Available to hire
Hi, I’m Gonzalo Alberto S. De La Mata. I’m a generalist programmer with a passion for procedural generation and artificial intelligence. I enjoy collaborating across disciplines to ship high-quality games under pressure, and I have experience with Unity, Unreal Engine and AR technologies.
I look forward applying my technical and collaborative skills to build engaging and polished experiences for players around the world.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Language
English
Fluent
Work Experience
Game Programmer at Saber Interactive
January 1, 2022 - June 10, 2024Development of Turok Origins and an Unannounced Project using Unreal Engine 5 and C++. Extensive work with camera systems, poses, spring arm components, cinematic sequencers, and expansion of AI behaviors and VFX support. Led development and post-launch support of Wild Card Football (UE4, C++), including implementation of commentator and team chatter systems. Enhanced user experience through option menus, UI refinement, back end certification, AI optimization, and bug fixing. Developed multi-platform support.
Junior Gameplay Programmer and Head of Audio Implementation at Futurlab
January 1, 2020 - January 1, 2022Developed Powerwash Simulator during beta and public launch using Unity and C#. Head of audio implementation in both single and multiplayer. Extensive work with UI, option menus, key rebinding, localization, and bug fixing to refine user experience. Developed pickable items in Powerwash Simulator and implemented them in multiplayer. Supported multi-platform development.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2018 - January 1, 2020Gameplay and audio programmer for the student team on the first-person puzzle-platformer game Station (Unreal Engine 4, C++, FMOD). Involved in puzzle and level design. Worked as a technical artist collaborating with artists to manage 3D models and optimize performance. Finalist at the 2019 Dare Academy and showcased Station at EGX 2019 in London.
Game Programmer at Saber Interactive
January 1, 2022 - PresentLead gameplay programmer for Turök Origins and an unannounced project (UE5, C++). Implemented camera systems, cinematic sequences, and spawning mechanics; expanded AI behaviors and VFX support. Led post-launch work on Wild Card Football (UE4, C++), and implemented Commander and Team Chat systems. Enhanced user experience through refined options menus, UI improvements, backend certification, AI optimization and bug fixing. Enabled multi-platform support across PC and consoles.
Junior Gameplay Programmer and Head of Audio Implementation at FuturLab
January 1, 2022 - October 3, 2025Gameplay programmer and head of audio implementation for PowerWash Simulator (Unity, C#); responsible for audio integration in single and multiplayer modes. Led UI and menu refinements, localization, and bug fixing to polish the player experience. Implemented pickup items and contributed to cross‑platform features.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2020 - October 3, 2025Gameplay and Audio Programmer and Designer for a first‑person puzzle‑platformer Station (Unreal Engine 4, C++, FMOD). Responsibilities included puzzle and level design, coordinating with artists to manage 3D models and optimize performance as a Technical Artist. Finalist at the 2019 Dare Academy; introduced the title to the public at EGX 2019 in London.
Game Programmer at Sabre Interactive
January 1, 2022 - PresentDevelopment of Turuk Origins and an unannounced project (UE5, C++). Camera systems, poses, spring arm components and cinematic sequences. Expansion of AI behaviours and VFX support. Development and post-launch support of Wild Card Football (UE4, C++). Implemented Commander and Team Chatter systems. Enhanced user experience via Option Menus, UI refinements, backend certification, AI, optimization and bug fixes. Led multi-platform support.
Junior Gameplay Programmer and Head of Audio Implementation at Futurelab
January 1, 2022 - October 23, 2025Development of Powerwash Simulator during its beta and first launch to the public (Unity, C#). Head of audio implementation in Powerwash Simulator for single and multiplayer. Extensive work with UI, option menus, key rebinding, localization and bug fixes. Development of pickable items in Powerwash Simulator and their implementation in multiplayer. Development of multi-platform support.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2020 - October 23, 2025Gameplay and audio programmer for the student team Penrose Games for the first-person puzzle-platformer game Station (Unreal Engine 4, C++, FMOD). Puzzle and level design. Worked closely with artists to manage their 3D models and optimize performance as a Technical Artist. Finalist at the 2019 Dare Academy; introduced Station to the public at EGX 2019 in London.
Education
Bachelors of Science with Honours at Abertay University
January 1, 2016 - December 31, 2020Bachelor of Science with Honours in Computer Games Technology (2:1) at Abertay University
January 1, 2016 - January 1, 2020Bachelor of Science with Honors in Computer Games Technology (2:1) at Abertay University, Dundee, UK
January 1, 2016 - January 1, 2020Qualifications
Principals Award for Employability
January 11, 2030 - October 3, 2025Industry Experience
Gaming, Software & Internet, Media & Entertainment, Computers & Electronics
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Hire a Game Developer
We have the best game developer experts on Twine. Hire a game developer in Madrid today.