Hello! I’m Gonzalo Albertos de la Mata, a generalist programmer with a passion for procedural generation and artificial intelligence. I love collaborating with cross-disciplinary teams to turn ideas into polished demos and shipped games, even under tight deadlines. I have extensive experience with Unity and Unreal Engine, as well as tooling, gameplay systems, AI behaviours, and post-launch support. I enjoy shaping player experiences through gameplay, visuals, and UI refinements, and I’m always keen to learn new tech and optimize for multiple platforms.

Gonzalo Albertos de la Mata

Hello! I’m Gonzalo Albertos de la Mata, a generalist programmer with a passion for procedural generation and artificial intelligence. I love collaborating with cross-disciplinary teams to turn ideas into polished demos and shipped games, even under tight deadlines. I have extensive experience with Unity and Unreal Engine, as well as tooling, gameplay systems, AI behaviours, and post-launch support. I enjoy shaping player experiences through gameplay, visuals, and UI refinements, and I’m always keen to learn new tech and optimize for multiple platforms.

Available to hire

Hello! I’m Gonzalo Albertos de la Mata, a generalist programmer with a passion for procedural generation and artificial intelligence. I love collaborating with cross-disciplinary teams to turn ideas into polished demos and shipped games, even under tight deadlines.

I have extensive experience with Unity and Unreal Engine, as well as tooling, gameplay systems, AI behaviours, and post-launch support. I enjoy shaping player experiences through gameplay, visuals, and UI refinements, and I’m always keen to learn new tech and optimize for multiple platforms.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Game Programmer at Saber Interactive
January 1, 2022 - June 10, 2024
Development of Turok Origins and an Unannounced Project using Unreal Engine 5 and C++. Extensive work with camera systems, poses, spring arm components, cinematic sequencers, and expansion of AI behaviors and VFX support. Led development and post-launch support of Wild Card Football (UE4, C++), including implementation of commentator and team chatter systems. Enhanced user experience through option menus, UI refinement, back end certification, AI optimization, and bug fixing. Developed multi-platform support.
Junior Gameplay Programmer and Head of Audio Implementation at Futurlab
January 1, 2020 - January 1, 2022
Developed Powerwash Simulator during beta and public launch using Unity and C#. Head of audio implementation in both single and multiplayer. Extensive work with UI, option menus, key rebinding, localization, and bug fixing to refine user experience. Developed pickable items in Powerwash Simulator and implemented them in multiplayer. Supported multi-platform development.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2018 - January 1, 2020
Gameplay and audio programmer for the student team on the first-person puzzle-platformer game Station (Unreal Engine 4, C++, FMOD). Involved in puzzle and level design. Worked as a technical artist collaborating with artists to manage 3D models and optimize performance. Finalist at the 2019 Dare Academy and showcased Station at EGX 2019 in London.
Game Programmer at Saber Interactive
January 1, 2022 - Present
Lead gameplay programmer for Turök Origins and an unannounced project (UE5, C++). Implemented camera systems, cinematic sequences, and spawning mechanics; expanded AI behaviors and VFX support. Led post-launch work on Wild Card Football (UE4, C++), and implemented Commander and Team Chat systems. Enhanced user experience through refined options menus, UI improvements, backend certification, AI optimization and bug fixing. Enabled multi-platform support across PC and consoles.
Junior Gameplay Programmer and Head of Audio Implementation at FuturLab
January 1, 2022 - October 3, 2025
Gameplay programmer and head of audio implementation for PowerWash Simulator (Unity, C#); responsible for audio integration in single and multiplayer modes. Led UI and menu refinements, localization, and bug fixing to polish the player experience. Implemented pickup items and contributed to cross‑platform features.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2020 - October 3, 2025
Gameplay and Audio Programmer and Designer for a first‑person puzzle‑platformer Station (Unreal Engine 4, C++, FMOD). Responsibilities included puzzle and level design, coordinating with artists to manage 3D models and optimize performance as a Technical Artist. Finalist at the 2019 Dare Academy; introduced the title to the public at EGX 2019 in London.
Game Programmer at Sabre Interactive
January 1, 2022 - Present
Development of Turuk Origins and an unannounced project (UE5, C++). Camera systems, poses, spring arm components and cinematic sequences. Expansion of AI behaviours and VFX support. Development and post-launch support of Wild Card Football (UE4, C++). Implemented Commander and Team Chatter systems. Enhanced user experience via Option Menus, UI refinements, backend certification, AI, optimization and bug fixes. Led multi-platform support.
Junior Gameplay Programmer and Head of Audio Implementation at Futurelab
January 1, 2022 - October 23, 2025
Development of Powerwash Simulator during its beta and first launch to the public (Unity, C#). Head of audio implementation in Powerwash Simulator for single and multiplayer. Extensive work with UI, option menus, key rebinding, localization and bug fixes. Development of pickable items in Powerwash Simulator and their implementation in multiplayer. Development of multi-platform support.
Gameplay and Audio Programmer and Designer at Penrose Games
January 1, 2020 - October 23, 2025
Gameplay and audio programmer for the student team Penrose Games for the first-person puzzle-platformer game Station (Unreal Engine 4, C++, FMOD). Puzzle and level design. Worked closely with artists to manage their 3D models and optimize performance as a Technical Artist. Finalist at the 2019 Dare Academy; introduced Station to the public at EGX 2019 in London.

Education

Bachelors of Science with Honours at Abertay University
January 1, 2016 - December 31, 2020
Bachelor of Science with Honours in Computer Games Technology (2:1) at Abertay University
January 1, 2016 - January 1, 2020
Bachelor of Science with Honors in Computer Games Technology (2:1) at Abertay University, Dundee, UK
January 1, 2016 - January 1, 2020
Bachelor of Science with Honours at Abertay University
January 1, 2016 - January 1, 2020

Qualifications

Principals Award for Employability
January 11, 2030 - October 3, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Computers & Electronics