, Android, and iOS. My journey includes designing complex game features, backend architecture, and teaching, all of which fuel my commitment to growth and quality in videogame development.

Available to hire

I am passionate about videogames and development, and I always do my best with humility and honesty, aiming to complete my tasks or projects with the highest quality while trying to learn as much as I can. I have experience working with UnrealEngine, C++, Raylib, and teaching programming to first-year students, and I’ve contributed to games and apps for various platforms including PC, consoles, Android, and iOS.

My journey includes designing complex game features, backend architecture, and teaching, all of which fuel my commitment to growth and quality in videogame development.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
Catalan; Valencian
Fluent
English
Intermediate
French
Beginner

Work Experience

UnrealEngine/C++ developer at CreekGames
February 1, 2025 - June 21, 2025
Performing tasks involving UnrealEngine5 and C++/Blueprints in videogame development.
Raylib/C++ teacher at CITM-UPC
February 1, 2025 - June 21, 2025
Teaching first-year students to develop their very first game using Raylib and C++.
Developer at Sons Of A Bit
September 1, 2021 - June 30, 2024
Worked on Kluest, an AR/VR social game app for Android/iOS. Designed and implemented new features outside AR/VR for client and backend including UI menus, integration with geolocation APIs (GoogleMaps, OpenStreetMap), design and implementation of a world-sized hexagonal grid drawn and updated in real-time. Contributed to backend architecture, database management (SQL and later MongoDB), and necessary endpoints for the client.
Developer at Tanuki Game Studio
October 1, 2018 - April 30, 2023
Contributed to various projects including 'The Library of Babel', a 2D stealth adventure platformer for PC and consoles, and other mobile apps such as OCTO (Android retro game) and EcoAPp (native Android/iOS app). Involved in game design, programming, and publishing efforts.

Education

Computer Science degree at UB
September 1, 2014 - July 31, 2018
Videogames programming master degree at UOC
February 1, 2020 - December 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate