GA

Gonzalo Albertos de la Mata

Available to hire

Hello! I’m Gonzalo Albertos de la Mata, a generalist programmer with a passion for procedural generation and artificial intelligence.

About

Hello! I’m Gonzalo Albertos de la Mata, a generalist programmer with a passion for procedural generation and artificial intelligence. I love collaborating with cross-disciplinary teams to turn ideas into polished demos and shipped games, even under tight deadlines.

I have extensive experience with Unity and Unreal Engine, as well as tooling, gameplay systems, AI behaviours, and post-launch support. I enjoy shaping player experiences through gameplay, visuals, and UI refinements, and I’m always keen to learn new tech and optimize for multiple platforms.

  • 8 years' experience
  • Joined July 2025

Languages

  • EnglishFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Computers & Electronics

Work experience· 9 roles

Junior Gameplay Programmer and Head of Audio Implementation · FuturelabJan 2022 – Oct 2025 · 3 yrs 10 mos

Development of Powerwash Simulator during its beta and first launch to the public (Unity, C#). Head of audio implementation in Powerwash Simulator for single and multiplayer. Extensive work with UI, option menus, key rebinding, localization and bug fixes. Development of pickable items in Powerwash Simulator and their implementation in multiplayer. Development of multi-platform support.

Game Programmer · Sabre InteractiveJan 2022 – Present · 4 yrs 11 mos

Development of Turuk Origins and an unannounced project (UE5, C++). Camera systems, poses, spring arm components and cinematic sequences. Expansion of AI behaviours and VFX support. Development and post-launch support of Wild Card Football (UE4, C++). Implemented Commander and Team Chatter systems. Enhanced user experience via Option Menus, UI refinements, backend certification, AI, optimization and bug fixes. Led multi-platform support.

Junior Gameplay Programmer and Head of Audio Implementation · FuturLabJan 2022 – Oct 2025 · 3 yrs 10 mos

Gameplay programmer and head of audio implementation for PowerWash Simulator (Unity, C#); responsible for audio integration in single and multiplayer modes. Led UI and menu refinements, localization, and bug fixing to polish the player experience. Implemented pickup items and contributed to cross‑platform features.

Game Programmer · Saber InteractiveJan 2022 – Present · 4 yrs 11 mos
Game Programmer · Saber InteractiveJan 2022 – Jun 2024 · 2 yrs 6 mos
Gameplay and Audio Programmer and Designer · Penrose GamesJan 2020 – Oct 2025 · 5 yrs 10 mos
Gameplay and Audio Programmer and Designer · Penrose GamesJan 2020 – Oct 2025 · 5 yrs 10 mos
Junior Gameplay Programmer and Head of Audio Implementation · FuturlabJan 2020 – Jan 2022 · 2 yrs 1 mo

Education

Bachelors of Science with Honours · Abertay University2016 – 2020
Bachelor of Science with Honours in Computer Games Technology (2:1) · Abertay University2016 – 2020
Bachelor of Science with Honors in Computer Games Technology (2:1) · Abertay University, Dundee, UK2016 – 2020
Bachelor of Science with Honours · Abertay University2016 – 2020

Certifications and awards

Principals Award for Employability2030 – 2025

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