Hi, I'm Christopher. Born in Manhattan, New York, I've had the privilege of living in six different countries, marrying the same wonderful woman in two countries, and founding companies in three. Game Design is unique among the storytelling arts for its ability to make a story memorable through the active participation of the player in telling the story to themselves. I believe game design is chief among the disciplines for storytelling's proximity to teaching and learning, without which humanity would have no other discipline. In the past I founded a software company, managing projects, finances, and teams to build MVPs that achieved significant investments and active user bases. This experience allows me to build games according to specific goals set to clear timelines and budgets.

Christopher J. Guinane

5.0 (1 review)

Hi, I'm Christopher. Born in Manhattan, New York, I've had the privilege of living in six different countries, marrying the same wonderful woman in two countries, and founding companies in three. Game Design is unique among the storytelling arts for its ability to make a story memorable through the active participation of the player in telling the story to themselves. I believe game design is chief among the disciplines for storytelling's proximity to teaching and learning, without which humanity would have no other discipline. In the past I founded a software company, managing projects, finances, and teams to build MVPs that achieved significant investments and active user bases. This experience allows me to build games according to specific goals set to clear timelines and budgets.

Available to hire

Hi, I’m Christopher.

Born in Manhattan, New York, I’ve had the privilege of living in six different countries, marrying the same wonderful woman in two countries, and founding companies in three.

Game Design is unique among the storytelling arts for its ability to make a story memorable through the active participation of the player in telling the story to themselves. I believe game design is chief among the disciplines for storytelling’s proximity to teaching and learning, without which humanity would have no other discipline.

In the past I founded a software company, managing projects, finances, and teams to build MVPs that achieved significant investments and active user bases. This experience allows me to build games according to specific goals set to clear timelines and budgets.

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner

Language

English
Fluent

Work Experience

Game Designer at Royal Ink Games
January 1, 2022 - June 11, 2024
Designed a 2D hybrid casual fantasy RPG for iOS, called Autumnal. Responsible for game design and mechanics, coding, graphics and animation, sound design, narrative structure, server architecture, and monetization strategy. Used Unity 2D and C#. Coded API endpoints in Node.js. Set up the database in MongoDB and used AWS for the server.
Managing Partner at Blood & Treasure
January 1, 2012 - June 11, 2024
Handled finance responsibilities including budgeting, bookkeeping, forecasting, and client invoicing. Managed project processes, including hiring, team-building, interfacing with clients to determine budget and timeframe based on agreed team sizes and tech stacks. Oversaw team management and agile development processes from blueprinting and business analysis to final delivery. Helped produce MVPs that earned companies over $100 million in investments and millions of active users.

Education

High School Diploma at Gwernyfed College, UK
January 1, 2004 - December 31, 2009
Higher Education at Tallinn Academy of Music & Theatre, Estonia
January 1, 2010 - December 31, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services
    paper Auturnal: Hybrid Casual Fantasy RPG for Mobile
    • Overview:

    Created an IAP mobile game with a unique mid-battle switch mechanic between auto and turn-based battle modes.

    Responsible for game design & mechanics, coding, graphics & animation, sound design, narrative structure, server architecture, and monetization strategy.

    • Challenges:

    Pathing on a hexagonal tile board. I used a node system and the A* algorithm, and calculated angles between nodes based on their coordinates for unit range patterns.

    Server-side architecture with API endpoints. I coded in typescript, set up the database in MongoDB and used AWS for the server.

    See more details here: https://www.twine.net/signin